Added support for renumbering existing index list elements. Removed some junk from the initial numbering code in runOnMachineFunction.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86184 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Lang Hames 2009-11-05 22:20:57 +00:00
parent b1dc915a8d
commit fbb8fa247e

View File

@ -51,8 +51,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
mf = &fn;
initList();
const unsigned gap = 1;
// Check that the list contains only the sentinal.
assert(indexListHead->getNext() == 0 &&
"Index list non-empty at initial numbering?");
@ -64,14 +62,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
"MachineInstr -> Index mapping non-empty at initial numbering?");
functionSize = 0;
/*
for (unsigned s = 0; s < SlotIndex::NUM; ++s) {
indexList.push_back(createEntry(0, s));
}
unsigned index = gap * SlotIndex::NUM;
*/
unsigned index = 0;
// Iterate over the the function.
@ -83,7 +73,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
push_back(createEntry(0, index));
SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
index += gap * SlotIndex::NUM;
index += SlotIndex::NUM;
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
@ -93,7 +83,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
push_back(createEntry(0, index));
terminatorGaps.insert(
std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
index += gap * SlotIndex::NUM;
index += SlotIndex::NUM;
}
// Insert a store index for the instr.
@ -109,14 +99,14 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
if (Slots == 0)
Slots = 1;
index += (Slots + 1) * gap * SlotIndex::NUM;
index += (Slots + 1) * SlotIndex::NUM;
}
if (mbb->getFirstTerminator() == mbb->end()) {
push_back(createEntry(0, index));
terminatorGaps.insert(
std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
index += gap * SlotIndex::NUM;
index += SlotIndex::NUM;
}
SlotIndex blockEndIndex(back(), SlotIndex::STORE);
@ -139,20 +129,36 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
}
void SlotIndexes::renumber() {
assert(false && "SlotIndexes::runmuber is not fully implemented yet.");
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// Renumber updates the index of every element of the index list.
// If all instrs in the function have been allocated an index (which has been
// placed in the index list in the order of instruction iteration) then the
// resulting numbering will match what would have been generated by the
// pass during the initial numbering of the function if the new instructions
// had been present.
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once - when the first numbering is computed.
functionSize = 0;
unsigned index = 0;
assert(false && "Renumbering not supported yet.");
for (IndexListEntry *curEntry = front(); curEntry != getTail();
curEntry = curEntry->getNext()) {
curEntry->setIndex(index);
if (curEntry->getInstr() == 0) {
// MBB start entry or terminator gap. Just step index by 1.
index += SlotIndex::NUM;
}
else {
++functionSize;
unsigned Slots = curEntry->getInstr()->getDesc().getNumDefs();
if (Slots == 0)
Slots = 1;
index += (Slots + 1) * SlotIndex::NUM;
}
}
}
void SlotIndexes::dump() const {