Really turn if-converter loose:

1. Consider all possible ifcvt cases at once. No longer restricted to bottom
   up iterative approach.
2. Sort all possible cases based on a cost function. Perform the most profitable
   ones first invalidate others that target the same blocks.
3. Fixed a number of bugs related to block duplication.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37613 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng 2007-06-16 09:34:52 +00:00
parent 0c5c8d8f54
commit e882fca902

View File

@ -58,14 +58,14 @@ STATISTIC(NumDupBBs, "Number of duplicated blocks");
namespace {
class IfConverter : public MachineFunctionPass {
enum BBICKind {
enum IfcvtKind {
ICNotClassfied, // BB data valid, but not classified.
ICSimple, // BB is entry of an one split, no rejoin sub-CFG.
ICSimpleFalse, // Same as ICSimple, but on the false path.
ICTriangle, // BB is entry of a triangle sub-CFG.
ICSimple, // BB is entry of an one split, no rejoin sub-CFG.
ICTriangleFRev, // Same as ICTriangleFalse, but false path rev condition.
ICTriangleRev, // Same as ICTriangle, but true path rev condition.
ICTriangleFalse, // Same as ICTriangle, but on the false path.
ICTriangleFRev, // Same as ICTriangleFalse, but false path rev condition.
ICTriangle, // BB is entry of a triangle sub-CFG.
ICDiamond // BB is entry of a diamond sub-CFG.
};
@ -76,7 +76,6 @@ namespace {
/// diamond shape), its size, whether it's predicable, and whether any
/// instruction can clobber the 'would-be' predicate.
///
/// Kind - Type of block. See BBICKind.
/// IsDone - True if BB is not to be considered for ifcvt.
/// IsBeingAnalyzed - True if BB is currently being analyzed.
/// IsAnalyzed - True if BB has been analyzed (info is still valid).
@ -92,7 +91,6 @@ namespace {
/// BrCond - Conditions for end of block conditional branches.
/// Predicate - Predicate used in the BB.
struct BBInfo {
BBICKind Kind;
bool IsDone : 1;
bool IsBeingAnalyzed : 1;
bool IsAnalyzed : 1;
@ -106,14 +104,29 @@ namespace {
MachineBasicBlock *BB;
MachineBasicBlock *TrueBB;
MachineBasicBlock *FalseBB;
MachineBasicBlock *TailBB;
std::vector<MachineOperand> BrCond;
std::vector<MachineOperand> Predicate;
BBInfo() : Kind(ICNotClassfied), IsDone(false), IsBeingAnalyzed(false),
BBInfo() : IsDone(false), IsBeingAnalyzed(false),
IsAnalyzed(false), IsEnqueued(false), IsBrAnalyzable(false),
HasFallThrough(false), IsUnpredicable(false),
CannotBeCopied(false), ClobbersPred(false), NonPredSize(0),
BB(0), TrueBB(0), FalseBB(0), TailBB(0) {}
BB(0), TrueBB(0), FalseBB(0) {}
};
/// IfcvtToken - Record information about pending if-conversions to attemp:
/// BBI - Corresponding BBInfo.
/// Kind - Type of block. See IfcvtKind.
/// NeedSubsumsion - True if the to be predicated BB has already been
/// predicated.
/// Duplicates - Number of instructions that would be duplicated due
/// to this if-conversion.
