Move TargetInstrDescriptors extern to the one .cpp file that refers to it:

MachineInstr.cpp


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4392 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-10-29 17:40:30 +00:00
parent adc101bbcd
commit f1757c414c
3 changed files with 8 additions and 20 deletions

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@ -29,16 +29,6 @@ typedef unsigned InstrSchedClass;
const MachineOpCode INVALID_MACHINE_OPCODE = -1;
// Global variable holding an array of descriptors for machine instructions.
// The actual object needs to be created separately for each target machine.
// This variable is initialized and reset by class MachineInstrInfo.
//
// FIXME: This should be a property of the target so that more than one target
// at a time can be active...
//
extern const MachineInstrDescriptor *TargetInstrDescriptors;
//---------------------------------------------------------------------------
// struct MachineInstrDescriptor:
// Predefined information about each machine instruction.

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@ -29,16 +29,6 @@ typedef unsigned InstrSchedClass;
const MachineOpCode INVALID_MACHINE_OPCODE = -1;
// Global variable holding an array of descriptors for machine instructions.
// The actual object needs to be created separately for each target machine.
// This variable is initialized and reset by class MachineInstrInfo.
//
// FIXME: This should be a property of the target so that more than one target
// at a time can be active...
//
extern const MachineInstrDescriptor *TargetInstrDescriptors;
//---------------------------------------------------------------------------
// struct MachineInstrDescriptor:
// Predefined information about each machine instruction.

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@ -7,6 +7,14 @@
#include "llvm/Target/MachineInstrInfo.h" // FIXME: shouldn't need this!
using std::cerr;
// Global variable holding an array of descriptors for machine instructions.
// The actual object needs to be created separately for each target machine.
// This variable is initialized and reset by class MachineInstrInfo.
//
// FIXME: This should be a property of the target so that more than one target
// at a time can be active...
//
extern const MachineInstrDescriptor *TargetInstrDescriptors;
// Constructor for instructions with fixed #operands (nearly all)
MachineInstr::MachineInstr(MachineOpCode _opCode)