Upgrade tests to not use llvm-upgrade.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48529 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Tanya Lattner 2008-03-19 04:14:49 +00:00
parent 3400097966
commit f396cc8730
23 changed files with 421 additions and 480 deletions

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@ -5,19 +5,22 @@
; real benchmark (mst from Olden benchmark, MakeGraph function). When SCCP is
; fixed, this should be eliminated by a single SCCP application.
;
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep loop
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep loop
int* %test() {
define i32* @test() {
bb1:
%A = malloc int
%A = malloc i32 ; <i32*> [#uses=2]
br label %bb2
bb2:
%i = phi int [ %i2, %bb2 ], [ 0, %bb1 ] ;; Always 0
%i2 = add int %i, 1 ;; Always 1
store int %i, int *%A
%loop = setle int %i2, 0 ;; Always false
br bool %loop, label %bb2, label %bb3
bb3:
ret int * %A
bb2: ; preds = %bb2, %bb1
;; Always 0
%i = phi i32 [ %i2, %bb2 ], [ 0, %bb1 ] ; <i32> [#uses=2]
;; Always 1
%i2 = add i32 %i, 1 ; <i32> [#uses=2]
store i32 %i, i32* %A
;; Always false
%loop = icmp sle i32 %i2, 0 ; <i1> [#uses=1]
br i1 %loop, label %bb2, label %bb3
bb3: ; preds = %bb2
ret i32* %A
}

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@ -1,7 +1,8 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep sub
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep sub
void %test3(int, int) {
add int 0, 0
sub int 0, 4
ret void
define void @test3(i32, i32) {
add i32 0, 0 ; <i32>:3 [#uses=0]
sub i32 0, 4 ; <i32>:4 [#uses=0]
ret void
}

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@ -1,20 +1,19 @@
; This test shows a case where SCCP is incorrectly eliminating the PHI node
; because it thinks it has a constant 0 value, when it really doesn't.
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | grep phi
; RUN: llvm-as < %s | opt -sccp | llvm-dis | grep phi
int "test"(int %A, bool %c) {
define i32 @test(i32 %A, i1 %c) {
bb1:
br label %BB2
BB2:
%V = phi int [0, %bb1], [%A, %BB4]
BB2: ; preds = %BB4, %bb1
%V = phi i32 [ 0, %bb1 ], [ %A, %BB4 ] ; <i32> [#uses=1]
br label %BB3
BB3:
br bool %c, label %BB4, label %BB5
BB4:
BB3: ; preds = %BB2
br i1 %c, label %BB4, label %BB5
BB4: ; preds = %BB3
br label %BB2
BB5:
ret int %V
BB5: ; preds = %BB3
ret i32 %V
}

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@ -2,39 +2,32 @@
; this is in fact NOT the case, so the return should still be alive in the code
; after sccp and CFG simplification have been performed.
;
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -simplifycfg | llvm-dis | \
; RUN: llvm-as < %s | opt -sccp -simplifycfg | llvm-dis | \
; RUN: grep ret
void "old_main"() {
bb3: ;[#uses=1]
define void @old_main() {
bb3:
br label %bb6
bb6: ;[#uses=3]
%reg403 = phi int [ %reg155, %bb14 ], [ 0, %bb3 ] ; <int> [#uses=2]
%reg155 = add int %reg403, 1 ; <int> [#uses=3]
bb6: ; preds = %bb14, %bb3
%reg403 = phi i32 [ %reg155, %bb14 ], [ 0, %bb3 ] ; <i32> [#uses=1]
%reg155 = add i32 %reg403, 1 ; <i32> [#uses=2]
br label %bb11
bb11:
%reg407 = phi int [ %reg408, %bb11 ], [ 0, %bb6 ] ; <int> [#uses=2]
%reg408 = add int %reg407, 1 ; <int> [#uses=2]
%cond550 = setle int %reg407, 1 ; <bool> [#uses=1]
br bool %cond550, label %bb11, label %bb12
bb12: ;[#uses=2]
bb11: ; preds = %bb11, %bb6
%reg407 = phi i32 [ %reg408, %bb11 ], [ 0, %bb6 ] ; <i32> [#uses=2]
%reg408 = add i32 %reg407, 1 ; <i32> [#uses=1]
%cond550 = icmp sle i32 %reg407, 1 ; <i1> [#uses=1]
br i1 %cond550, label %bb11, label %bb12
bb12: ; preds = %bb11
br label %bb13
bb13: ;[#uses=3]
%reg409 = phi int [ %reg410, %bb13 ], [ 0, %bb12 ] ; <int> [#uses=1]
%reg410 = add int %reg409, 1 ; <int> [#uses=2]
%cond552 = setle int %reg410, 2 ; <bool> [#uses=1]
br bool %cond552, label %bb13, label %bb14
bb14: ;[#uses=2]
%cond553 = setle int %reg155, 31 ; <bool> [#uses=1]
br bool %cond553, label %bb6, label %bb15
bb15: ;[#uses=1]
bb13: ; preds = %bb13, %bb12
%reg409 = phi i32 [ %reg410, %bb13 ], [ 0, %bb12 ] ; <i32> [#uses=1]
%reg410 = add i32 %reg409, 1 ; <i32> [#uses=2]
%cond552 = icmp sle i32 %reg410, 2 ; <i1> [#uses=1]
br i1 %cond552, label %bb13, label %bb14
bb14: ; preds = %bb13
%cond553 = icmp sle i32 %reg155, 31 ; <i1> [#uses=1]
br i1 %cond553, label %bb6, label %bb15
bb15: ; preds = %bb14
ret void
}

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@ -1,10 +1,9 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep %X
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep %X
%G = uninitialized global [40x int]
@G = external global [40 x i32] ; <[40 x i32]*> [#uses=1]
implementation
int* %test() {
%X = getelementptr [40x int]* %G, uint 0, uint 0
ret int* %X
define i32* @test() {
%X = getelementptr [40 x i32]* @G, i64 0, i64 0 ; <i32*> [#uses=1]
ret i32* %X
}

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@ -1,34 +1,30 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -simplifycfg | llvm-dis | \
; RUN: llvm-as < %s | opt -sccp -simplifycfg | llvm-dis | \
; RUN: not grep then:
void %cprop_test11(int* %data.1) {
entry: ; No predecessors!
%tmp.1 = load int* %data.1 ; <int> [#uses=3]
%tmp.41 = setgt int %tmp.1, 1 ; <bool> [#uses=1]
br bool %tmp.41, label %no_exit, label %loopexit
no_exit: ; preds = %entry, %then, %endif
%j.0 = phi int [ %j.0, %endif ], [ %i.0, %then ], [ 1, %entry ] ; <int> [#uses=3]
%i.0 = phi int [ %inc, %endif ], [ %inc1, %then ], [ 1, %entry ] ; <int> [#uses=4]
%tmp.8.not = cast int %j.0 to bool ; <bool> [#uses=1]
br bool %tmp.8.not, label %endif, label %then
define void @cprop_test11(i32* %data.1) {
entry:
%tmp.1 = load i32* %data.1 ; <i32> [#uses=3]
%tmp.41 = icmp sgt i32 %tmp.1, 1 ; <i1> [#uses=1]
br i1 %tmp.41, label %no_exit, label %loopexit
no_exit: ; preds = %endif, %then, %entry
%j.0 = phi i32 [ %j.0, %endif ], [ %i.0, %then ], [ 1, %entry ] ; <i32> [#uses=3]
%i.0 = phi i32 [ %inc, %endif ], [ %inc1, %then ], [ 1, %entry ] ; <i32> [#uses=4]
%tmp.8.not = icmp ne i32 %j.0, 0 ; <i1> [#uses=1]
br i1 %tmp.8.not, label %endif, label %then
then: ; preds = %no_exit
%inc1 = add int %i.0, 1 ; <int> [#uses=3]
%tmp.42 = setlt int %inc1, %tmp.1 ; <bool> [#uses=1]
br bool %tmp.42, label %no_exit, label %loopexit
%inc1 = add i32 %i.0, 1 ; <i32> [#uses=3]
%tmp.42 = icmp slt i32 %inc1, %tmp.1 ; <i1> [#uses=1]
br i1 %tmp.42, label %no_exit, label %loopexit
endif: ; preds = %no_exit
%inc = add int %i.0, 1 ; <int> [#uses=3]
%tmp.4 = setlt int %inc, %tmp.1 ; <bool> [#uses=1]
br bool %tmp.4, label %no_exit, label %loopexit
loopexit: ; preds = %entry, %endif, %then
%j.1 = phi int [ 1, %entry ], [ %j.0, %endif ], [ %i.0, %then ] ; <int> [#uses=1]
%i.1 = phi int [ 1, %entry ], [ %inc, %endif ], [ %inc1, %then ] ; <int> [#uses=1]
%tmp.17 = getelementptr int* %data.1, long 1 ; <int*> [#uses=1]
store int %j.1, int* %tmp.17
%tmp.23 = getelementptr int* %data.1, long 2 ; <int*> [#uses=1]
store int %i.1, int* %tmp.23
%inc = add i32 %i.0, 1 ; <i32> [#uses=3]
%tmp.4 = icmp slt i32 %inc, %tmp.1 ; <i1> [#uses=1]
br i1 %tmp.4, label %no_exit, label %loopexit
loopexit: ; preds = %endif, %then, %entry
%j.1 = phi i32 [ 1, %entry ], [ %j.0, %endif ], [ %i.0, %then ] ; <i32> [#uses=1]
%i.1 = phi i32 [ 1, %entry ], [ %inc, %endif ], [ %inc1, %then ] ; <i32> [#uses=1]
%tmp.17 = getelementptr i32* %data.1, i64 1 ; <i32*> [#uses=1]
store i32 %j.1, i32* %tmp.17
%tmp.23 = getelementptr i32* %data.1, i64 2 ; <i32*> [#uses=1]
store i32 %i.1, i32* %tmp.23
ret void
}