struct IfcvtToken {
BBInfo &BBI;
IfcvtKind Kind;
bool NeedSubsumsion;
unsigned Duplicates;
IfcvtToken(BBInfo &b, IfcvtKind k, bool s, unsigned d)
: BBI(b), Kind(k), NeedSubsumsion(s), Duplicates(d) {}
};
/// Roots - Basic blocks that do not have successors. These are the starting
@ -136,22 +149,22 @@ namespace {
private:
bool ReverseBranchCondition(BBInfo &BBI);
bool ValidSimple(BBInfo &TrueBBI) const;
bool ValidSimple(BBInfo &TrueBBI, unsigned &Dups) const;
bool ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
bool FalseBranch = false) const;
bool FalseBranch, unsigned &Dups) const;
bool ValidDiamond(BBInfo &TrueBBI, BBInfo &FalseBBI) const;
void ScanInstructions(BBInfo &BBI);
BBInfo &AnalyzeBlock(MachineBasicBlock *BB);
BBInfo &AnalyzeBlock(MachineBasicBlock *BB,
std::vector<IfcvtToken*> &Tokens);
bool FeasibilityAnalysis(BBInfo &BBI, std::vector<MachineOperand> &Cond,
bool isTriangle = false, bool RevBranch = false);
bool AttemptRestructuring(BBInfo &BBI);
bool AnalyzeBlocks(MachineFunction &MF,
std::vector<BBInfo*> &Candidates);
std::vector<IfcvtToken*> &Tokens);
void ReTryPreds(MachineBasicBlock *BB);
void RemoveExtraEdges(BBInfo &BBI);
bool IfConvertSimple(BBInfo &BBI);
bool IfConvertTriangle(BBInfo &BBI);
bool IfConvertDiamond(BBInfo &BBI);
bool IfConvertSimple(BBInfo &BBI, IfcvtKind Kind);
bool IfConvertTriangle(BBInfo &BBI, IfcvtKind Kind);
bool IfConvertDiamond(BBInfo &BBI, IfcvtKind Kind);
void PredicateBlock(BBInfo &BBI,
std::vector<MachineOperand> &Cond,
bool IgnoreTerm = false);
@ -165,12 +178,26 @@ namespace {
return BBI.IsBrAnalyzable && BBI.TrueBB == NULL;
}
// IfcvtCandidateCmp - Used to sort if-conversion candidates.
static bool IfcvtCandidateCmp(BBInfo* C1, BBInfo* C2){
// Favor diamond over triangle, etc.
return (unsigned)C1->Kind < (unsigned)C2->Kind;
// IfcvtTokenCmp - Used to sort if-conversion candidates.
static bool IfcvtTokenCmp(IfcvtToken *C1, IfcvtToken *C2) {
// Favors subsumsion.
if (C1->NeedSubsumsion == false && C2->NeedSubsumsion == true)
return true;
else if (C1->NeedSubsumsion == C2->NeedSubsumsion) {
if (C1->Duplicates > C2->Duplicates)
return true;
else if (C1->Duplicates == C2->Duplicates) {
// Favors diamond over triangle, etc.
if ((unsigned)C1->Kind < (unsigned)C2->Kind)
return true;
else if (C1->Kind == C2->Kind)
return C1->BBI.BB->getNumber() < C2->BBI.BB->getNumber();
}
}
return false;
}
};
char IfConverter::ID = 0;
}
@ -199,37 +226,43 @@ bool IfConverter::runOnMachineFunction(MachineFunction &MF) {
if (I->succ_size() == 0)
Roots.push_back(I);
std::vector<BBInfo*> Candidates;
std::vector<IfcvtToken*> Tokens;
MadeChange = false;
unsigned NumIfCvts = NumSimple + NumSimpleFalse + NumTriangle +
NumTriangleRev + NumTriangleFalse + NumTriangleFRev + NumDiamonds;
while (IfCvtLimit == -1 || (int)NumIfCvts < IfCvtLimit) {
// Do an intial analysis for each basic block and finding all the potential
// candidates to perform if-convesion.
bool Change = AnalyzeBlocks(MF, Candidates);
while (!Candidates.empty()) {
BBInfo &BBI = *Candidates.back();
Candidates.pop_back();
bool Change = AnalyzeBlocks(MF, Tokens);
while (!Tokens.empty()) {
IfcvtToken *Token = Tokens.back();
Tokens.pop_back();
BBInfo &BBI = Token->BBI;
IfcvtKind Kind = Token->Kind;
// If the block has been evicted out of the queue or it has already been
// marked dead (due to it being predicated), then skip it.
