From fee64eeb2839909a87c5e342571b7657f96ac808 Mon Sep 17 00:00:00 2001 From: Dmitri Gribenko Date: Sun, 18 Nov 2012 18:40:21 +0000 Subject: [PATCH] Documentation: convert SystemLibrary documentation to reST git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@168289 91177308-0d34-0410-b5e6-96231b3b80d8 --- docs/SystemLibrary.html | 316 ---------------------------------------- docs/SystemLibrary.rst | 255 ++++++++++++++++++++++++++++++++ docs/subsystems.rst | 5 +- 3 files changed, 258 insertions(+), 318 deletions(-) delete mode 100644 docs/SystemLibrary.html create mode 100644 docs/SystemLibrary.rst diff --git a/docs/SystemLibrary.html b/docs/SystemLibrary.html deleted file mode 100644 index 1ef221fa274..00000000000 --- a/docs/SystemLibrary.html +++ /dev/null @@ -1,316 +0,0 @@ - - - - - System Library - - - - -

System Library

- - -
-

Written by Reid Spencer

-
- - - -

Abstract

-
-

This document provides some details on LLVM's System Library, located in - the source at lib/System and include/llvm/System. The - library's purpose is to shield LLVM from the differences between operating - systems for the few services LLVM needs from the operating system. Much of - LLVM is written using portability features of standard C++. However, in a few - areas, system dependent facilities are needed and the System Library is the - wrapper around those system calls.

-

By centralizing LLVM's use of operating system interfaces, we make it - possible for the LLVM tool chain and runtime libraries to be more easily - ported to new platforms since (theoretically) only lib/System needs - to be ported. This library also unclutters the rest of LLVM from #ifdef use - and special cases for specific operating systems. Such uses are replaced - with simple calls to the interfaces provided in include/llvm/System. -

-

Note that the System Library is not intended to be a complete operating - system wrapper (such as the Adaptive Communications Environment (ACE) or - Apache Portable Runtime (APR)), but only provides the functionality necessary - to support LLVM. -

The System Library was written by Reid Spencer who formulated the - design based on similar work originating from the eXtensible Programming - System (XPS). Several people helped with the effort; especially, - Jeff Cohen and Henrik Bach on the Win32 port.

-
- - -

- Keeping LLVM Portable -

-
-

In order to keep LLVM portable, LLVM developers should adhere to a set of - portability rules associated with the System Library. Adherence to these rules - should help the System Library achieve its goal of shielding LLVM from the - variations in operating system interfaces and doing so efficiently. The - following sections define the rules needed to fulfill this objective.

- - -

Don't Include System Headers

-
-

Except in lib/System, no LLVM source code should directly - #include a system header. Care has been taken to remove all such - #includes from LLVM while lib/System was being - developed. Specifically this means that header files like "unistd.h", - "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM - source code outside the implementation of lib/System.

-

To obtain system-dependent functionality, existing interfaces to the system - found in include/llvm/System should be used. If an appropriate - interface is not available, it should be added to include/llvm/System - and implemented in lib/System for all supported platforms.

-
- - -

Don't Expose System Headers

-
-

The System Library must shield LLVM from all system headers. To - obtain system level functionality, LLVM source must - #include "llvm/System/Thing.h" and nothing else. This means that - Thing.h cannot expose any system header files. This protects LLVM - from accidentally using system specific functionality and only allows it - via the lib/System interface.

-
- - -

Use Standard C Headers

-
-

The standard C headers (the ones beginning with "c") are allowed - to be exposed through the lib/System interface. These headers and - the things they declare are considered to be platform agnostic. LLVM source - files may include them directly or obtain their inclusion through - lib/System interfaces.

-
- - -

Use Standard C++ Headers

-
-

The standard C++ headers from the standard C++ library and - standard template library may be exposed through the lib/System - interface. These headers and the things they declare are considered to be - platform agnostic. LLVM source files may include them or obtain their - inclusion through lib/System interfaces.