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@ -1,15 +1,18 @@
; The PHI cannot be eliminated from this testcase, SCCP is mishandling invoke's!
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | grep phi
; RUN: llvm-as < %s | opt -sccp | llvm-dis | grep phi
declare void %foo()
int %test(bool %cond) {
declare void @foo()
define i32 @test(i1 %cond) {
Entry:
br bool %cond, label %Inv, label %Cont
Inv:
invoke void %foo() to label %Ok except label %Cont
Ok:
br i1 %cond, label %Inv, label %Cont
Inv: ; preds = %Entry
invoke void @foo( )
to label %Ok unwind label %Cont
Ok: ; preds = %Inv
br label %Cont
Cont:
%X = phi int [0, %Entry], [1,%Ok], [0, %Inv]
ret int %X
Cont: ; preds = %Ok, %Inv, %Entry
%X = phi i32 [ 0, %Entry ], [ 1, %Ok ], [ 0, %Inv ] ; <i32> [#uses=1]
ret i32 %X
}

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@ -1,14 +1,13 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -disable-output
; RUN: llvm-as < %s | opt -sccp -disable-output
implementation
declare i32 @foo()
declare int %foo()
void %caller() {
br bool true, label %T, label %F
F:
%X = invoke int %foo() to label %T unwind label %T
T:
define void @caller() {
br i1 true, label %T, label %F
F: ; preds = %0
%X = invoke i32 @foo( )
to label %T unwind label %T ; <i32> [#uses=0]
T: ; preds = %F, %F, %0
ret void
}

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@ -1,11 +1,12 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | grep {ret i32 1}
; RUN: llvm-as < %s | opt -sccp | llvm-dis | grep {ret i32 1}
; This function definitely returns 1, even if we don't know the direction
; of the branch.
int %foo() {
br bool undef, label %T, label %T
T:
%X = add int 0, 1
ret int %X
define i32 @foo() {
br i1 undef, label %T, label %T
T: ; preds = %0, %0
%X = add i32 0, 1 ; <i32> [#uses=1]
ret i32 %X
}

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@ -1,128 +1,103 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -disable-output
target endian = big
target pointersize = 32
; RUN: llvm-as < %s | opt -sccp -disable-output
; END.
target datalayout = "E-p:32:32"
target triple = "powerpc-apple-darwin8.7.0"
%struct.pat_list = type { int, %struct.pat_list* }
%JUMP = external global int ; <int*> [#uses=1]
%old_D_pat = external global [16 x ubyte] ; <[16 x ubyte]*> [#uses=0]
%struct.pat_list = type { i32, %struct.pat_list* }
@JUMP = external global i32 ; <i32*> [#uses=1]
@old_D_pat = external global [16 x i8] ; <[16 x i8]*> [#uses=0]
implementation ; Functions:
void %asearch1(uint %D) {
define void @asearch1(i32 %D) {
entry:
%tmp80 = setlt uint 0, %D ; <bool> [#uses=1]
br bool %tmp80, label %bb647.preheader, label %cond_true81.preheader
cond_true81.preheader: ; preds = %entry
ret void
bb647.preheader: ; preds = %entry
%tmp3.i = call int %read( ) ; <int> [#uses=1]
%tmp6.i = add int %tmp3.i, 0 ; <int> [#uses=1]
%tmp653 = setgt int %tmp6.i, 0 ; <bool> [#uses=1]
br bool %tmp653, label %cond_true654, label %UnifiedReturnBlock
cond_true612: ; preds = %cond_true654
ret void
cond_next624: ; preds = %cond_true654
ret void
cond_true654: ; preds = %bb647.preheader
br bool undef, label %cond_true612, label %cond_next624
UnifiedReturnBlock: ; preds = %bb647.preheader
ret void
%tmp80 = icmp ult i32 0, %D ; <i1> [#uses=1]
br i1 %tmp80, label %bb647.preheader, label %cond_true81.preheader
cond_true81.preheader: ; preds = %entry
ret void
bb647.preheader: ; preds = %entry
%tmp3.i = call i32 @read( ) ; <i32> [#uses=1]
%tmp6.i = add i32 %tmp3.i, 0 ; <i32> [#uses=1]
%tmp653 = icmp sgt i32 %tmp6.i, 0 ; <i1> [#uses=1]
br i1 %tmp653, label %cond_true654, label %UnifiedReturnBlock
cond_true612: ; preds = %cond_true654
ret void
cond_next624: ; preds = %cond_true654
ret void
cond_true654: ; preds = %bb647.preheader
br i1 undef, label %cond_true612, label %cond_next624
UnifiedReturnBlock: ; preds = %bb647.preheader
ret void
}
void %bitap(int %D) {
define void @bitap(i32 %D) {
entry:
%tmp29 = seteq int 0, 0 ; <bool> [#uses=1]
br bool %tmp29, label %cond_next50, label %cond_next37
cond_next37: ; preds = %entry
ret void
cond_next50: ; preds = %entry
%tmp52 = setgt int %D, 0 ; <bool> [#uses=1]
br bool %tmp52, label %cond_true53, label %cond_next71
cond_true53: ; preds = %cond_next50
%tmp54 = load int* %JUMP ; <int> [#uses=1]
%tmp55 = seteq int %tmp54, 1 ; <bool> [#uses=1]
br bool %tmp55, label %cond_true56, label %cond_next63
cond_true56: ; preds = %cond_true53
%tmp57 = cast int %D to uint ; <uint> [#uses=1]
call void %asearch1( uint %tmp57 )
ret void
cond_next63: ; preds = %cond_true53
ret void
cond_next71: ; preds = %cond_next50
ret void
%tmp29 = icmp eq i32 0, 0 ; <i1> [#uses=1]
br i1 %tmp29, label %cond_next50, label %cond_next37
cond_next37: ; preds = %entry
ret void
cond_next50: ; preds = %entry
%tmp52 = icmp sgt i32 %D, 0 ; <i1> [#uses=1]
br i1 %tmp52, label %cond_true53, label %cond_next71
cond_true53: ; preds = %cond_next50
%tmp54 = load i32* @JUMP ; <i32> [#uses=1]
%tmp55 = icmp eq i32 %tmp54, 1 ; <i1> [#uses=1]
br i1 %tmp55, label %cond_true56, label %cond_next63
cond_true56: ; preds = %cond_true53
%tmp57 = bitcast i32 %D to i32 ; <i32> [#uses=1]
call void @asearch1( i32 %tmp57 )
ret void
cond_next63: ; preds = %cond_true53
ret void
cond_next71: ; preds = %cond_next50
ret void
}
declare int %read()
declare i32 @read()
void %initial_value() {
define void @initial_value() {
entry:
ret void
ret void
}
void %main() {
define void @main() {
entry:
br label %cond_next252
cond_next208: ; preds = %cond_true260
%tmp229 = call int %atoi( ) ; <int> [#uses=1]
br label %cond_next252
bb217: ; preds = %cond_true260
ret void
cond_next252: ; preds = %cond_next208, %entry
%D.0.0 = phi int [ 0, %entry ], [ %tmp229, %cond_next208 ] ; <int> [#uses=1]
%tmp254 = getelementptr sbyte** null, int 1 ; <sbyte**> [#uses=1]
%tmp256 = load sbyte** %tmp254 ; <sbyte*> [#uses=1]
%tmp258 = load sbyte* %tmp256 ; <sbyte> [#uses=1]
%tmp259 = seteq sbyte %tmp258, 45 ; <bool> [#uses=1]
br bool %tmp259, label %cond_true260, label %bb263
cond_true260: ; preds = %cond_next252
%tmp205818 = setgt sbyte 0, -1 ; <bool> [#uses=1]
br bool %tmp205818, label %cond_next208, label %bb217
bb263: ; preds = %cond_next252
%tmp265 = seteq int 0, 0 ; <bool> [#uses=1]
br bool %tmp265, label %cond_next276, label %cond_true266
cond_true266: ; preds = %bb263
ret void
cond_next276: ; preds = %bb263
%tmp278 = seteq int 0, 0 ; <bool> [#uses=1]
br bool %tmp278, label %cond_next298, label %cond_true279
cond_true279: ; preds = %cond_next276
ret void
cond_next298: ; preds = %cond_next276
call void %bitap( int %D.0.0 )
ret void
br label %cond_next252
cond_next208: ; preds = %cond_true260
%tmp229 = call i32 @atoi( ) ; <i32> [#uses=1]
br label %cond_next252
bb217: ; preds = %cond_true260
ret void
cond_next252: ; preds = %cond_next208, %entry
%D.0.0 = phi i32 [ 0, %entry ], [ %tmp229, %cond_next208 ] ; <i32> [#uses=1]
%tmp254 = getelementptr i8** null, i32 1 ; <i8**> [#uses=1]
%tmp256 = load i8** %tmp254 ; <i8*> [#uses=1]
%tmp258 = load i8* %tmp256 ; <i8> [#uses=1]
%tmp259 = icmp eq i8 %tmp258, 45 ; <i1> [#uses=1]
br i1 %tmp259, label %cond_true260, label %bb263
cond_true260: ; preds = %cond_next252
%tmp205818 = icmp sgt i8 0, -1 ; <i1> [#uses=1]
br i1 %tmp205818, label %cond_next208, label %bb217
bb263: ; preds = %cond_next252
%tmp265 = icmp eq i32 0, 0 ; <i1> [#uses=1]
br i1 %tmp265, label %cond_next276, label %cond_true266
cond_true266: ; preds = %bb263
ret void
cond_next276: ; preds = %bb263
%tmp278 = icmp eq i32 0, 0 ; <i1> [#uses=1]
br i1 %tmp278, label %cond_next298, label %cond_true279
cond_true279: ; preds = %cond_next276
ret void
cond_next298: ; preds = %cond_next276
call void @bitap( i32 %D.0.0 )
ret void
}
declare int %atoi()
declare i32 @atoi()
void %subset_pset() {
define void @subset_pset() {
entry:
ret void
ret void
}
void %strcmp() {
define void @strcmp() {
entry:
ret void
ret void
}

