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Remap arguments and non-alloca values used by outlined C++ exception handlers.
Differential Revision: http://reviews.llvm.org/D7844 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231042 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -46,7 +46,7 @@ struct HandlerAllocas {
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// allocation block, and to remap the frame variable allocas (including
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// spill locations as needed) to GEPs that get the variable from the
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// frame allocation structure.
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typedef MapVector<AllocaInst *, HandlerAllocas> FrameVarInfoMap;
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typedef MapVector<Value *, HandlerAllocas> FrameVarInfoMap;
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class WinEHPrepare : public FunctionPass {
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std::unique_ptr<FunctionPass> DwarfPrepare;
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@ -261,22 +261,31 @@ bool WinEHPrepare::prepareCPPEHHandlers(
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// all the entries in the HandlerData have been processed this isn't a
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// problem.
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for (auto &VarInfoEntry : FrameVarInfo) {
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AllocaInst *ParentAlloca = VarInfoEntry.first;
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Value *ParentVal = VarInfoEntry.first;
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HandlerAllocas &AllocaInfo = VarInfoEntry.second;
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// If the instruction still has uses in the parent function or if it is
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// referenced by more than one handler, add it to the frame allocation
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// structure.
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if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
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Type *VarTy = ParentAlloca->getAllocatedType();
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if (auto *ParentAlloca = dyn_cast<AllocaInst>(ParentVal)) {
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// If the instruction still has uses in the parent function or if it is
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// referenced by more than one handler, add it to the frame allocation
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// structure.
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if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
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Type *VarTy = ParentAlloca->getAllocatedType();
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StructTys.push_back(VarTy);
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AllocaInfo.ParentFrameAllocationIndex = Idx++;
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} else {
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// If the variable is not used in the parent frame and it is only used
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// in one handler, the alloca can be removed from the parent frame
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// and the handler will keep its "temporary" alloca to define the value.
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// An element index of -1 is used to indicate this condition.
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AllocaInfo.ParentFrameAllocationIndex = -1;
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}
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} else {
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// FIXME: Sink non-alloca values into the handler if they have no other
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// uses in the parent function after outlining and are only used in
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// one handler.
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Type *VarTy = ParentVal->getType();
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StructTys.push_back(VarTy);
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AllocaInfo.ParentFrameAllocationIndex = Idx++;
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} else {
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// If the variable is not used in the parent frame and it is only used
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// in one handler, the alloca can be removed from the parent frame
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// and the handler will keep its "temporary" alloca to define the value.
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// An element index of -1 is used to indicate this condition.
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AllocaInfo.ParentFrameAllocationIndex = -1;
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}
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}
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@ -331,11 +340,41 @@ bool WinEHPrepare::prepareCPPEHHandlers(
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// Finally, replace all of the temporary allocas for frame variables used in
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// the outlined handlers and the original frame allocas with GEP instructions
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// that get the equivalent pointer from the frame allocation struct.
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Instruction *FrameEHDataInst = cast<Instruction>(FrameEHData);
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BasicBlock::iterator II = FrameEHDataInst;
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++II;
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Instruction *AllocaInsertPt = II;
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for (auto &VarInfoEntry : FrameVarInfo) {
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AllocaInst *ParentAlloca = VarInfoEntry.first;
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Value *ParentVal = VarInfoEntry.first;
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HandlerAllocas &AllocaInfo = VarInfoEntry.second;
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int Idx = AllocaInfo.ParentFrameAllocationIndex;
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// If the mapped value isn't already an alloca, we need to spill it if it
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// is a computed value or copy it if it is an argument.
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AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal);
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if (!ParentAlloca) {
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if (auto *Arg = dyn_cast<Argument>(ParentVal)) {
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// Lower this argument to a copy and then demote that to the stack.
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// We can't just use the argument location because the handler needs
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// it to be in the frame allocation block.
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// Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction.
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Value *TrueValue = ConstantInt::getTrue(Context);
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Value *UndefValue = UndefValue::get(Arg->getType());
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Instruction *SI =
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SelectInst::Create(TrueValue, Arg, UndefValue,
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Arg->getName() + ".tmp", AllocaInsertPt);
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Arg->replaceAllUsesWith(SI);
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// Reset the select operand, because it was clobbered by the RAUW above.
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SI->setOperand(1, Arg);
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ParentAlloca = DemoteRegToStack(*SI, true, SI);
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} else if (auto *PN = dyn_cast<PHINode>(ParentVal)) {
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ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt);
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} else {
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Instruction *ParentInst = cast<Instruction>(ParentVal);
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ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
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}
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}
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// If we have an index of -1 for this instruction, it means it isn't used
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// outside of this handler. In that case, we just keep the "temporary"
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// alloca in the handler and erase the original alloca from the parent.
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@ -353,6 +392,8 @@ bool WinEHPrepare::prepareCPPEHHandlers(
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ParentAlloca->replaceAllUsesWith(ElementPtr);
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ParentAlloca->removeFromParent();
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ElementPtr->takeName(ParentAlloca);
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if (ParentAlloca == AllocaInsertPt)
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AllocaInsertPt = dyn_cast<Instruction>(ElementPtr);
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delete ParentAlloca;
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// Next replace all outlined allocas that are mapped to it.
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@ -589,38 +630,33 @@ WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
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}
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Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
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// If we're asked to materialize an alloca variable, we temporarily
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// create a matching alloca in the outlined function. When all the
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// outlining is complete, we'll collect these into a structure and
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// replace these temporary allocas with GEPs referencing the frame
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// allocation block.
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// If we're asked to materialize a value that is an instruction, we
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// temporarily create an alloca in the outlined function and add this
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// to the FrameVarInfo map. When all the outlining is complete, we'll
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// collect these into a structure, spilling non-alloca values in the
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// parent frame as necessary, and replace these temporary allocas with
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// GEPs referencing the frame allocation block.
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// If the value is an alloca, the mapping is direct.
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if (auto *AV = dyn_cast<AllocaInst>(V)) {
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AllocaInst *NewAlloca = Builder.CreateAlloca(
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AV->getAllocatedType(), AV->getArraySize(), AV->getName());
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AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
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Builder.Insert(NewAlloca, AV->getName());
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FrameVarInfo[AV].Allocas.push_back(NewAlloca);
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return NewAlloca;
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}
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// FIXME: Do PHI nodes need special handling?
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// FIXME: Are there other cases we can handle better? GEP, ExtractValue, etc.
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// FIXME: This doesn't work during cloning because it finds an instruction
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// in the use list that isn't yet part of a basic block.
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#if 0
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// If we're asked to remap some other instruction, we'll need to
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// spill it to an alloca variable in the parent function and add a
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// temporary alloca in the outlined function to be processed as
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// described above.
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Instruction *Inst = dyn_cast<Instruction>(V);
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if (Inst) {
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AllocaInst *Spill = DemoteRegToStack(*Inst, true);
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AllocaInst *NewAlloca = Builder.CreateAlloca(Spill->getAllocatedType(),
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Spill->getArraySize());
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FrameVarMap[AV] = NewAlloca;
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return NewAlloca;
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// For other types of instructions or arguments, we need an alloca based on
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// the value's type and a load of the alloca. The alloca will be replaced
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// by a GEP, but the load will stay. In the parent function, the value will
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// be spilled to a location in the frame allocation block.
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if (isa<Instruction>(V) || isa<Argument>(V)) {
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AllocaInst *NewAlloca =
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Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca");
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FrameVarInfo[V].Allocas.push_back(NewAlloca);
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LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload");
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return NewLoad;
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}
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#endif
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// Don't materialize other values.
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return nullptr;
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}
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