Run StatepointLowering.{cpp,h} through clang-format.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236166 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Pat Gavlin 2015-04-29 21:52:45 +00:00
parent 65d5d2d117
commit ec4a389039
2 changed files with 28 additions and 39 deletions

View File

@ -38,8 +38,7 @@ STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered");
STATISTIC(StatepointMaxSlotsRequired,
"Maximum number of stack slots required for a singe statepoint");
void
StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) {
void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) {
// Consistency check
assert(PendingGCRelocateCalls.empty() &&
"Trying to visit statepoint before finished processing previous one");
@ -262,8 +261,7 @@ static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite,
unsigned reg = Builder.FuncInfo.CreateRegs(Tmp->getType());
Builder.CopyValueToVirtualRegister(Tmp, reg);
Builder.FuncInfo.ValueMap[CS.getInstruction()] = reg;
}
else {
} else {
// The value of the statepoint itself will be the value of call itself.
// We'll replace the actually call node shortly. gc_result will grab
// this value.
@ -291,7 +289,7 @@ static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite,
// ch = eh_label ch (only in case of invoke statepoint)
//
// DAG root will be either last eh_label or callseq_end.
SDNode *CallNode = nullptr;
// We just emitted a call, so it should be last thing generated
@ -325,14 +323,12 @@ static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite,
/// Relocs - the gc_relocate corresponding to each base/ptr pair
/// Elements of this arrays should be in one-to-one correspondence with each
/// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call
static void
getIncomingStatepointGCValues(SmallVectorImpl<const Value *> &Bases,
SmallVectorImpl<const Value *> &Ptrs,
SmallVectorImpl<const Value *> &Relocs,
ImmutableStatepoint StatepointSite,
SelectionDAGBuilder &Builder) {
static void getIncomingStatepointGCValues(
SmallVectorImpl<const Value *> &Bases, SmallVectorImpl<const Value *> &Ptrs,
SmallVectorImpl<const Value *> &Relocs, ImmutableStatepoint StatepointSite,
SelectionDAGBuilder &Builder) {
for (GCRelocateOperands relocateOpers :
StatepointSite.getRelocates(StatepointSite)) {
StatepointSite.getRelocates(StatepointSite)) {
Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction());
Bases.push_back(relocateOpers.basePtr());
Ptrs.push_back(relocateOpers.derivedPtr());
@ -404,7 +400,7 @@ static void lowerIncomingStatepointValue(SDValue Incoming,
// This handles allocas as arguments to the statepoint (this is only
// really meaningful for a deopt value. For GC, we'd be trying to
// relocate the address of the alloca itself?)
Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
Incoming.getValueType()));
} else {
// Otherwise, locate a spill slot and explicitly spill it so it
@ -437,8 +433,8 @@ static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
// be: deopt argument length, deopt arguments.., gc arguments...
SmallVector<const Value *, 64> Bases, Ptrs, Relocations;
getIncomingStatepointGCValues(Bases, Ptrs, Relocations,
StatepointSite, Builder);
getIncomingStatepointGCValues(Bases, Ptrs, Relocations, StatepointSite,
Builder);
#ifndef NDEBUG
// Check that each of the gc pointer and bases we've gotten out of the
@ -469,8 +465,6 @@ static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
}
#endif
// Before we actually start lowering (and allocating spill slots for values),
// reserve any stack slots which we judge to be profitable to reuse for a
// particular value. This is purely an optimization over the code below and
@ -529,18 +523,17 @@ static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
lowerIncomingStatepointValue(Incoming, Ops, Builder);
}
// If there are any explicit spill slots passed to the statepoint, record
// If there are any explicit spill slots passed to the statepoint, record
// them, but otherwise do not do anything special. These are user provided
// allocas and give control over placement to the consumer. In this case,
// allocas and give control over placement to the consumer. In this case,
// it is the contents of the slot which may get updated, not the pointer to
// the alloca
for (Value *V : StatepointSite.gc_args()) {
SDValue Incoming = Builder.getValue(V);
if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
// This handles allocas as arguments to the statepoint
Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
Incoming.getValueType()));
}
}
}
@ -553,9 +546,8 @@ void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) {
LowerStatepoint(ImmutableStatepoint(&CI));
}
void
SelectionDAGBuilder::LowerStatepoint(ImmutableStatepoint ISP,
MachineBasicBlock *LandingPad/*=nullptr*/) {
void SelectionDAGBuilder::LowerStatepoint(
ImmutableStatepoint ISP, MachineBasicBlock *LandingPad /*=nullptr*/) {
// The basic scheme here is that information about both the original call and
// the safepoint is encoded in the CallInst. We create a temporary call and
// lower it, then reverse engineer the calling sequence.
@ -656,8 +648,8 @@ SelectionDAGBuilder::LowerStatepoint(ImmutableStatepoint ISP,
// input. This allows someone else to chain off us as needed.
SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
SDNode *StatepointMCNode = DAG.getMachineNode(TargetOpcode::STATEPOINT,
getCurSDLoc(), NodeTys, Ops);
SDNode *StatepointMCNode =
DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops);
// Replace original call
DAG.ReplaceAllUsesWith(CallNode, StatepointMCNode); // This may update Root
@ -678,8 +670,7 @@ void SelectionDAGBuilder::visitGCResult(const CallInst &CI) {
// The result value of the gc_result is simply the result of the actual
// call. We've already emitted this, so just grab the value.
Instruction *I = cast<Instruction>(CI.getArgOperand(0));
assert(isStatepoint(I) &&
"first argument must be a statepoint token");
assert(isStatepoint(I) && "first argument must be a statepoint token");
if (isa<InvokeInst>(I)) {
// For invokes we should have stored call result in a virtual register.
@ -687,16 +678,15 @@ void SelectionDAGBuilder::visitGCResult(const CallInst &CI) {
// register because statepoint and actuall call return types can be
// different, and getValue() will use CopyFromReg of the wrong type,
// which is always i32 in our case.
PointerType *CalleeType = cast<PointerType>(
ImmutableStatepoint(I).actualCallee()->getType());
Type *RetTy = cast<FunctionType>(
CalleeType->getElementType())->getReturnType();
PointerType *CalleeType =
cast<PointerType>(ImmutableStatepoint(I).actualCallee()->getType());
Type *RetTy =
cast<FunctionType>(CalleeType->getElementType())->getReturnType();
SDValue CopyFromReg = getCopyFromRegs(I, RetTy);
assert(CopyFromReg.getNode());
setValue(&CI, CopyFromReg);
}
else {
} else {
setValue(&CI, getValue(I));
}
}
@ -728,9 +718,9 @@ void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) {
// it may allow more scheduling opprtunities
SDValue Chain = getRoot();
Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain,
SpillSlot, MachinePointerInfo::getFixedStack(FI), false,
false, false, 0);
Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, SpillSlot,
MachinePointerInfo::getFixedStack(FI), false, false,
false, 0);
StatepointLowering.setRelocLocation(SD, Loc);

View File

@ -30,8 +30,7 @@ class SelectionDAGBuilder;
/// works in concert with information in FunctionLoweringInfo.
class StatepointLoweringState {
public:
StatepointLoweringState() : NextSlotToAllocate(0) {
}
StatepointLoweringState() : NextSlotToAllocate(0) {}
/// Reset all state tracking for a newly encountered safepoint. Also
/// performs some consistency checking.