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@ -1,150 +1,140 @@
; Test VectorType handling by SCCP.
; Test VectorType handling by SCCP.
; SCCP ignores VectorTypes until PR 1034 is fixed
;
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp
; RUN: llvm-as < %s | opt -sccp
; END.
target datalayout = "E-p:32:32"
target endian = big
target pointersize = 32
target triple = "powerpc-apple-darwin8"
%struct.GLDAlphaTest = type { float, ushort, ubyte, ubyte }
%struct.GLDArrayRange = type { ubyte, ubyte, ubyte, ubyte }
%struct.GLDBlendMode = type { ushort, ushort, ushort, ushort, %struct.GLTColor4, ushort, ushort, ubyte, ubyte, ubyte, ubyte }
%struct.GLDAlphaTest = type { float, i16, i8, i8 }
%struct.GLDArrayRange = type { i8, i8, i8, i8 }
%struct.GLDBlendMode = type { i16, i16, i16, i16, %struct.GLTColor4, i16, i16, i8, i8, i8, i8 }
%struct.GLDBufferRec = type opaque
%struct.GLDBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %struct.GLTFixedColor4, %struct.GLTFixedColor4, ubyte, ubyte, ubyte, ubyte, [2 x %struct.GLSBuffer], [4 x %struct.GLSBuffer], %struct.GLSBuffer, %struct.GLSBuffer, %struct.GLSBuffer, [4 x %struct.GLSBuffer*], %struct.GLSBuffer*, %struct.GLSBuffer*, %struct.GLSBuffer*, ubyte, ubyte }
%struct.GLDClearColor = type { double, %struct.GLTColor4, %struct.GLTColor4, float, int }
%struct.GLDClipPlane = type { uint, [6 x %struct.GLTColor4] }
%struct.GLDColorBuffer = type { ushort, ushort, [4 x ushort] }
%struct.GLDBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %struct.GLTFixedColor4, %struct.GLTFixedColor4, i8, i8, i8, i8, [2 x %struct.GLSBuffer], [4 x %struct.GLSBuffer], %struct.GLSBuffer, %struct.GLSBuffer, %struct.GLSBuffer, [4 x %struct.GLSBuffer*], %struct.GLSBuffer*, %struct.GLSBuffer*, %struct.GLSBuffer*, i8, i8 }
%struct.GLDClearColor = type { double, %struct.GLTColor4, %struct.GLTColor4, float, i32 }
%struct.GLDClipPlane = type { i32, [6 x %struct.GLTColor4] }
%struct.GLDColorBuffer = type { i16, i16, [4 x i16] }
%struct.GLDColorMatrix = type { [16 x float]*, %struct.GLDImagingColorScale }
%struct.GLDContextRec = type { float, float, float, float, float, float, float, float, %struct.GLTColor4, %struct.GLTColor4, %struct.GLVMFPContext, %struct.GLDTextureMachine, %struct.GLGProcessor, %struct._GLVMConstants*, void (%struct.GLDContextRec*, int, int, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, int)*, %struct._GLVMFunction*, void (%struct.GLDContextRec*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, %struct.GLDVertex*)*, %struct._GLVMFunction*, %struct._GLVMFunction*, %struct._GLVMFunction*, uint, uint, uint, float, float, float, uint, %struct.GLSDrawable, %struct.GLDRect, %struct.GLDFormat, %struct.GLDBufferstate, %struct.GLDSharedRec*, %struct.GLDState*, %struct.GLDPluginState*, %struct.GLTDimensions, %struct.GLTColor4*, %struct.GLTColor4*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLDPipelineProgramRec*, %struct.GLDStateProgramRec, %struct.GLVMTextures, { [4 x sbyte*], sbyte*, sbyte* }, [64 x float], %struct.GLDStippleData, ushort, ubyte, ubyte, uint, %struct.GLDFramebufferRec*, ubyte, %struct.GLDQueryRec*, %struct.GLDQueryRec* }
%struct.GLDConvolution = type { %struct.GLTColor4, %struct.GLDImagingColorScale, ushort, ushort, float*, int, int }
%struct.GLDDepthTest = type { ushort, ushort, ubyte, ubyte, ubyte, ubyte, double, double }
%struct.GLDFogMode = type { %struct.GLTColor4, float, float, float, float, float, ushort, ushort, ushort, ubyte, ubyte }
%struct.GLDFormat = type { int, int, int, int, int, int, uint, uint, ubyte, ubyte, ubyte, ubyte, int, int, int }
%struct.GLDFramebufferAttachment = type { uint, uint, uint, int, uint, uint }
%struct.GLDFramebufferData = type { [6 x %struct.GLDFramebufferAttachment], [4 x ushort], ushort, ushort, ushort, ushort, uint }
%struct.GLDContextRec = type { float, float, float, float, float, float, float, float, %struct.GLTColor4, %struct.GLTColor4, %struct.GLVMFPContext, %struct.GLDTextureMachine, %struct.GLGProcessor, %struct._GLVMConstants*, void (%struct.GLDContextRec*, i32, i32, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, i32)*, %struct._GLVMFunction*, void (%struct.GLDContextRec*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, %struct.GLDVertex*)*, %struct._GLVMFunction*, %struct._GLVMFunction*, %struct._GLVMFunction*, i32, i32, i32, float, float, float, i32, %struct.GLSDrawable, %struct.GLDFramebufferAttachment, %struct.GLDFormat, %struct.GLDBufferstate, %struct.GLDSharedRec*, %struct.GLDState*, %struct.GLDPluginState*, %struct.GLTDimensions, %struct.GLTColor4*, %struct.GLTColor4*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLDPipelineProgramRec*, %struct.GLDStateProgramRec, %struct.GLVMTextures, { [4 x i8*], i8*, i8* }, [64 x float], %struct.GLDStippleData, i16, i8, i8, i32, %struct.GLDFramebufferRec*, i8, %struct.GLDQueryRec*, %struct.GLDQueryRec* }
%struct.GLDConvolution = type { %struct.GLTColor4, %struct.GLDImagingColorScale, i16, i16, float*, i32, i32 }
%struct.GLDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double }
%struct.GLDFogMode = type { %struct.GLTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 }
%struct.GLDFormat = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8, i32, i32, i32 }
%struct.GLDFramebufferAttachment = type { i32, i32, i32, i32, i32, i32 }
%struct.GLDFramebufferData = type { [6 x %struct.GLDFramebufferAttachment], [4 x i16], i16, i16, i16, i16, i32 }
%struct.GLDFramebufferRec = type { %struct.GLDFramebufferData*, %struct.GLDPluginFramebufferData*, %struct.GLDPixelFormat }
%struct.GLDHintMode = type { ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort }
%struct.GLDHistogram = type { %struct.GLTFixedColor4*, int, ushort, ubyte, ubyte }
%struct.GLDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 }
%struct.GLDHistogram = type { %struct.GLTFixedColor4*, i32, i16, i8, i8 }
%struct.GLDImagingColorScale = type { { float, float }, { float, float }, { float, float }, { float, float } }
%struct.GLDImagingSubset = type { %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDColorMatrix, %struct.GLDMinmax, %struct.GLDHistogram, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, uint }
%struct.GLDImagingSubset = type { %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDColorMatrix, %struct.GLDMinmax, %struct.GLDHistogram, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, i32 }
%struct.GLDLight = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTCoord3, float, float, float, float, float, %struct.GLTCoord3, float, float, float, float, float }
%struct.GLDLightModel = type { %struct.GLTColor4, [8 x %struct.GLDLight], [2 x %struct.GLDMaterial], uint, ushort, ushort, ushort, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte }
%struct.GLDLightModel = type { %struct.GLTColor4, [8 x %struct.GLDLight], [2 x %struct.GLDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
%struct.GLDLightProduct = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4 }
%struct.GLDLineMode = type { float, int, ushort, ushort, ubyte, ubyte, ubyte, ubyte }
%struct.GLDLogicOp = type { ushort, ubyte, ubyte }
%struct.GLDMaskMode = type { uint, [3 x uint], ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte }
%struct.GLDMaterial = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, float, float, float, float, [8 x %struct.GLDLightProduct], %struct.GLTColor4, [6 x int], [2 x int] }
%struct.GLDMinmax = type { %struct.GLDMinmaxTable*, ushort, ubyte, ubyte }
%struct.GLDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 }
%struct.GLDLogicOp = type { i16, i8, i8 }
%struct.GLDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
%struct.GLDMaterial = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, float, float, float, float, [8 x %struct.GLDLightProduct], %struct.GLTColor4, [6 x i32], [2 x i32] }
%struct.GLDMinmax = type { %struct.GLDMinmaxTable*, i16, i8, i8 }
%struct.GLDMinmaxTable = type { %struct.GLTColor4, %struct.GLTColor4 }
%struct.GLDMipmaplevel = type { [4 x uint], [4 x float], [4 x uint], [4 x uint], [4 x float], [4 x uint], [3 x uint], uint, float*, float*, float*, uint, uint, sbyte*, short, ushort, ushort, short }
%struct.GLDMultisample = type { float, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte }
%struct.GLDPipelineProgramData = type { ushort, ushort, uint, %struct._PPStreamToken*, ulong, %struct.GLDShaderSourceData*, %struct.GLTColor4*, uint }
%struct.GLDPipelineProgramRec = type { %struct.GLDPipelineProgramData*, %struct._PPStreamToken*, %struct._PPStreamToken*, %struct._GLVMFunction*, uint, uint, uint }
%struct.GLDPipelineProgramState = type { ubyte, ubyte, ubyte, ubyte, %struct.GLTColor4* }
