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Rename AttributeSets to AttributeGroups so that it's more meaningful.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174911 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -161,44 +161,20 @@ static void WriteStringRecord(unsigned Code, StringRef Str,
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Stream.EmitRecord(Code, Vals, AbbrevToUse);
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}
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/// \brief This returns an integer containing an encoding of all the LLVM
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/// attributes found in the given attribute bitset. Any change to this encoding
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/// is a breaking change to bitcode compatibility.
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/// N.B. This should be used only by the bitcode writer!
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static uint64_t encodeLLVMAttributesForBitcode(AttributeSet Attrs,
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unsigned Index) {
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// FIXME: Remove in 4.0!
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// FIXME: It doesn't make sense to store the alignment information as an
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// expanded out value, we should store it as a log2 value. However, we can't
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// just change that here without breaking bitcode compatibility. If this ever
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// becomes a problem in practice, we should introduce new tag numbers in the
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// bitcode file and have those tags use a more efficiently encoded alignment
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// field.
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// Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
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// log2 encoded value. Shift the bits above the alignment up by 11 bits.
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uint64_t EncodedAttrs = Attrs.Raw(Index) & 0xffff;
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if (Attrs.hasAttribute(Index, Attribute::Alignment))
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EncodedAttrs |= Attrs.getParamAlignment(Index) << 16;
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EncodedAttrs |= (Attrs.Raw(Index) & (0xfffffULL << 21)) << 11;
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return EncodedAttrs;
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}
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static void WriteAttributeGroupTable(const ValueEnumerator &VE,
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BitstreamWriter &Stream) {
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const std::vector<AttributeSet> &Attrs = VE.getAttributeSets();
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if (Attrs.empty()) return;
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const std::vector<AttributeSet> &AttrGrps = VE.getAttributeGroups();
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if (AttrGrps.empty()) return;
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Stream.EnterSubblock(bitc::PARAMATTR_GROUP_BLOCK_ID, 3);
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SmallVector<uint64_t, 64> Record;
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
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AttributeSet AS = Attrs[i];
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for (unsigned i = 0, e = AttrGrps.size(); i != e; ++i) {
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AttributeSet AS = AttrGrps[i];
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for (unsigned i = 0, e = AS.getNumSlots(); i != e; ++i) {
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AttributeSet A = AS.getSlotAttributes(i);
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Record.push_back(VE.getAttributeSetID(A));
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Record.push_back(VE.getAttributeGroupID(A));
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Record.push_back(AS.getSlotIndex(i));
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for (AttributeSet::iterator I = AS.begin(0), E = AS.end(0);
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@ -233,6 +209,30 @@ static void WriteAttributeGroupTable(const ValueEnumerator &VE,
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Stream.ExitBlock();
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}
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/// \brief This returns an integer containing an encoding of all the LLVM
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/// attributes found in the given attribute bitset. Any change to this encoding
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/// is a breaking change to bitcode compatibility.
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/// N.B. This should be used only by the bitcode writer!
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static uint64_t encodeLLVMAttributesForBitcode(AttributeSet Attrs,
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unsigned Index) {
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// FIXME: Remove in 4.0!
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// FIXME: It doesn't make sense to store the alignment information as an
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// expanded out value, we should store it as a log2 value. However, we can't
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// just change that here without breaking bitcode compatibility. If this ever
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// becomes a problem in practice, we should introduce new tag numbers in the
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// bitcode file and have those tags use a more efficiently encoded alignment
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// field.
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// Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
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// log2 encoded value. Shift the bits above the alignment up by 11 bits.
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uint64_t EncodedAttrs = Attrs.Raw(Index) & 0xffff;
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if (Attrs.hasAttribute(Index, Attribute::Alignment))
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EncodedAttrs |= Attrs.getParamAlignment(Index) << 16;
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EncodedAttrs |= (Attrs.Raw(Index) & (0xfffffULL << 21)) << 11;
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return EncodedAttrs;
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}
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static void WriteAttributeTable(const ValueEnumerator &VE,
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BitstreamWriter &Stream) {
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const std::vector<AttributeSet> &Attrs = VE.getAttributes();
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@ -431,10 +431,10 @@ void ValueEnumerator::EnumerateAttributes(const AttributeSet &PAL) {
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// Do lookups for all attribute groups.
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for (unsigned i = 0, e = PAL.getNumSlots(); i != e; ++i) {
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AttributeSet AS = PAL.getSlotAttributes(i);
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unsigned &Entry = AttributeSetMap[AS];
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unsigned &Entry = AttributeGroupMap[AS];
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if (Entry == 0) {
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AttributeSets.push_back(AS);
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Entry = AttributeSets.size();
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AttributeGroups.push_back(AS);
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Entry = AttributeGroups.size();
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}
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}
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}
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@ -52,9 +52,9 @@ private:
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SmallVector<const MDNode *, 8> FunctionLocalMDs;
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ValueMapType MDValueMap;
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typedef DenseMap<AttributeSet, unsigned> AttributeSetMapType;
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AttributeSetMapType AttributeSetMap;
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std::vector<AttributeSet> AttributeSets;
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typedef DenseMap<AttributeSet, unsigned> AttributeGroupMapType;
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AttributeGroupMapType AttributeGroupMap;
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std::vector<AttributeSet> AttributeGroups;
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typedef DenseMap<void*, unsigned> AttributeMapType;
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AttributeMapType AttributeMap;
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@ -102,17 +102,17 @@ public:
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unsigned getInstructionID(const Instruction *I) const;
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void setInstructionID(const Instruction *I);
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unsigned getAttributeID(const AttributeSet &PAL) const {
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unsigned getAttributeID(AttributeSet PAL) const {
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if (PAL.isEmpty()) return 0; // Null maps to zero.
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AttributeMapType::const_iterator I = AttributeMap.find(PAL.getRawPointer());
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assert(I != AttributeMap.end() && "Attribute not in ValueEnumerator!");
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return I->second;
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}
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unsigned getAttributeSetID(const AttributeSet &PAL) const {
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unsigned getAttributeGroupID(AttributeSet PAL) const {
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if (PAL.isEmpty()) return 0; // Null maps to zero.
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AttributeSetMapType::const_iterator I = AttributeSetMap.find(PAL);
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assert(I != AttributeSetMap.end() && "Attribute not in ValueEnumerator!");
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AttributeGroupMapType::const_iterator I = AttributeGroupMap.find(PAL);
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assert(I != AttributeGroupMap.end() && "Attribute not in ValueEnumerator!");
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return I->second;
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}
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@ -135,8 +135,8 @@ public:
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const std::vector<AttributeSet> &getAttributes() const {
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return Attribute;
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}
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const std::vector<AttributeSet> &getAttributeSets() const {
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return AttributeSets;
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const std::vector<AttributeSet> &getAttributeGroups() const {
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return AttributeGroups;
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}
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/// getGlobalBasicBlockID - This returns the function-specific ID for the
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