* Destroy alloca nodes when a graph gets inlined

* Add links to all subtrees when a shadow node gets resolved
* Add critical node handling


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2001 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-03-27 19:44:33 +00:00
parent b3ebdadb2c
commit ea4af65b72

View File

@ -79,14 +79,13 @@ static void ResolveNodesTo(const PointerVal &FromPtr,
if (!isa<ShadowDSNode>(FromPtr.Node)) return;
ShadowDSNode *Shadow = cast<ShadowDSNode>(FromPtr.Node);
Shadow->resetCriticalMark();
typedef multimap<ShadowDSNode *, DSNode *> ShadNodeMapTy;
ShadNodeMapTy NodeMapping;
for (unsigned i = 0, e = ToVals.size(); i != e; ++i)
CalculateNodeMapping(Shadow, ToVals[i].Node, NodeMapping);
copyEdgesFromTo(Shadow, ToVals);
// Now loop through the shadow node graph, mirroring the edges in the shadow
// graph onto the realized graph...
//
@ -94,6 +93,9 @@ static void ResolveNodesTo(const PointerVal &FromPtr,
E = NodeMapping.end(); I != E; ++I) {
DSNode *Node = I->second;
ShadowDSNode *ShadNode = I->first;
PointerValSet PVSx;
PVSx.add(Node);
copyEdgesFromTo(ShadNode, PVSx);
// Must loop over edges in the shadow graph, adding edges in the real graph
// that correspond to to the edges, but are mapped into real values by the
@ -198,12 +200,20 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) {
//
const FunctionDSGraph &NewFunction = DS.getDSGraph(F);
unsigned StartShadowNodes = ShadowNodes.size();
// Incorporate a copy of the called function graph into the current graph,
// allowing us to do local transformations to local graph to link
// arguments to call values, and call node to return value...
//
RetVals = cloneFunctionIntoSelf(NewFunction, false);
// Only detail is that we need to reset all of the critical shadow nodes
// in the incorporated graph, because they are now no longer critical.
//
for (unsigned i = StartShadowNodes, e = ShadowNodes.size(); i != e; ++i)
ShadowNodes[i]->resetCriticalMark();
} else { // We are looking at a recursive function!
StartNode = 0; // Arg nodes start at 0 now...
RetVals = RetNode;
@ -240,10 +250,30 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) {
// ArgNode is no longer useful, delete now!
delete ArgNode;
} else {
ArgOffset++; // Step to the next argument...
}
}
}
// Loop through the nodes, deleting alloc nodes in the inlined function...
// Since the memory has been released, we cannot access their pointer
// fields (with defined results at least), so it is not possible to use any
// pointers to the alloca. Drop them now, and remove the alloca's since
// they are dead (we just removed all links to them). Only do this if we
// are not self recursing though. :)
//
if (StartNode) // Don't do this if self recursing...
for (unsigned i = StartNode; i != Nodes.size(); ++i)
if (NewDSNode *NDS = dyn_cast<NewDSNode>(Nodes[i]))
if (NDS->isAllocaNode()) {
NDS->removeAllIncomingEdges(); // These edges are invalid now!
delete NDS; // Node is dead
Nodes.erase(Nodes.begin()+i); // Remove slot in Nodes array
--i; // Don't skip the next node
}
// Now the call node is completely destructable. Eliminate it now.
delete CN;