%struct.GLDPixelFormat = type { ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte }
%struct.GLDPixelMap = type { int*, float*, float*, float*, float*, float*, float*, float*, float*, int*, int, int, int, int, int, int, int, int, int, int }
%struct.GLDPixelMode = type { float, float, %struct.GLDPixelStore, %struct.GLDPixelTransfer, %struct.GLDPixelMap, %struct.GLDImagingSubset, uint, uint }
%struct.GLDPixelPack = type { int, int, int, int, int, int, int, int, ubyte, ubyte, ubyte, ubyte }
%struct.GLDMipmaplevel = type { [4 x i32], [4 x float], [4 x i32], [4 x i32], [4 x float], [4 x i32], [3 x i32], i32, float*, float*, float*, i32, i32, i8*, i16, i16, i16, i16 }
%struct.GLDMultisample = type { float, i8, i8, i8, i8, i8, i8, i8, i8 }
%struct.GLDPipelineProgramData = type { i16, i16, i32, %struct._PPStreamToken*, i64, %struct.GLDShaderSourceData*, %struct.GLTColor4*, i32 }
%struct.GLDPipelineProgramRec = type { %struct.GLDPipelineProgramData*, %struct._PPStreamToken*, %struct._PPStreamToken*, %struct._GLVMFunction*, i32, i32, i32 }
%struct.GLDPipelineProgramState = type { i8, i8, i8, i8, %struct.GLTColor4* }
%struct.GLDPixelFormat = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 }
%struct.GLDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 }
%struct.GLDPixelMode = type { float, float, %struct.GLDPixelStore, %struct.GLDPixelTransfer, %struct.GLDPixelMap, %struct.GLDImagingSubset, i32, i32 }
%struct.GLDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 }
%struct.GLDPixelStore = type { %struct.GLDPixelPack, %struct.GLDPixelPack }
%struct.GLDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float }
%struct.GLDPluginFramebufferData = type { [6 x %struct.GLDTextureRec*], uint, uint }
%struct.GLDPluginProgramData = type { [3 x %struct.GLDPipelineProgramRec*], %struct.GLDBufferRec**, uint }
%struct.GLDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float }
%struct.GLDPluginFramebufferData = type { [6 x %struct.GLDTextureRec*], i32, i32 }
%struct.GLDPluginProgramData = type { [3 x %struct.GLDPipelineProgramRec*], %struct.GLDBufferRec**, i32 }
%struct.GLDPluginState = type { [16 x [5 x %struct.GLDTextureRec*]], [3 x %struct.GLDTextureRec*], [16 x %struct.GLDTextureRec*], [3 x %struct.GLDPipelineProgramRec*], %struct.GLDProgramRec*, %struct.GLDVertexArrayRec*, [16 x %struct.GLDBufferRec*], %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec* }
%struct.GLDPointMode = type { float, float, float, float, %struct.GLTCoord3, float, ubyte, ubyte, ubyte, ubyte, ushort, ushort, uint, ushort, ushort }
%struct.GLDPolygonMode = type { [128 x ubyte], float, float, ushort, ushort, ushort, ushort, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte }
%struct.GLDProgramData = type { uint, [16 x int], int, int, uint, int }
%struct.GLDProgramRec = type { %struct.GLDProgramData*, %struct.GLDPluginProgramData*, uint }
%struct.GLDQueryRec = type { uint, uint, %struct.GLDQueryRec* }
%struct.GLDRect = type { int, int, int, int, int, int }
%struct.GLDRegisterCombiners = type { ubyte, ubyte, ubyte, ubyte, int, [2 x %struct.GLTColor4], [8 x %struct.GLDRegisterCombinersPerStageState], %struct.GLDRegisterCombinersFinalStageState }
%struct.GLDRegisterCombinersFinalStageState = type { ubyte, ubyte, ubyte, ubyte, [7 x %struct.GLDRegisterCombinersPerVariableState] }
%struct.GLDRegisterCombinersPerPortionState = type { [4 x %struct.GLDRegisterCombinersPerVariableState], ubyte, ubyte, ubyte, ubyte, ushort, ushort, ushort, ushort, ushort, ushort }
%struct.GLDPointMode = type { float, float, float, float, %struct.GLTCoord3, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 }
%struct.GLDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
%struct.GLDProgramData = type { i32, [16 x i32], i32, i32, i32, i32 }
%struct.GLDProgramRec = type { %struct.GLDProgramData*, %struct.GLDPluginProgramData*, i32 }
%struct.GLDQueryRec = type { i32, i32, %struct.GLDQueryRec* }
%struct.GLDRect = type { i32, i32, i32, i32, i32, i32 }
%struct.GLDRegisterCombiners = type { i8, i8, i8, i8, i32, [2 x %struct.GLTColor4], [8 x %struct.GLDRegisterCombinersPerStageState], %struct.GLDRegisterCombinersFinalStageState }
%struct.GLDRegisterCombinersFinalStageState = type { i8, i8, i8, i8, [7 x %struct.GLDRegisterCombinersPerVariableState] }
%struct.GLDRegisterCombinersPerPortionState = type { [4 x %struct.GLDRegisterCombinersPerVariableState], i8, i8, i8, i8, i16, i16, i16, i16, i16, i16 }
%struct.GLDRegisterCombinersPerStageState = type { [2 x %struct.GLDRegisterCombinersPerPortionState], [2 x %struct.GLTColor4] }
%struct.GLDRegisterCombinersPerVariableState = type { ushort, ushort, ushort, ushort }
%struct.GLDScissorTest = type { %struct.GLTFixedColor4, ubyte, ubyte, ubyte, ubyte }
%struct.GLDShaderSourceData = type { uint, uint, sbyte*, int*, uint, uint, sbyte*, int*, sbyte* }
%struct.GLDRegisterCombinersPerVariableState = type { i16, i16, i16, i16 }
%struct.GLDScissorTest = type { %struct.GLTFixedColor4, i8, i8, i8, i8 }
%struct.GLDShaderSourceData = type { i32, i32, i8*, i32*, i32, i32, i8*, i32*, i8* }
%struct.GLDSharedRec = type opaque
%struct.GLDState = type { short, short, uint, uint, uint, [256 x %struct.GLTColor4], [128 x %struct.GLTColor4], %struct.GLDViewport, %struct.GLDTransform, %struct.GLDLightModel, uint*, int, int, int, %struct.GLDAlphaTest, %struct.GLDBlendMode, %struct.GLDClearColor, %struct.GLDColorBuffer, %struct.GLDDepthTest, %struct.GLDArrayRange, %struct.GLDFogMode, %struct.GLDHintMode, %struct.GLDLineMode, %struct.GLDLogicOp, %struct.GLDMaskMode, %struct.GLDPixelMode, %struct.GLDPointMode, %struct.GLDPolygonMode, %struct.GLDScissorTest, uint, %struct.GLDStencilTest, [16 x %struct.GLDTextureMode], %struct.GLDArrayRange, [8 x %struct.GLDTextureCoordGen], %struct.GLDClipPlane, %struct.GLDMultisample, %struct.GLDRegisterCombiners, %struct.GLDArrayRange, %struct.GLDArrayRange, [3 x %struct.GLDPipelineProgramState], %struct.GLDTransformFeedback }
%struct.GLDState = type { i16, i16, i32, i32, i32, [256 x %struct.GLTColor4], [128 x %struct.GLTColor4], %struct.GLDViewport, %struct.GLDTransform, %struct.GLDLightModel, i32*, i32, i32, i32, %struct.GLDAlphaTest, %struct.GLDBlendMode, %struct.GLDClearColor, %struct.GLDColorBuffer, %struct.GLDDepthTest, %struct.GLDArrayRange, %struct.GLDFogMode, %struct.GLDHintMode, %struct.GLDLineMode, %struct.GLDLogicOp, %struct.GLDMaskMode, %struct.GLDPixelMode, %struct.GLDPointMode, %struct.GLDPolygonMode, %struct.GLDScissorTest, i32, %struct.GLDStencilTest, [16 x %struct.GLDTextureMode], %struct.GLDArrayRange, [8 x %struct.GLDTextureCoordGen], %struct.GLDClipPlane, %struct.GLDMultisample, %struct.GLDRegisterCombiners, %struct.GLDArrayRange, %struct.GLDArrayRange, [3 x %struct.GLDPipelineProgramState], %struct.GLDTransformFeedback }
%struct.GLDStateProgramRec = type { %struct.GLDPipelineProgramData*, %struct.GLDPipelineProgramRec* }
%struct.GLDStencilTest = type { [3 x { uint, int, ushort, ushort, ushort, ushort }], uint, [4 x ubyte] }
%struct.GLDStippleData = type { uint, ushort, ushort, [32 x [32 x ubyte]] }
%struct.GLDTextureCoordGen = type { { ushort, ushort, %struct.GLTColor4, %struct.GLTColor4 }, { ushort, ushort, %struct.GLTColor4, %struct.GLTColor4 }, { ushort, ushort, %struct.GLTColor4, %struct.GLTColor4 }, { ushort, ushort, %struct.GLTColor4, %struct.GLTColor4 }, ubyte, ubyte, ubyte, ubyte }
%struct.GLDTextureGeomState = type { ushort, ushort, ushort, ushort, ushort, ubyte, ubyte, ushort, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, ubyte, [6 x ushort], [6 x ushort] }
%struct.GLDTextureLevel = type { uint, uint, ushort, ushort, ushort, ubyte, ubyte, ushort, ushort, ushort, ushort, ubyte* }
%struct.GLDTextureMachine = type { [8 x %struct.GLDTextureRec*], %struct.GLDTextureRec*, ubyte, ubyte, ubyte, ubyte }
%struct.GLDTextureMode = type { %struct.GLTColor4, uint, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, float, float, float, ushort, ushort, ushort, ushort, ushort, ushort, [4 x ushort], ubyte, ubyte, ubyte, ubyte, [3 x float], [4 x float], float, float }
%struct.GLDTextureParamState = type { ushort, ushort, ushort, ushort, ushort, ushort, %struct.GLTColor4, float, float, float, float, short, short, ushort, ushort, float, ushort, ubyte, ubyte, int, sbyte* }
%struct.GLDTextureRec = type { %struct.GLDTextureState*, int, [2 x float], float, uint, float, float, float, float, float, float, %struct.GLDMipmaplevel*, %struct.GLDMipmaplevel*, int, int, uint, uint, uint, uint, %struct.GLDTextureParamState, uint, [2 x %struct._PPStreamToken] }