if (!BBI.IsEnqueued || BBI.IsDone)
if (BBI.IsDone)
BBI.IsEnqueued = false;
if (!BBI.IsEnqueued)
continue;
BBI.IsEnqueued = false;
bool RetVal = false;
switch (BBI.Kind) {
switch (Kind) {
default: assert(false && "Unexpected!");
break;
case ICSimple:
case ICSimpleFalse: {
bool isFalse = BBI.Kind == ICSimpleFalse;
bool isFalse = Kind == ICSimpleFalse;
if ((isFalse && DisableSimpleF) || (!isFalse && DisableSimple)) break;
DOUT << "Ifcvt (Simple" << (BBI.Kind == ICSimpleFalse ? " false" : "")
DOUT << "Ifcvt (Simple" << (Kind == ICSimpleFalse ? " false" :"")
<< "): BB#" << BBI.BB->getNumber() << " ("
<< ((BBI.Kind == ICSimpleFalse)
? BBI.FalseBB->getNumber() : BBI.TrueBB->getNumber()) << ") ";
RetVal = IfConvertSimple(BBI);
<< ((Kind == ICSimpleFalse)
? BBI.FalseBB->getNumber()
: BBI.TrueBB->getNumber()) << ") ";
RetVal = IfConvertSimple(BBI, Kind);
DOUT << (RetVal ? "succeeded!" : "failed!") << "\n";
if (RetVal)
if (isFalse) NumSimpleFalse++;
@ -240,8 +273,8 @@ bool IfConverter::runOnMachineFunction(MachineFunction &MF) {
case ICTriangleRev:
case ICTriangleFalse:
case ICTriangleFRev: {
bool isFalse = BBI.Kind == ICTriangleFalse;
bool isRev = (BBI.Kind == ICTriangleRev || BBI.Kind == ICTriangleFRev);
bool isFalse = Kind == ICTriangleFalse;
bool isRev = (Kind == ICTriangleRev || Kind == ICTriangleFRev);
if (DisableTriangle && !isFalse && !isRev) break;
if (DisableTriangleR && !isFalse && isRev) break;
if (DisableTriangleF && isFalse && !isRev) break;
@ -252,9 +285,9 @@ bool IfConverter::runOnMachineFunction(MachineFunction &MF) {
if (isRev)
DOUT << " rev";
DOUT << "): BB#" << BBI.BB->getNumber() << " (T:"
<< BBI.TrueBB->getNumber() << ",F:" << BBI.FalseBB->getNumber()
<< ") ";
RetVal = IfConvertTriangle(BBI);
<< BBI.TrueBB->getNumber() << ",F:"
<< BBI.FalseBB->getNumber() << ") ";
RetVal = IfConvertTriangle(BBI, Kind);
DOUT << (RetVal ? "succeeded!" : "failed!") << "\n";
if (RetVal) {
if (isFalse) {
@ -267,18 +300,18 @@ bool IfConverter::runOnMachineFunction(MachineFunction &MF) {
}
break;
}
case ICDiamond:
case ICDiamond: {
if (DisableDiamond) break;
DOUT << "Ifcvt (Diamond): BB#" << BBI.BB->getNumber() << " (T:"
<< BBI.TrueBB->getNumber() << ",F:" << BBI.FalseBB->getNumber();
if (BBI.TailBB)
DOUT << "," << BBI.TailBB->getNumber() ;
DOUT << ") ";
RetVal = IfConvertDiamond(BBI);
<< BBI.TrueBB->getNumber() << ",F:"
<< BBI.FalseBB->getNumber() << ") ";
RetVal = IfConvertDiamond(BBI, Kind);
DOUT << (RetVal ? "succeeded!" : "failed!") << "\n";
if (RetVal) NumDiamonds++;
break;
}
}
Change |= RetVal;
NumIfCvts = NumSimple + NumSimpleFalse + NumTriangle + NumTriangleRev +
@ -292,12 +325,22 @@ bool IfConverter::runOnMachineFunction(MachineFunction &MF) {
MadeChange |= Change;
}
// Delete tokens in case of early exit.
while (!Tokens.empty()) {
IfcvtToken *Token = Tokens.back();
Tokens.pop_back();
delete Token;
}
Tokens.clear();
Roots.clear();
BBAnalysis.clear();
return MadeChange;
}
/// findFalseBlock - BB has a fallthrough. Find its 'false' successor given
/// its 'true' successor.
static MachineBasicBlock *findFalseBlock(MachineBasicBlock *BB,
MachineBasicBlock *TrueBB) {
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
@ -309,6 +352,8 @@ static MachineBasicBlock *findFalseBlock(MachineBasicBlock *BB,
return NULL;
}
/// ReverseBranchCondition - Reverse the condition of the end of the block
/// branchs. Swap block's 'true' and 'false' successors.
