Doxygenify the comments, bringing the file level comments down to be attached

with the class that it documents. Patch suggested by Vladimir Prus.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28304 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Spencer 2006-05-15 16:12:01 +00:00
parent f1d2337be1
commit f1925cb05c

View File

@ -7,15 +7,8 @@
// //
//===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===//
// //
// The MachineConstantPool class keeps track of constants referenced by a /// @file This file declares the MachineConstantPool class which is an abstract
// function which must be spilled to memory. This is used for constants which /// constant pool to keep track of constants referenced by a function.
// are unable to be used directly as operands to instructions, which typically
// include floating point and large integer constants.
//
// Instructions reference the address of these constant pool constants through
// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
// code, these virtual address references are converted to refer to the
// address of the function constant pool values.
// //
//===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===//
@ -30,22 +23,32 @@ namespace llvm {
class Constant; class Constant;
class TargetData; class TargetData;
/// MachineConstantPoolEntry - One entry in the constant pool. /// This class is a data container for one entry in a MachineConstantPool.
/// /// It contains a pointer to the value and an offset from the start of
/// the constant pool.
/// @brief An entry in a MachineConstantPool
struct MachineConstantPoolEntry { struct MachineConstantPoolEntry {
/// Val - The constant itself. Constant *Val; ///< The constant itself.
Constant *Val; unsigned Offset; ///< The offset of the constant from the start of the pool.
/// Offset - The offset of the constant from the start of the constant pool.
unsigned Offset;
MachineConstantPoolEntry(Constant *V, unsigned O) : Val(V), Offset(O) {} MachineConstantPoolEntry(Constant *V, unsigned O) : Val(V), Offset(O) {}
}; };
/// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
/// include floating point and large integer constants.
///
/// Instructions reference the address of these constant pool constants through
/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
/// code, these virtual address references are converted to refer to the
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool { class MachineConstantPool {
const TargetData *TD; const TargetData *TD; ///< The machine's TargetData.
unsigned PoolAlignment; unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
public: public:
/// @brief The only constructor.
MachineConstantPool(const TargetData *td) : TD(td), PoolAlignment(1) {} MachineConstantPool(const TargetData *td) : TD(td), PoolAlignment(1) {}
/// getConstantPoolAlignment - Return the log2 of the alignment required by /// getConstantPoolAlignment - Return the log2 of the alignment required by
@ -54,11 +57,9 @@ public:
/// getConstantPoolIndex - Create a new entry in the constant pool or return /// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify an alignment in bytes for the object. /// an existing one. User must specify an alignment in bytes for the object.
///
unsigned getConstantPoolIndex(Constant *C, unsigned Alignment); unsigned getConstantPoolIndex(Constant *C, unsigned Alignment);
/// isEmpty - Return true if this constant pool contains no constants. /// isEmpty - Return true if this constant pool contains no constants.
///
bool isEmpty() const { return Constants.empty(); } bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const { const std::vector<MachineConstantPoolEntry> &getConstants() const {