%struct.GLDTextureState = type { ushort, ushort, ushort, float, uint, ushort, %struct.GLISWRSurface*, ubyte, ubyte, ubyte, ubyte, %struct.GLDTextureParamState, %struct.GLDTextureGeomState, %struct.GLDTextureLevel, [6 x [15 x %struct.GLDTextureLevel]] }
%struct.GLDTransform = type { [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, int, float, ushort, ushort, ubyte, ubyte, ubyte, ubyte }
%struct.GLDTransformFeedback = type { ubyte, ubyte, ubyte, [16 x uint], [16 x uint] }
%struct.GLDVertex = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTCoord3, float, %struct.GLTColor4, float, float, float, ubyte, ubyte, ubyte, ubyte, [4 x float], [2 x %struct.GLDMaterial*], uint, uint, [8 x %struct.GLTColor4] }
%struct.GLDStencilTest = type { [3 x { i32, i32, i16, i16, i16, i16 }], i32, [4 x i8] }
%struct.GLDStippleData = type { i32, i16, i16, [32 x [32 x i8]] }
%struct.GLDTextureCoordGen = type { { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }, { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }, { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }, { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }, i8, i8, i8, i8 }
%struct.GLDTextureGeomState = type { i16, i16, i16, i16, i16, i8, i8, i16, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, [6 x i16], [6 x i16] }
%struct.GLDTextureLevel = type { i32, i32, i16, i16, i16, i8, i8, i16, i16, i16, i16, i8* }
%struct.GLDTextureMachine = type { [8 x %struct.GLDTextureRec*], %struct.GLDTextureRec*, i8, i8, i8, i8 }
%struct.GLDTextureMode = type { %struct.GLTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float, float, i16, i16, i16, i16, i16, i16, [4 x i16], i8, i8, i8, i8, [3 x float], [4 x float], float, float }
%struct.GLDTextureParamState = type { i16, i16, i16, i16, i16, i16, %struct.GLTColor4, float, float, float, float, i16, i16, i16, i16, float, i16, i8, i8, i32, i8* }
%struct.GLDTextureRec = type { %struct.GLDTextureState*, i32, [2 x float], float, i32, float, float, float, float, float, float, %struct.GLDMipmaplevel*, %struct.GLDMipmaplevel*, i32, i32, i32, i32, i32, i32, %struct.GLDTextureParamState, i32, [2 x %struct._PPStreamToken] }
%struct.GLDTextureState = type { i16, i16, i16, float, i32, i16, %struct.GLISWRSurface*, i8, i8, i8, i8, %struct.GLDTextureParamState, %struct.GLDTextureGeomState, %struct.GLDTextureLevel, [6 x [15 x %struct.GLDTextureLevel]] }
%struct.GLDTransform = type { [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, i32, float, i16, i16, i8, i8, i8, i8 }
%struct.GLDTransformFeedback = type { i8, i8, i8, [16 x i32], [16 x i32] }
%struct.GLDVertex = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTCoord3, float, %struct.GLTColor4, float, float, float, i8, i8, i8, i8, [4 x float], [2 x %struct.GLDMaterial*], i32, i32, [8 x %struct.GLTColor4] }
%struct.GLDVertexArrayRec = type opaque
%struct.GLDViewport = type { float, float, float, float, float, float, float, float, double, double, int, int, int, int, float, float, float, float }
%struct.GLGColorTable = type { uint, uint, int, sbyte* }
%struct.GLGOperation = type { sbyte*, sbyte*, int, uint, uint, int, uint, uint, uint, uint, uint, uint, uint, float, float, %struct.GLGColorTable, %struct.GLGColorTable, %struct.GLGColorTable }
%struct.GLDViewport = type { float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float }
%struct.GLGColorTable = type { i32, i32, i32, i8* }
%struct.GLGOperation = type { i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, %struct.GLGColorTable, %struct.GLGColorTable, %struct.GLGColorTable }
%struct.GLGProcessor = type { void (%struct.GLDPixelMode*, %struct.GLGOperation*, %struct._GLGFunctionKey*)*, %struct._GLVMFunction*, %struct._GLGFunctionKey* }
%struct.GLISWRSurface = type { int, int, int, int, int, int, int, int, int, int, ubyte*, ubyte*, ubyte*, [4 x ubyte*], uint }
%struct.GLIWindow = type { uint, uint, uint }
%struct.GLSBuffer = type { sbyte* }
%struct.GLISWRSurface = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8*, i8*, [4 x i8*], i32 }
%struct.GLIWindow = type { i32, i32, i32 }
%struct.GLSBuffer = type { i8* }
%struct.GLSDrawable = type { %struct.GLSWindowRec* }
%struct.GLSWindowRec = type { %struct.GLTDimensions, %struct.GLTDimensions, uint, uint, %struct.GLSDrawable, [2 x ubyte*], ubyte*, ubyte*, ubyte*, [4 x ubyte*], uint, uint, uint, uint, [4 x uint], ushort, ushort, ushort, %struct.GLIWindow, uint, uint, sbyte*, ubyte* }
%struct.GLSWindowRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %struct.GLSDrawable, [2 x i8*], i8*, i8*, i8*, [4 x i8*], i32, i32, i32, i32, [4 x i32], i16, i16, i16, %struct.GLIWindow, i32, i32, i8*, i8* }
%struct.GLTColor4 = type { float, float, float, float }
%struct.GLTCoord3 = type { float, float, float }
%struct.GLTDimensions = type { int, int }
%struct.GLTFixedColor4 = type { int, int, int, int }
%struct.GLVMFPContext = type { float, uint, uint, uint }
%struct.GLTDimensions = type { i32, i32 }
%struct.GLTFixedColor4 = type { i32, i32, i32, i32 }
%struct.GLVMFPContext = type { float, i32, i32, i32 }
%struct.GLVMFragmentAttribRec = type { <4 x float>, <4 x float>, <4 x float>, <4 x float>, [8 x <4 x float>] }
%struct.GLVMTextures = type { [8 x %struct.GLDTextureRec*] }
%struct._GLGFunctionKey = type opaque
%struct._GLVMConstants = type opaque
%struct._GLVMFunction = type opaque
%struct._PPStreamToken = type { { ushort, ubyte, ubyte, uint } }
%struct._PPStreamToken = type { { i16, i8, i8, i32 } }
implementation ; Functions:
void %gldLLVMVecPointRender(%struct.GLDContextRec* %ctx) {
define void @gldLLVMVecPointRender(%struct.GLDContextRec* %ctx) {
entry:
%tmp.uip = getelementptr %struct.GLDContextRec* %ctx, int 0, uint 22 ; <uint*> [#uses=1]
%tmp = load uint* %tmp.uip ; <uint> [#uses=3]
%tmp91 = lshr uint %tmp, ubyte 5 ; <uint> [#uses=1]
%tmp92 = trunc uint %tmp91 to bool ; <bool> [#uses=1]
br bool %tmp92, label %cond_true93, label %cond_next116
%tmp.uip = getelementptr %struct.GLDContextRec* %ctx, i32 0, i32 22 ; <i32*> [#uses=1]
%tmp = load i32* %tmp.uip ; <i32> [#uses=3]
%tmp91 = lshr i32 %tmp, 5 ; <i32> [#uses=1]
%tmp92 = trunc i32 %tmp91 to i1 ; <i1> [#uses=1]
br i1 %tmp92, label %cond_true93, label %cond_next116
cond_true93: ; preds = %entry
%tmp = getelementptr %struct.GLDContextRec* %ctx, int 0, uint 31, uint 14 ; <int*> [#uses=1]
%tmp95 = load int* %tmp ; <int> [#uses=1]
%tmp95 = sitofp int %tmp95 to float ; <float> [#uses=1]
%tmp108 = mul float undef, %tmp95 ; <float> [#uses=1]
%tmp.upgrd.1 = getelementptr %struct.GLDContextRec* %ctx, i32 0, i32 31, i32 14 ; <i32*> [#uses=1]
%tmp95 = load i32* %tmp.upgrd.1 ; <i32> [#uses=1]
%tmp95.upgrd.2 = sitofp i32 %tmp95 to float ; <float> [#uses=1]
%tmp108 = mul float undef, %tmp95.upgrd.2 ; <float> [#uses=1]
br label %cond_next116
cond_next116: ; preds = %cond_true93, %entry
%point_size.2 = phi float [ %tmp108, %cond_true93 ], [ undef, %entry ] ; <float> [#uses=2]
%tmp457 = setlt float %point_size.2, 1.000000e+00 ; <bool> [#uses=1]
%tmp460 = lshr uint %tmp, ubyte 6 ; <uint> [#uses=1]
%tmp461 = trunc uint %tmp460 to bool ; <bool> [#uses=1]
br bool %tmp457, label %cond_true458, label %cond_next484
%tmp457 = fcmp olt float %point_size.2, 1.000000e+00 ; <i1> [#uses=1]
%tmp460 = lshr i32 %tmp, 6 ; <i32> [#uses=1]
%tmp461 = trunc i32 %tmp460 to i1 ; <i1> [#uses=1]
br i1 %tmp457, label %cond_true458, label %cond_next484
cond_true458: ; preds = %cond_next116
br bool %tmp461, label %cond_true462, label %cond_next487
br i1 %tmp461, label %cond_true462, label %cond_next487
cond_true462: ; preds = %cond_true458
%tmp26 = bitcast uint %tmp to int ; <int> [#uses=1]
%tmp465 = and int %tmp26, 128 ; <int> [#uses=1]
%tmp466 = seteq int %tmp465, 0 ; <bool> [#uses=1]
br bool %tmp466, label %cond_true467, label %cond_next487
%tmp26 = bitcast i32 %tmp to i32 ; <i32> [#uses=1]
%tmp465 = and i32 %tmp26, 128 ; <i32> [#uses=1]
%tmp466 = icmp eq i32 %tmp465, 0 ; <i1> [#uses=1]
br i1 %tmp466, label %cond_true467, label %cond_next487
cond_true467: ; preds = %cond_true462
ret void
cond_next484: ; preds = %cond_next116
%tmp486 = mul float %point_size.2, 5.000000e-01 ; <float> [#uses=1]
br label %cond_next487
cond_next487: ; preds = %cond_next484, %cond_true462, %cond_true458
%radius.0 = phi float [ %tmp486, %cond_next484 ], [ 5.000000e-01, %cond_true458 ], [ 5.000000e-01, %cond_true462 ] ; <float> [#uses=2]
%tmp494 = insertelement <4 x float> zeroinitializer, float %radius.0, uint 2 ; <<4 x float>> [#uses=1]
%tmp495 = insertelement <4 x float> %tmp494, float %radius.0, uint 3 ; <<4 x float>> [#uses=0]
%tmp494 = insertelement <4 x float> zeroinitializer, float %radius.0, i32 2 ; <<4 x float>> [#uses=1]
%tmp495 = insertelement <4 x float> %tmp494, float %radius.0, i32 3 ; <<4 x float>> [#uses=0]
ret void
}

