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Replace OwningPtr<T> with std::unique_ptr<T>.
This compiles with no changes to clang/lld/lldb with MSVC and includes overloads to various functions which are used by those projects and llvm which have OwningPtr's as parameters. This should allow out of tree projects some time to move. There are also no changes to libs/Target, which should help out of tree targets have time to move, if necessary. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203083 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -101,7 +101,7 @@ class RAGreedy : public MachineFunctionPass,
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LiveDebugVariables *DebugVars;
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// state
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OwningPtr<Spiller> SpillerInstance;
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std::unique_ptr<Spiller> SpillerInstance;
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PQueue Queue;
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unsigned NextCascade;
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@@ -196,8 +196,8 @@ class RAGreedy : public MachineFunctionPass,
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};
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// splitting state.
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OwningPtr<SplitAnalysis> SA;
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OwningPtr<SplitEditor> SE;
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std::unique_ptr<SplitAnalysis> SA;
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std::unique_ptr<SplitEditor> SE;
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/// Cached per-block interference maps
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InterferenceCache IntfCache;
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