bool IfConverter::ReverseBranchCondition(BBInfo &BBI) {
if (!TII->ReverseBranchCondition(BBI.BrCond)) {
TII->RemoveBranch(*BBI.BB);
@ -330,8 +375,11 @@ static inline MachineBasicBlock *getNextBlock(MachineBasicBlock *BB) {
}
/// ValidSimple - Returns true if the 'true' block (along with its
/// predecessor) forms a valid simple shape for ifcvt.
bool IfConverter::ValidSimple(BBInfo &TrueBBI) const {
/// predecessor) forms a valid simple shape for ifcvt. It also returns the
/// number of instructions that the ifcvt would need to duplicate if performed
/// in Dups.
bool IfConverter::ValidSimple(BBInfo &TrueBBI, unsigned &Dups) const {
Dups = 0;
if (TrueBBI.IsBeingAnalyzed)
return false;
@ -339,6 +387,7 @@ bool IfConverter::ValidSimple(BBInfo &TrueBBI) const {
if (TrueBBI.CannotBeCopied ||
TrueBBI.NonPredSize > TLI->getIfCvtDupBlockSizeLimit())
return false;
Dups = TrueBBI.NonPredSize;
}
return !blockAlwaysFallThrough(TrueBBI) && TrueBBI.BrCond.size() == 0;
@ -346,8 +395,13 @@ bool IfConverter::ValidSimple(BBInfo &TrueBBI) const {
/// ValidTriangle - Returns true if the 'true' and 'false' blocks (along
/// with their common predecessor) forms a valid triangle shape for ifcvt.
/// If 'FalseBranch' is true, it checks if 'true' block's false branch
/// branches to the false branch rather than the other way around. It also
/// returns the number of instructions that the ifcvt would need to duplicate
/// if performed in 'Dups'.
bool IfConverter::ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
bool FalseBranch) const {
bool FalseBranch, unsigned &Dups) const {
Dups = 0;
if (TrueBBI.IsBeingAnalyzed)
return false;
@ -356,10 +410,21 @@ bool IfConverter::ValidTriangle(BBInfo &TrueBBI, BBInfo &FalseBBI,
return false;
unsigned Size = TrueBBI.NonPredSize;
if (TrueBBI.FalseBB)
if (TrueBBI.IsBrAnalyzable) {
if (TrueBBI.TrueBB && TrueBBI.BrCond.size() == 0)
// End with an unconditional branch. It will be removed.
--Size;
else {
MachineBasicBlock *FExit = FalseBranch
? TrueBBI.TrueBB : TrueBBI.FalseBB;
if (FExit)
// Require a conditional branch
++Size;
}
}
if (Size > TLI->getIfCvtDupBlockSizeLimit())
return false;
Dups = Size;
}
MachineBasicBlock *TExit = FalseBranch ? TrueBBI.FalseBB : TrueBBI.TrueBB;
@ -467,13 +532,8 @@ void IfConverter::ScanInstructions(BBInfo &BBI) {
bool IfConverter::FeasibilityAnalysis(BBInfo &BBI,
std::vector<MachineOperand> &Pred,
bool isTriangle, bool RevBranch) {
// Forget about it if it's unpredicable.
if (BBI.IsUnpredicable)
return false;
// If the block is dead, or it is going to be the entry block of a sub-CFG
// that will be if-converted, then it cannot be predicated.
if (BBI.IsDone || BBI.IsEnqueued)
// If the block is dead or unpredicable, then it cannot be predicated.
if (BBI.IsDone || BBI.IsUnpredicable)
return false;
// Check predication threshold.
@ -507,7 +567,8 @@ bool IfConverter::FeasibilityAnalysis(BBInfo &BBI,
/// AnalyzeBlock - Analyze the structure of the sub-CFG starting from
/// the specified block. Record its successors and whether it looks like an
/// if-conversion candidate.
IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB,
std::vector<IfcvtToken*> &Tokens) {
BBInfo &BBI = BBAnalysis[BB->getNumber()];
if (BBI.IsAnalyzed || BBI.IsBeingAnalyzed)
@ -515,7 +576,6 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
BBI.BB = BB;
BBI.IsBeingAnalyzed = true;
BBI.Kind = ICNotClassfied;
ScanInstructions(BBI);
@ -533,8 +593,8 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
return BBI;
}
BBInfo &TrueBBI = AnalyzeBlock(BBI.TrueBB);
BBInfo &FalseBBI = AnalyzeBlock(BBI.FalseBB);
BBInfo &TrueBBI = AnalyzeBlock(BBI.TrueBB, Tokens);
BBInfo &FalseBBI = AnalyzeBlock(BBI.FalseBB, Tokens);
if (TrueBBI.IsDone && FalseBBI.IsDone) {
BBI.IsBeingAnalyzed = false;
@ -545,6 +605,10 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
std::vector<MachineOperand> RevCond(BBI.BrCond);
bool CanRevCond = !TII->ReverseBranchCondition(RevCond);
unsigned Dups = 0;
bool TNeedSub = TrueBBI.Predicate.size() > 0;
bool FNeedSub = FalseBBI.Predicate.size() > 0;
bool Enqueued = false;
if (CanRevCond && ValidDiamond(TrueBBI, FalseBBI) &&
!(TrueBBI.ClobbersPred && FalseBBI.ClobbersPred) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond) &&
@ -557,11 +621,11 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
// \ /
// TailBB
// Note TailBB can be empty.
BBI.Kind = ICDiamond;
BBI.TailBB = TrueBBI.TrueBB;
} else {
// FIXME: Consider duplicating if BB is small.
if (ValidTriangle(TrueBBI, FalseBBI) &&
Tokens.push_back(new IfcvtToken(BBI, ICDiamond, TNeedSub|FNeedSub, Dups));
Enqueued = true;
}
if (ValidTriangle(TrueBBI, FalseBBI, false, Dups) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond, true)) {
// Triangle:
// EBB
@ -570,11 +634,17 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
// | TBB
// | /
// FBB
BBI.Kind = ICTriangle;
} else if (ValidTriangle(TrueBBI, FalseBBI, true) &&
Tokens.push_back(new IfcvtToken(BBI, ICTriangle, TNeedSub, Dups));
Enqueued = true;
}
if (ValidTriangle(TrueBBI, FalseBBI, true, Dups) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond, true, true)) {
BBI.Kind = ICTriangleRev;
} else if (ValidSimple(TrueBBI) &&
Tokens.push_back(new IfcvtToken(BBI, ICTriangleRev, TNeedSub, Dups));
Enqueued = true;
}
if (ValidSimple(TrueBBI, Dups) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond)) {
// Simple (split, no rejoin):
// EBB
@ -583,86 +653,54 @@ IfConverter::BBInfo &IfConverter::AnalyzeBlock(MachineBasicBlock *BB) {
// | TBB---> exit
// |
// FBB
BBI.Kind = ICSimple;
} else if (CanRevCond) {
// Try the other path...
if (ValidTriangle(FalseBBI, TrueBBI) &&
FeasibilityAnalysis(FalseBBI, RevCond, true)) {
BBI.Kind = ICTriangleFalse;
} else if (ValidTriangle(FalseBBI, TrueBBI, true) &&
FeasibilityAnalysis(FalseBBI, RevCond, true, true)) {
BBI.Kind = ICTriangleFRev;
} else if (ValidSimple(FalseBBI) &&
FeasibilityAnalysis(FalseBBI, RevCond)) {
BBI.Kind = ICSimpleFalse;
Tokens.push_back(new IfcvtToken(BBI, ICSimple, TNeedSub, Dups));
Enqueued = true;
}
if (CanRevCond) {
// Try the other path...
if (ValidTriangle(FalseBBI, TrueBBI, false, Dups) &&
FeasibilityAnalysis(FalseBBI, RevCond, true)) {
Tokens.push_back(new IfcvtToken(BBI, ICTriangleFalse, FNeedSub, Dups));
Enqueued = true;
}
if (ValidTriangle(FalseBBI, TrueBBI, true, Dups) &&
FeasibilityAnalysis(FalseBBI, RevCond, true, true)) {
Tokens.push_back(new IfcvtToken(BBI, ICTriangleFRev, FNeedSub, Dups));
Enqueued = true;
}
if (ValidSimple(FalseBBI, Dups) &&
FeasibilityAnalysis(FalseBBI, RevCond)) {
Tokens.push_back(new IfcvtToken(BBI, ICSimpleFalse, FNeedSub, Dups));
Enqueued = true;
}
}
BBI.IsEnqueued = Enqueued;
BBI.IsBeingAnalyzed = false;
BBI.IsAnalyzed = true;
return BBI;
}
/// AttemptRestructuring - Restructure the sub-CFG rooted in the given block to
/// expose more if-conversion opportunities. e.g.