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@ -1,7 +1,8 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | \
; RUN: llvm-as < %s | opt -sccp | llvm-dis | \
; RUN: grep {ret i1 false}
bool %foo() {
%X = and bool false, undef
ret bool %X
define i1 @foo() {
%X = and i1 false, undef ; <i1> [#uses=1]
ret i1 %X
}

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@ -1,43 +1,35 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -disable-output
; RUN: llvm-as < %s | opt -sccp -disable-output
; PR 1431
void @_ada_bench() {
define void @_ada_bench() {
entry:
br label %cond_next
cond_next: ; preds = %cond_next, %entry
%indvar46 = phi i32 [ 0, %entry ], [ %indvar.next47, %cond_next ] ; <i32> [#uses=1]
%indvar.next47 = add i32 %indvar46, 1 ; <i32> [#uses=2]
%exitcond48 = icmp eq i32 %indvar.next47, 10000 ; <i1> [#uses=1]
br i1 %exitcond48, label %cond_next40, label %cond_next
cond_next40: ; preds = %cond_next40, %cond_next
%indvar43 = phi i32 [ %indvar.next44, %cond_next40 ], [ 0, %cond_next ] ; <i32> [#uses=1]
%indvar.next44 = add i32 %indvar43, 1 ; <i32> [#uses=2]
%exitcond45 = icmp eq i32 %indvar.next44, 10000 ; <i1> [#uses=1]
br i1 %exitcond45, label %cond_next53, label %cond_next40
cond_next53: ; preds = %cond_next53, %cond_next40
%indvar41 = phi i32 [ %indvar.next42, %cond_next53 ], [ 0, %cond_next40 ] ; <i32> [#uses=1]
%indvar.next42 = add i32 %indvar41, 1 ; <i32> [#uses=2]
%exitcond = icmp eq i32 %indvar.next42, 10000 ; <i1> [#uses=1]
br i1 %exitcond, label %bb67, label %cond_next53
bb67: ; preds = %cond_next53
%tmp112 = invoke double @sin( double 5.000000e-01 )
to label %bb114 unwind label %cleanup ; <double> [#uses=0]
bb114: ; preds = %bb67
%tmp147 = invoke double @log( double 5.000000e-01 )
to label %bb149 unwind label %cleanup ; <double> [#uses=0]
bb149: ; preds = %bb114
%tmp175 = invoke double @sqrt( double 5.000000e-01 )
to label %bb177 unwind label %cleanup ; <double> [#uses=0]
bb177: ; preds = %bb149
unreachable
cleanup: ; preds = %bb149, %bb114, %bb67
unwind
}
@ -47,4 +39,3 @@ declare double @sin(double)
declare double @log(double)
declare double @sqrt(double)

