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Move TargetInstrDescriptors extern to the one .cpp file that refers to it:
MachineInstr.cpp git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4392 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,16 +29,6 @@ typedef unsigned InstrSchedClass;
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const MachineOpCode INVALID_MACHINE_OPCODE = -1;
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// Global variable holding an array of descriptors for machine instructions.
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// The actual object needs to be created separately for each target machine.
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// This variable is initialized and reset by class MachineInstrInfo.
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//
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// FIXME: This should be a property of the target so that more than one target
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// at a time can be active...
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//
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extern const MachineInstrDescriptor *TargetInstrDescriptors;
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//---------------------------------------------------------------------------
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// struct MachineInstrDescriptor:
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// Predefined information about each machine instruction.
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@ -29,16 +29,6 @@ typedef unsigned InstrSchedClass;
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const MachineOpCode INVALID_MACHINE_OPCODE = -1;
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// Global variable holding an array of descriptors for machine instructions.
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// The actual object needs to be created separately for each target machine.
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// This variable is initialized and reset by class MachineInstrInfo.
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//
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// FIXME: This should be a property of the target so that more than one target
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// at a time can be active...
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//
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extern const MachineInstrDescriptor *TargetInstrDescriptors;
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//---------------------------------------------------------------------------
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// struct MachineInstrDescriptor:
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// Predefined information about each machine instruction.
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@ -7,6 +7,14 @@
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#include "llvm/Target/MachineInstrInfo.h" // FIXME: shouldn't need this!
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using std::cerr;
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// Global variable holding an array of descriptors for machine instructions.
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// The actual object needs to be created separately for each target machine.
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// This variable is initialized and reset by class MachineInstrInfo.
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//
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// FIXME: This should be a property of the target so that more than one target
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// at a time can be active...
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//
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extern const MachineInstrDescriptor *TargetInstrDescriptors;
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// Constructor for instructions with fixed #operands (nearly all)
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MachineInstr::MachineInstr(MachineOpCode _opCode)
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