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Implement a more powerful, simpler, pass system. This pass system can figure
out how to run a collection of passes optimially given their behaviors and charactaristics. Convert code to use it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1507 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -22,7 +22,8 @@
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class Constant;
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class GlobalVariable;
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class ConstantMerge : public Pass {
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// FIXME: ConstantMerge should not be a methodPass!!!
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class ConstantMerge : public MethodPass {
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protected:
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std::map<Constant*, GlobalVariable*> Constants;
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unsigned LastConstantSeen;
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@@ -34,14 +35,16 @@ public:
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//
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static bool mergeDuplicateConstants(Module *M);
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// doPassInitialization - For this pass, process all of the globals in the
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// doInitialization - For this pass, process all of the globals in the
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// module, eliminating duplicate constants.
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//
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bool doPassInitialization(Module *M);
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bool doInitialization(Module *M);
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// doPassFinalization - Clean up internal state for this module
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bool runOnMethod(Method*) { return false; }
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// doFinalization - Clean up internal state for this module
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//
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bool doPassFinalization(Module *M) {
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bool doFinalization(Module *M) {
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LastConstantSeen = 0;
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Constants.clear();
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return false;
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@@ -52,7 +55,7 @@ struct DynamicConstantMerge : public ConstantMerge {
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// doPerMethodWork - Check to see if any globals have been added to the
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// global list for the module. If so, eliminate them.
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//
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bool doPerMethodWork(Method *M);
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bool runOnMethod(Method *M);
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};
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#endif
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@@ -7,15 +7,17 @@
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#ifndef LLVM_TRANSFORM_IPO_GLOBALDCE_H
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#define LLVM_TRANSFORM_IPO_GLOBALDCE_H
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#include "llvm/Pass.h"
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namespace cfg { class CallGraph; }
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class Module;
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struct GlobalDCE {
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struct GlobalDCE : public Pass {
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// run - Do the GlobalDCE pass on the specified module, optionally updating
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// the specified callgraph to reflect the changes.
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//
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bool run(Module *M, cfg::CallGraph *CG = 0);
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bool run(Module *M);
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};
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#endif
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@@ -1,22 +1,27 @@
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//===- llvm/Transforms/SwapStructContents.h - Permute Structs ----*- C++ -*--=//
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//===- llvm/Transforms/SimpleStructMutation.h - Permute Structs --*- C++ -*--=//
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//
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// This pass does a simple transformation that swaps all of the elements of the
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// struct types in the program around.
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// This pass does is a wrapper that can do a few simple structure mutation
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// transformations.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
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#define LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
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#ifndef LLVM_TRANSFORMS_SIMPLESTRUCTMUTATION_H
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#define LLVM_TRANSFORMS_SIMPLESTRUCTMUTATION_H
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#include "llvm/Transforms/MutateStructTypes.h"
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// FIXME: Move to correct location!
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class PrebuiltStructMutation : public MutateStructTypes {
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class SimpleStructMutation : public MutateStructTypes {
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public:
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enum Transform { SwapElements, SortElements };
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enum Transform { SwapElements, SortElements } CurrentXForm;
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PrebuiltStructMutation(Module *M, enum Transform XForm)
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: MutateStructTypes(getTransforms(M, XForm)) {}
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SimpleStructMutation(enum Transform XForm) : CurrentXForm(XForm) {}
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virtual bool run(Module *M) {
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setTransforms(getTransforms(M, CurrentXForm));
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bool Changed = MutateStructTypes::run(M);
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clearTransforms();
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return Changed;
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}
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private:
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static TransformsType getTransforms(Module *M, enum Transform);
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