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@ -1,16 +1,17 @@
; This is a basic sanity check for constant propogation. The add instruction
; should be eliminated.
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep add
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep add
int %test(bool %B) {
br bool %B, label %BB1, label %BB2
BB1:
%Val = add int 0, 0
define i32 @test(i1 %B) {
br i1 %B, label %BB1, label %BB2
BB1: ; preds = %0
%Val = add i32 0, 0 ; <i32> [#uses=1]
br label %BB3
BB2:
BB2: ; preds = %0
br label %BB3
BB3:
%Ret = phi int [%Val, %BB1], [1, %BB2]
ret int %Ret
BB3: ; preds = %BB2, %BB1
%Ret = phi i32 [ %Val, %BB1 ], [ 1, %BB2 ] ; <i32> [#uses=1]
ret i32 %Ret
}

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@ -1,25 +1,22 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -adce -simplifycfg | llvm-dis | \
; RUN: llvm-as < %s | opt -sccp -adce -simplifycfg | llvm-dis | \
; RUN: not grep br
; No matter how hard you try, sqrt(1.0) is always 1.0. This allows the
; optimizer to delete this loop.
declare double %sqrt(double)
declare double @sqrt(double)
double %test(uint %param) {
define double @test(i32 %param) {
entry:
br label %Loop
Loop:
%I2 = phi uint [ 0, %entry ], [ %I3, %Loop ]
%V = phi double [ 1.0, %entry], [ %V2, %Loop ]
%V2 = call double %sqrt(double %V)
%I3 = add uint %I2, 1
%tmp.7 = setne uint %I3, %param
br bool %tmp.7, label %Loop, label %Exit
Exit:
Loop: ; preds = %Loop, %entry
%I2 = phi i32 [ 0, %entry ], [ %I3, %Loop ] ; <i32> [#uses=1]
%V = phi double [ 1.000000e+00, %entry ], [ %V2, %Loop ] ; <double> [#uses=2]
%V2 = call double @sqrt( double %V ) ; <double> [#uses=1]
%I3 = add i32 %I2, 1 ; <i32> [#uses=2]
%tmp.7 = icmp ne i32 %I3, %param ; <i1> [#uses=1]
br i1 %tmp.7, label %Loop, label %Exit
Exit: ; preds = %Loop
ret double %V
}

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@ -1,14 +1,13 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -ipsccp | llvm-dis | \
; RUN: llvm-as < %s | opt -ipsccp | llvm-dis | \
; RUN: grep -v {ret i32 17} | grep -v {ret i32 undef} | not grep ret
implementation
internal int %bar(int %A) {
%X = add int 1, 2
ret int %A
define internal i32 @bar(i32 %A) {
%X = add i32 1, 2 ; <i32> [#uses=0]
ret i32 %A
}
int %foo() {
%X = call int %bar(int 17)
ret int %X
define i32 @foo() {
%X = call i32 @bar( i32 17 ) ; <i32> [#uses=1]
ret i32 %X
}

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@ -1,20 +1,19 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -ipsccp | llvm-dis | \
; RUN: llvm-as < %s | opt -ipsccp | llvm-dis | \
; RUN: grep -v {ret i32 0} | grep -v {ret i32 undef} | not grep ret
implementation
internal int %bar(int %A) {
%C = seteq int %A, 0
br bool %C, label %T, label %F
T:
%B = call int %bar(int 0)
ret int 0
F: ; unreachable
%C = call int %bar(int 1)
ret int %C
define internal i32 @bar(i32 %A) {
%C = icmp eq i32 %A, 0 ; <i1> [#uses=1]
br i1 %C, label %T, label %F
T: ; preds = %0
%B = call i32 @bar( i32 0 ) ; <i32> [#uses=0]
ret i32 0
F: ; preds = %0
%C.upgrd.1 = call i32 @bar( i32 1 ) ; <i32> [#uses=1]
ret i32 %C.upgrd.1
}
int %foo() {
%X = call int %bar(int 0)
ret int %X
define i32 @foo() {
%X = call i32 @bar( i32 0 ) ; <i32> [#uses=1]
ret i32 %X
}

