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R600: PV stores Reg id, not index
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184117 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -239,7 +239,7 @@ R600InstrInfo::ExtractSrcs(MachineInstr *MI,
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Result.push_back(DummyPair);
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continue;
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}
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if (PV.find(Index) != PV.end()) {
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if (PV.find(Reg) != PV.end()) {
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Result.push_back(DummyPair);
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continue;
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}
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50
test/CodeGen/R600/pv-packing.ll
Normal file
50
test/CodeGen/R600/pv-packing.ll
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@ -0,0 +1,50 @@
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; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
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;CHECK: DOT4 T{{[0-9]\.X}}
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;CHECK: MULADD_IEEE * T{{[0-9]\.W}}
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define void @main() #0 {
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main_body:
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%0 = call float @llvm.R600.load.input(i32 4)
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%1 = call float @llvm.R600.load.input(i32 5)
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%2 = call float @llvm.R600.load.input(i32 6)
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%3 = call float @llvm.R600.load.input(i32 8)
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%4 = call float @llvm.R600.load.input(i32 9)
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%5 = call float @llvm.R600.load.input(i32 10)
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%6 = call float @llvm.R600.load.input(i32 12)
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%7 = call float @llvm.R600.load.input(i32 13)
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%8 = call float @llvm.R600.load.input(i32 14)
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%9 = load <4 x float> addrspace(8)* null
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%10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
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%11 = call float @llvm.AMDGPU.dp4(<4 x float> %9, <4 x float> %9)
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%12 = fmul float %0, %3
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%13 = fadd float %12, %6
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%14 = fmul float %1, %4
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%15 = fadd float %14, %7
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%16 = fmul float %2, %5
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%17 = fadd float %16, %8
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%18 = fmul float %11, %11
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%19 = fadd float %18, %0
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%20 = insertelement <4 x float> undef, float %13, i32 0
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%21 = insertelement <4 x float> %20, float %15, i32 1
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%22 = insertelement <4 x float> %21, float %17, i32 2
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%23 = insertelement <4 x float> %22, float %19, i32 3
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%24 = call float @llvm.AMDGPU.dp4(<4 x float> %23, <4 x float> %10)
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%25 = insertelement <4 x float> undef, float %24, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %25, i32 0, i32 2)
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ret void
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}
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; Function Attrs: readnone
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declare float @llvm.R600.load.input(i32) #1
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; Function Attrs: readnone
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declare float @llvm.AMDGPU.dp4(<4 x float>, <4 x float>) #1
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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attributes #0 = { "ShaderType"="1" }
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attributes #1 = { readnone }
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attributes #2 = { readonly }
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attributes #3 = { nounwind readonly }
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