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https://github.com/c64scene-ar/llvm-6502.git
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add an aggregate method for reinserting scheduled nodes, add a callback for
priority impls that want to be notified when a node is scheduled git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26678 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -141,7 +141,14 @@ public:
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virtual bool empty() const = 0;
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virtual void push(SUnit *U) = 0;
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virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
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virtual SUnit *pop() = 0;
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/// ScheduledNode - As each node is scheduled, this method is invoked. This
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/// allows the priority function to adjust the priority of node that have
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/// already been emitted.
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virtual void ScheduledNode(SUnit *Node) {}
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};
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}
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@ -340,11 +347,10 @@ void ScheduleDAGList::ListScheduleBottomUp() {
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}
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// Add the nodes that aren't ready back onto the available list.
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while (!NotReady.empty()) {
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PriorityQueue->push(NotReady.back());
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NotReady.pop_back();
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}
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PriorityQueue->push_all(NotReady);
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NotReady.clear();
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PriorityQueue->ScheduledNode(CurrNode);
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ScheduleNodeBottomUp(CurrNode);
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}
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@ -421,13 +427,12 @@ void ScheduleDAGList::ListScheduleTopDown() {
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} while (!PriorityQueue->empty());
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// Add the nodes that aren't ready back onto the available list.
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while (!NotReady.empty()) {
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PriorityQueue->push(NotReady.back());
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NotReady.pop_back();
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}
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PriorityQueue->push_all(NotReady);
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NotReady.clear();
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// If we found a node to schedule, do it now.
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if (FoundNode) {
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PriorityQueue->ScheduledNode(FoundNode);
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ScheduleNodeTopDown(FoundNode);
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HazardRec->EmitInstruction(FoundNode->Node);
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} else if (!HasNoopHazards) {
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@ -700,6 +705,11 @@ namespace {
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void push(SUnit *U) {
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Queue.push(U);
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}
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void push_all(const std::vector<SUnit *> &Nodes) {
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for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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Queue.push(Nodes[i]);
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}
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SUnit *pop() {
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SUnit *V = Queue.top();
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Queue.pop();
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@ -843,6 +853,11 @@ public:
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void push(SUnit *U) {
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Queue.push(U);
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}
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void push_all(const std::vector<SUnit *> &Nodes) {
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for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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Queue.push(Nodes[i]);
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}
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SUnit *pop() {
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SUnit *V = Queue.top();
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Queue.pop();
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