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@ -1,23 +1,22 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -ipsccp | llvm-dis | not grep global
; RUN: llvm-as < %s | opt -ipsccp | llvm-dis | not grep global
%G = internal global int undef
@G = internal global i32 undef ; <i32*> [#uses=5]
implementation
void %foo() {
%X = load int* %G
store int %X, int* %G
define void @foo() {
%X = load i32* @G ; <i32> [#uses=1]
store i32 %X, i32* @G
ret void
}
int %bar() {
%V = load int* %G
%C = seteq int %V, 17
br bool %C, label %T, label %F
T:
store int 17, int* %G
ret int %V
F:
store int 123, int* %G
ret int 0
define i32 @bar() {
%V = load i32* @G ; <i32> [#uses=2]
%C = icmp eq i32 %V, 17 ; <i1> [#uses=1]
br i1 %C, label %T, label %F
T: ; preds = %0
store i32 17, i32* @G
ret i32 %V
F: ; preds = %0
store i32 123, i32* @G
ret i32 0
}

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@ -1,26 +1,26 @@
; This test makes sure that these instructions are properly constant propagated.
;
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep load
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep load
%X = constant int 42
%Y = constant [2 x { int, float }] [ { int, float } { int 12, float 1.0 },
{ int, float } { int 37, float 0x3FF3B2FEC0000000 } ]
int %test1() {
%B = load int* %X
ret int %B
@X = constant i32 42 ; <i32*> [#uses=1]
@Y = constant [2 x { i32, float }] [ { i32, float } { i32 12, float 1.000000e+00 }, { i32, float } { i32 37, float 0x3FF3B2FEC0000000 } ] ; <[2 x { i32, float }]*> [#uses=2]
define i32 @test1() {
%B = load i32* @X ; <i32> [#uses=1]
ret i32 %B
}
float %test2() {
%A = getelementptr [2 x { int, float}]* %Y, long 0, long 1, uint 1
%B = load float* %A
define float @test2() {
%A = getelementptr [2 x { i32, float }]* @Y, i64 0, i64 1, i32 1 ; <float*> [#uses=1]
%B = load float* %A ; <float> [#uses=1]
ret float %B
}
int %test3() {
%A = getelementptr [2 x { int, float}]* %Y, long 0, long 0, uint 0
%B = load int* %A
ret int %B
define i32 @test3() {
%A = getelementptr [2 x { i32, float }]* @Y, i64 0, i64 0, i32 0 ; <i32*> [#uses=1]
%B = load i32* %A ; <i32> [#uses=1]
ret i32 %B
}

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@ -1,8 +1,9 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | grep {ret i32 0}
; RUN: llvm-as < %s | opt -sccp | llvm-dis | grep {ret i32 0}
; Test that SCCP has basic knowledge of when and/or nuke overdefined values.
int %test(int %X) {
%Y = and int %X, 0
ret int %Y
define i32 @test(i32 %X) {
%Y = and i32 %X, 0 ; <i32> [#uses=1]
ret i32 %Y
}

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@ -1,24 +1,21 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -dce -simplifycfg | llvm-dis | \
; RUN: llvm-as < %s | opt -sccp -dce -simplifycfg | llvm-dis | \
; RUN: not grep br
int %test(int %param) {
define i32 @test(i32 %param) {
entry:
%tmp.1 = setne int %param, 0
br bool %tmp.1, label %endif.0, label %else
else:
%tmp.1 = icmp ne i32 %param, 0 ; <i1> [#uses=1]
br i1 %tmp.1, label %endif.0, label %else
else: ; preds = %entry
br label %endif.0
endif.0:
%a.0 = phi int [ 2, %else ], [ 3, %entry ]
%b.0 = phi int [ 3, %else ], [ 2, %entry ]
%tmp.5 = add int %a.0, %b.0
%tmp.7 = setne int %tmp.5, 5
br bool %tmp.7, label %UnifiedReturnBlock, label %endif.1
endif.1:
ret int 0
UnifiedReturnBlock:
ret int 2
endif.0: ; preds = %else, %entry
%a.0 = phi i32 [ 2, %else ], [ 3, %entry ] ; <i32> [#uses=1]
%b.0 = phi i32 [ 3, %else ], [ 2, %entry ] ; <i32> [#uses=1]
%tmp.5 = add i32 %a.0, %b.0 ; <i32> [#uses=1]
%tmp.7 = icmp ne i32 %tmp.5, 5 ; <i1> [#uses=1]
br i1 %tmp.7, label %UnifiedReturnBlock, label %endif.1
endif.1: ; preds = %endif.0
ret i32 0
UnifiedReturnBlock: ; preds = %endif.0
ret i32 2
}

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@ -1,35 +1,31 @@
; This is the test case taken from appel's book that illustrates a hard case
; that SCCP gets right. BB3 should be completely eliminated.
;
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp -constprop -dce -simplifycfg | \
; RUN: llvm-as < %s | opt -sccp -constprop -dce -simplifycfg | \
; RUN: llvm-dis | not grep BB3
int %testfunction(int %i0, int %j0) {
define i32 @testfunction(i32 %i0, i32 %j0) {
BB1:
br label %BB2
BB2:
%j2 = phi int [%j4, %BB7], [1, %BB1]
%k2 = phi int [%k4, %BB7], [0, %BB1]
%kcond = setlt int %k2, 100
br bool %kcond, label %BB3, label %BB4
BB3:
%jcond = setlt int %j2, 20
br bool %jcond, label %BB5, label %BB6
BB4:
ret int %j2
BB5:
%k3 = add int %k2, 1
BB2: ; preds = %BB7, %BB1
%j2 = phi i32 [ %j4, %BB7 ], [ 1, %BB1 ] ; <i32> [#uses=2]
%k2 = phi i32 [ %k4, %BB7 ], [ 0, %BB1 ] ; <i32> [#uses=4]
%kcond = icmp slt i32 %k2, 100 ; <i1> [#uses=1]
br i1 %kcond, label %BB3, label %BB4
BB3: ; preds = %BB2
%jcond = icmp slt i32 %j2, 20 ; <i1> [#uses=1]
br i1 %jcond, label %BB5, label %BB6
BB4: ; preds = %BB2
ret i32 %j2
BB5: ; preds = %BB3
%k3 = add i32 %k2, 1 ; <i32> [#uses=1]
br label %BB7
BB6:
%k5 = add int %k2, 1
BB6: ; preds = %BB3
%k5 = add i32 %k2, 1 ; <i32> [#uses=1]
br label %BB7
BB7:
%j4 = phi int [1, %BB5], [%k2, %BB6]
%k4 = phi int [%k3, %BB5], [%k5, %BB6]
BB7: ; preds = %BB6, %BB5
%j4 = phi i32 [ 1, %BB5 ], [ %k2, %BB6 ] ; <i32> [#uses=1]
%k4 = phi i32 [ %k3, %BB5 ], [ %k5, %BB6 ] ; <i32> [#uses=1]
br label %BB2
}

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@ -1,11 +1,12 @@
; RUN: llvm-upgrade < %s | llvm-as | opt -sccp | llvm-dis | not grep select
; RUN: llvm-as < %s | opt -sccp | llvm-dis | not grep select
int %test1(bool %C) {
%X = select bool %C, int 0, int 0
ret int %X
define i32 @test1(i1 %C) {
%X = select i1 %C, i32 0, i32 0 ; <i32> [#uses=1]
ret i32 %X
}
int %test2(bool %C) {
%X = select bool %C, int 0, int undef
ret int %X
define i32 @test2(i1 %C) {
%X = select i1 %C, i32 0, i32 undef ; <i32> [#uses=1]
ret i32 %X
}