* Clean up some comments

* Move code out of header file to .cpp files, to make future changes easier
* Add arguments to classes so that they can be automatically inserted into their
  parent structure upon creation.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3604 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-09-06 21:31:57 +00:00
parent 82f2f954fd
commit fab8c796f6
6 changed files with 27 additions and 21 deletions

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@ -1,7 +1,7 @@
//===-- llvm/Argument.h - Definition of the Argument class -------*- C++ -*--=//
//
// This file defines the Argument class, which represents and incoming formal
// argument to a function.
// argument to a Function.
//
//===----------------------------------------------------------------------===//
@ -10,20 +10,20 @@
#include "llvm/Value.h"
class Argument : public Value { // Defined in the InstrType.cpp file
class Argument : public Value { // Defined in the Function.cpp file
Function *Parent;
Argument *Prev, *Next; // Next and Prev links for our intrusive linked list
void setNext(Argument *N) { Next = N; }
void setPrev(Argument *N) { Prev = N; }
friend class SymbolTableListTraits<Argument, Function, Function>;
inline void setParent(Function *parent) { Parent = parent; }
void setParent(Function *parent);
public:
Argument(const Type *Ty, const std::string &Name = "")
: Value(Ty, Value::ArgumentVal, Name) {
Parent = 0;
}
/// Argument ctor - If Function argument is specified, this argument is
/// inserted at the end of the argument list for the function.
///
Argument(const Type *Ty, const std::string &Name = "", Function *F = 0);
/// setName - Specialize setName to handle symbol table majik...
virtual void setName(const std::string &name, SymbolTable *ST = 0);

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@ -44,7 +44,7 @@ private :
InstListType InstList;
BasicBlock *Prev, *Next; // Next and Prev links for our intrusive linked list
void setParent(Function *parent) { InstList.setParent(parent); }
void setParent(Function *parent);
void setNext(BasicBlock *N) { Next = N; }
void setPrev(BasicBlock *N) { Prev = N; }
friend class SymbolTableListTraits<BasicBlock, Function, Function>;
@ -53,20 +53,23 @@ private :
void operator=(const BasicBlock &); // Do not implement
public:
// Instruction iterators...
/// Instruction iterators...
typedef InstListType::iterator iterator;
typedef InstListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
// Ctor, dtor
/// BasicBlock ctor - If the function parameter is specified, the basic block
/// is automatically inserted at the end of the function.
///
BasicBlock(const std::string &Name = "", Function *Parent = 0);
~BasicBlock();
// Specialize setName to take care of symbol table majik
virtual void setName(const std::string &name, SymbolTable *ST = 0);
// getParent - Return the enclosing method, or null if none
/// getParent - Return the enclosing method, or null if none
///
const Function *getParent() const { return InstList.getParent(); }
Function *getParent() { return InstList.getParent(); }
@ -94,8 +97,8 @@ public:
//===--------------------------------------------------------------------===//
// Instruction iterator methods
//
/// Instruction iterator methods
///
inline iterator begin() { return InstList.begin(); }
inline const_iterator begin() const { return InstList.begin(); }
inline iterator end () { return InstList.end(); }

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@ -22,7 +22,7 @@ template<> struct ilist_traits<BasicBlock>
: public SymbolTableListTraits<BasicBlock, Function, Function> {
// createNode is used to create a node that marks the end of the list...
static BasicBlock *createNode() { return new BasicBlock(); }
static BasicBlock *createNode();
static iplist<BasicBlock> &getList(Function *F);
};

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@ -1,7 +1,7 @@
//===-- llvm/GlobalValue.h - Class to represent a global value ---*- C++ -*--=//
//
// This file is a common base class of all globally definable objects. As such,
// it is subclassed by GlobalVariable and by Method. This is used because you
// it is subclassed by GlobalVariable and by Function. This is used because you
// can do certain things with these global objects that you can't do to anything
// else. For example, use the address of one as a constant.
//

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@ -24,7 +24,7 @@ template<typename ValueSubClass, typename ItemParentClass, typename SymTabClass,
class GlobalVariable : public GlobalValue {
friend class SymbolTableListTraits<GlobalVariable, Module, Module,
ilist_traits<GlobalVariable> >;
void setParent(Module *parent) { Parent = parent; }
void setParent(Module *parent);
GlobalVariable *Prev, *Next;
void setNext(GlobalVariable *N) { Next = N; }
@ -32,9 +32,12 @@ class GlobalVariable : public GlobalValue {
bool isConstantGlobal; // Is this a global constant?
public:
/// GlobalVariable ctor - If a parent module is specified, the global is
/// automatically inserted into the end of the specified modules global list.
///
GlobalVariable(const Type *Ty, bool isConstant, bool isInternal,
Constant *Initializer = 0, const std::string &Name = "");
~GlobalVariable() {}
Constant *Initializer = 0, const std::string &Name = "",
Module *Parent = 0);
// Specialize setName to handle symbol table majik...
virtual void setName(const std::string &name, SymbolTable *ST = 0);

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@ -1,7 +1,7 @@
//===-- llvm/Instruction.h - Instruction class definition --------*- C++ -*--=//
//
// This file contains the declaration of the Instruction class, which is the
// base class for all of the VM instructions.
// base class for all of the LLVM instructions.
//
//===----------------------------------------------------------------------===//
@ -22,9 +22,9 @@ class Instruction : public User {
friend class SymbolTableListTraits<Instruction, BasicBlock, Function,
ilist_traits<Instruction> >;
inline void setParent(BasicBlock *P) { Parent = P; }
void setParent(BasicBlock *P);
protected:
unsigned iType; // InstructionType
unsigned iType; // InstructionType: The opcode of the instruction
public:
Instruction(const Type *Ty, unsigned iType, const std::string &Name = "");
virtual ~Instruction() {