///
/// cmp
/// b le BB1
/// / \____
/// / |
/// cmp |
/// b eq BB1 |
/// / \____ |
/// / \ |
/// BB1
/// ==>
///
/// cmp
/// b eq BB1
/// / \____
/// / |
/// cmp |
/// b le BB1 |
/// / \____ |
/// / \ |
/// BB1
bool IfConverter::AttemptRestructuring(BBInfo &BBI) {
return false;
}
/// AnalyzeBlocks - Analyze all blocks and find entries for all if-conversion
/// candidates. It returns true if any CFG restructuring is done to expose more
/// if-conversion opportunities.
bool IfConverter::AnalyzeBlocks(MachineFunction &MF,
std::vector<BBInfo*> &Candidates) {
std::vector<IfcvtToken*> &Tokens) {
bool Change = false;
std::set<MachineBasicBlock*> Visited;
for (unsigned i = 0, e = Roots.size(); i != e; ++i) {
for (idf_ext_iterator<MachineBasicBlock*> I=idf_ext_begin(Roots[i],Visited),
E = idf_ext_end(Roots[i], Visited); I != E; ++I) {
MachineBasicBlock *BB = *I;
BBInfo &BBI = AnalyzeBlock(BB);
switch (BBI.Kind) {
case ICSimple:
case ICSimpleFalse:
case ICTriangle:
case ICTriangleRev:
case ICTriangleFalse:
case ICTriangleFRev:
case ICDiamond:
BBI.IsEnqueued = true;
Candidates.push_back(&BBI);
break;
default:
Change |= AttemptRestructuring(BBI);
break;
}
AnalyzeBlock(BB, Tokens);
}
}
// Sort to favor more complex ifcvt scheme.
std::stable_sort(Candidates.begin(), Candidates.end(), IfcvtCandidateCmp);
std::stable_sort(Tokens.begin(), Tokens.end(), IfcvtTokenCmp);
return Change;
}
@ -689,7 +727,6 @@ void IfConverter::ReTryPreds(MachineBasicBlock *BB) {
BBInfo &PBBI = BBAnalysis[(*PI)->getNumber()];
if (PBBI.IsDone || PBBI.BB == BB)
continue;
PBBI.Kind = ICNotClassfied;
PBBI.IsAnalyzed = false;
PBBI.IsEnqueued = false;
}
@ -722,25 +759,24 @@ void IfConverter::RemoveExtraEdges(BBInfo &BBI) {
/// IfConvertSimple - If convert a simple (split, no rejoin) sub-CFG.
///
bool IfConverter::IfConvertSimple(BBInfo &BBI) {
bool IfConverter::IfConvertSimple(BBInfo &BBI, IfcvtKind Kind) {
BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()];
BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()];
BBInfo *CvtBBI = &TrueBBI;
BBInfo *NextBBI = &FalseBBI;
std::vector<MachineOperand> Cond(BBI.BrCond);
if (BBI.Kind == ICSimpleFalse)
if (Kind == ICSimpleFalse)
std::swap(CvtBBI, NextBBI);
if (CvtBBI->CannotBeCopied && CvtBBI->BB->pred_size() > 1) {
// Something has changed. It's no longer safe to predicate this block.
BBI.Kind = ICNotClassfied;
BBI.IsAnalyzed = false;
CvtBBI->IsAnalyzed = false;
return false;
}
if (BBI.Kind == ICSimpleFalse)
if (Kind == ICSimpleFalse)
TII->ReverseBranchCondition(Cond);
if (CvtBBI->BB->pred_size() > 1) {
@ -787,28 +823,27 @@ bool IfConverter::IfConvertSimple(BBInfo &BBI) {
/// IfConvertTriangle - If convert a triangle sub-CFG.
///
bool IfConverter::IfConvertTriangle(BBInfo &BBI) {
bool IfConverter::IfConvertTriangle(BBInfo &BBI, IfcvtKind Kind) {
BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()];
BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()];
BBInfo *CvtBBI = &TrueBBI;
BBInfo *NextBBI = &FalseBBI;
std::vector<MachineOperand> Cond(BBI.BrCond);
if (BBI.Kind == ICTriangleFalse || BBI.Kind == ICTriangleFRev)
if (Kind == ICTriangleFalse || Kind == ICTriangleFRev)
std::swap(CvtBBI, NextBBI);
if (CvtBBI->CannotBeCopied && CvtBBI->BB->pred_size() > 1) {
// Something has changed. It's no longer safe to predicate this block.
