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Rename ConstPoolVal -> Constant
Rename ConstPool* -> Constant* Rename ConstPoolVals.h -> ConstantVals.h git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1407 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -26,14 +26,14 @@ SymbolTable::~SymbolTable() {
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}
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}
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// TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the planes
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// that could still have entries!
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// TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the planes
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// that could still have entries!
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#ifndef NDEBUG // Only do this in -g mode...
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bool LeftoverValues = true;
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for (iterator i = begin(); i != end(); ++i) {
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for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
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if (!isa<ConstPoolVal>(I->second) && !isa<Type>(I->second)) {
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if (!isa<Constant>(I->second) && !isa<Type>(I->second)) {
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cerr << "Value still in symbol table! Type = '"
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<< i->first->getDescription() << "' Name = '" << I->first << "'\n";
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LeftoverValues = false;
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