diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp index e539c390c98..e259c84562a 100644 --- a/lib/Target/X86/X86ISelLowering.cpp +++ b/lib/Target/X86/X86ISelLowering.cpp @@ -6651,7 +6651,7 @@ static SDValue matchAddSub(const BuildVectorSDNode *BV, SelectionDAG &DAG, bool AddFound = false; bool SubFound = false; - for (unsigned i = 0, e = NumElts; i != e; i++) { + for (unsigned i = 0, e = NumElts; i != e; ++i) { SDValue Op = BV->getOperand(i); // Skip 'undef' values. @@ -7926,10 +7926,10 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1, bool MatchLeft = true, MatchRight = true; for (int i = 0; i != Size; i += Scale) { - for (int j = 0; j != Shift; j++) { + for (int j = 0; j != Shift; ++j) { MatchLeft &= Zeroable[i + j]; } - for (int j = Scale - Shift; j != Scale; j++) { + for (int j = Scale - Shift; j != Scale; ++j) { MatchRight &= Zeroable[i + j]; } } @@ -7963,7 +7963,7 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1, // multiple to see if we can find a match with the moved element indices // and that the shifted in elements are all zeroable. for (int Scale = 2; Scale * VT.getScalarSizeInBits() <= 64; Scale *= 2) - for (int Shift = 1; Shift != Scale; Shift++) + for (int Shift = 1; Shift != Scale; ++Shift) if (SDValue BitShift = MatchBitShift(Shift, Scale)) return BitShift; @@ -8132,7 +8132,7 @@ static SDValue lowerVectorShuffleAsZeroOrAnyExtend( // Returns one of the source operands if the shuffle can be reduced to a // MOVQ, copying the lower 64-bits and zero-extending to the upper 64-bits. auto CanZExtLowHalf = [&]() { - for (int i = NumElements / 2; i != NumElements; i++) + for (int i = NumElements / 2; i != NumElements; ++i) if (!Zeroable[i]) return SDValue(); if (isSequentialOrUndefInRange(Mask, 0, NumElements / 2, 0)) @@ -8385,7 +8385,7 @@ static SDValue lowerVectorShuffleAsInsertPS(SDValue Op, SDValue V1, SDValue V2, int V2DstIndex = -1; bool V1UsedInPlace = false; - for (int i = 0; i < 4; i++) { + for (int i = 0; i < 4; ++i) { // Synthesize a zero mask from the zeroable elements (includes undefs). if (Zeroable[i]) { ZMask |= 1 << i;