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Boost the effective chain depth of loads and stores.
By default, boost the chain depth contribution of loads and stores. This will allow a load/store pair to vectorize even when it would not otherwise be long enough to satisfy the chain depth requirement. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149761 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -103,6 +103,11 @@ static cl::opt<bool>
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AlignedOnly("bb-vectorize-aligned-only", cl::init(false), cl::Hidden,
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cl::desc("Only generate aligned loads and stores"));
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static cl::opt<bool>
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NoMemOpBoost("bb-vectorize-no-mem-op-boost",
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cl::init(false), cl::Hidden,
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cl::desc("Don't boost the chain-depth contribution of loads and stores"));
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static cl::opt<bool>
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FastDep("bb-vectorize-fast-dep", cl::init(false), cl::Hidden,
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cl::desc("Use a fast instruction dependency analysis"));
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@ -340,6 +345,11 @@ namespace {
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if (isa<InsertElementInst>(V) || isa<ExtractElementInst>(V))
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return 0;
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// Give a load or store half of the required depth so that load/store
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// pairs will vectorize.
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if (!NoMemOpBoost && (isa<LoadInst>(V) || isa<StoreInst>(V)))
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return ReqChainDepth/2;
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return 1;
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}
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22
test/Transforms/BBVectorize/mem-op-depth.ll
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22
test/Transforms/BBVectorize/mem-op-depth.ll
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@ -0,0 +1,22 @@
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
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target triple = "x86_64-unknown-linux-gnu"
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; RUN: opt < %s -bb-vectorize -bb-vectorize-req-chain-depth=6 -instcombine -gvn -S | FileCheck %s
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@A = common global [1024 x float] zeroinitializer, align 16
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@B = common global [1024 x float] zeroinitializer, align 16
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define i32 @test1() nounwind {
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; CHECK: @test1
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%V1 = load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 0), align 16
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%V2 = load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 1), align 4
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%V3= load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 2), align 8
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%V4 = load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 3), align 4
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; CHECK: %V1 = load <4 x float>* bitcast ([1024 x float]* @A to <4 x float>*), align 16
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store float %V1, float* getelementptr inbounds ([1024 x float]* @B, i64 0, i64 0), align 16
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store float %V2, float* getelementptr inbounds ([1024 x float]* @B, i64 0, i64 1), align 4
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store float %V3, float* getelementptr inbounds ([1024 x float]* @B, i64 0, i64 2), align 8
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store float %V4, float* getelementptr inbounds ([1024 x float]* @B, i64 0, i64 3), align 4
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; CHECK-NEXT: store <4 x float> %V1, <4 x float>* bitcast ([1024 x float]* @B to <4 x float>*), align 16
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ret i32 0
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; CHECK-NEXT: ret i32 0
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}
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