BBI.Kind = ICNotClassfied;
BBI.IsAnalyzed = false;
CvtBBI->IsAnalyzed = false;
return false;
}
if (BBI.Kind == ICTriangleFalse || BBI.Kind == ICTriangleFRev)
if (Kind == ICTriangleFalse || Kind == ICTriangleFRev)
TII->ReverseBranchCondition(Cond);
if (BBI.Kind == ICTriangleRev || BBI.Kind == ICTriangleFRev) {
if (Kind == ICTriangleRev || Kind == ICTriangleFRev) {
ReverseBranchCondition(*CvtBBI);
// BB has been changed, modify its predecessors (except for this
// one) so they don't get ifcvt'ed based on bad intel.
@ -819,7 +854,6 @@ bool IfConverter::IfConvertTriangle(BBInfo &BBI) {
continue;
BBInfo &PBBI = BBAnalysis[PBB->getNumber()];
if (PBBI.IsEnqueued) {
PBBI.Kind = ICNotClassfied;
PBBI.IsAnalyzed = false;
PBBI.IsEnqueued = false;
}
@ -895,12 +929,13 @@ bool IfConverter::IfConvertTriangle(BBInfo &BBI) {
/// IfConvertDiamond - If convert a diamond sub-CFG.
///
bool IfConverter::IfConvertDiamond(BBInfo &BBI) {
bool IfConverter::IfConvertDiamond(BBInfo &BBI, IfcvtKind Kind) {
BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()];
BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()];
MachineBasicBlock *TailBB = TrueBBI.TrueBB;
SmallVector<MachineInstr*, 2> Dups;
if (!BBI.TailBB) {
if (!TailBB) {
// No common merge block. Check if the terminators (e.g. return) are
// the same or predicable.
MachineBasicBlock::iterator TT = BBI.TrueBB->getFirstTerminator();
@ -947,12 +982,22 @@ bool IfConverter::IfConvertDiamond(BBInfo &BBI) {
// Check the 'true' and 'false' blocks if either isn't ended with a branch.
// Either the block fallthrough to another block or it ends with a
// return. If it's the former, add a branch to its successor.
bool NeedBr1 = !BBI1->TrueBB && BBI1->BB->succ_size();
bool NeedBr2 = !BBI2->TrueBB && BBI2->BB->succ_size();
bool NeedBr1 = !BBI1->TrueBB && BBI1->BB->succ_size() > 0;
bool NeedBr2 = !BBI2->TrueBB && BBI2->BB->succ_size() > 0;
if ((TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred) ||
(!TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred &&
NeedBr1 && !NeedBr2)) {
// Figure out the more profitable ordering.
bool DoSwap = false;
if (TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred)
DoSwap = true;
else if (TrueBBI.ClobbersPred == FalseBBI.ClobbersPred) {
if (!NeedBr1 && NeedBr2)
DoSwap = true;
else if (NeedBr1 == NeedBr2) {
if (TrueBBI.NonPredSize > FalseBBI.NonPredSize)
DoSwap = true;
}
}
if (DoSwap) {
std::swap(BBI1, BBI2);
std::swap(Cond1, Cond2);
std::swap(NeedBr1, NeedBr2);
@ -1001,10 +1046,10 @@ bool IfConverter::IfConvertDiamond(BBInfo &BBI) {
// tail block, and the tail block does not have other predecessors, then
// fold the tail block in as well.
BBInfo *CvtBBI = NeedBr1 ? BBI2 : &BBI;
if (BBI.TailBB &&
BBI.TailBB->pred_size() == 1 && CvtBBI->BB->succ_size() == 1) {
if (TailBB &&
TailBB->pred_size() == 1 && CvtBBI->BB->succ_size() == 1) {
CvtBBI->NonPredSize -= TII->RemoveBranch(*CvtBBI->BB);
BBInfo TailBBI = BBAnalysis[BBI.TailBB->getNumber()];
BBInfo TailBBI = BBAnalysis[TailBB->getNumber()];
MergeBlocks(*CvtBBI, TailBBI);
TailBBI.IsDone = true;
}