-
- - -

High Level Interface

-
-

The entry points specified in the interface of lib/System must be aimed at - completing some reasonably high level task needed by LLVM. We do not want to - simply wrap each operating system call. It would be preferable to wrap several - operating system calls that are always used in conjunction with one another by - LLVM.

-

For example, consider what is needed to execute a program, wait for it to - complete, and return its result code. On Unix, this involves the following - operating system calls: getenv, fork, execve, and wait. The - correct thing for lib/System to provide is a function, say - ExecuteProgramAndWait, that implements the functionality completely. - what we don't want is wrappers for the operating system calls involved.

-

There must not be a one-to-one relationship between operating - system calls and the System library's interface. Any such interface function - will be suspicious.

-
- - -

No Unused Functionality

-
-

There must be no functionality specified in the interface of lib/System - that isn't actually used by LLVM. We're not writing a general purpose - operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM - doesn't need much. This design goal aims to keep the lib/System interface - small and understandable which should foster its actual use and adoption.

-
- - -

No Duplicate Implementations

-
-

The implementation of a function for a given platform must be written - exactly once. This implies that it must be possible to apply a function's - implementation to multiple operating systems if those operating systems can - share the same implementation. This rule applies to the set of operating - systems supported for a given class of operating system (e.g. Unix, Win32). -

-
- - -

No Virtual Methods

-
-

The System Library interfaces can be called quite frequently by LLVM. In - order to make those calls as efficient as possible, we discourage the use of - virtual methods. There is no need to use inheritance for implementation - differences, it just adds complexity. The #include mechanism works - just fine.

-
- - -

No Exposed Functions

-
-

Any functions defined by system libraries (i.e. not defined by lib/System) - must not be exposed through the lib/System interface, even if the header file - for that function is not exposed. This prevents inadvertent use of system - specific functionality.

-

For example, the stat system call is notorious for having - variations in the data it provides. lib/System must not declare - stat nor allow it to be declared. Instead it should provide its own - interface to discovering information about files and directories. Those - interfaces may be implemented in terms of stat but that is strictly - an implementation detail. The interface provided by the System Library must - be implemented on all platforms (even those without stat).

-
- - -

No Exposed Data

-
-

Any data defined by system libraries (i.e. not defined by lib/System) must - not be exposed through the lib/System interface, even if the header file for - that function is not exposed. As with functions, this prevents inadvertent use - of data that might not exist on all platforms.

-
- - -

Minimize Soft Errors

-
-

Operating system interfaces will generally provide error results for every - little thing that could go wrong. In almost all cases, you can divide these - error results into two groups: normal/good/soft and abnormal/bad/hard. That - is, some of the errors are simply information like "file not found", - "insufficient privileges", etc. while other errors are much harder like - "out of space", "bad disk sector", or "system call interrupted". We'll call - the first group "soft" errors and the second group "hard" - errors.

-

lib/System must always attempt to minimize soft errors. - This is a design requirement because the - minimization of soft errors can affect the granularity and the nature of the - interface. In general, if you find that you're wanting to throw soft errors, - you must review the granularity of the interface because it is likely you're - trying to implement something that is too low level. The rule of thumb is to - provide interface functions that can't fail, except when faced with - hard errors.

-

For a trivial example, suppose we wanted to add an "OpenFileForWriting" - function. For many operating systems, if the file doesn't exist, attempting - to open the file will produce an error. However, lib/System should not - simply throw that error if it occurs because its a soft error. The problem - is that the interface function, OpenFileForWriting is too low level. It should - be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error, - this function would just create it and then open it for writing.

-

This design principle needs to be maintained in lib/System because it - avoids the propagation of soft error handling throughout the rest of LLVM. - Hard errors will generally just cause a termination for an LLVM tool so don't - be bashful about throwing them.

-

Rules of thumb:

-
    -
  1. Don't throw soft errors, only hard errors.
  2. -
  3. If you're tempted to throw a soft error, re-think the interface.
  4. -
  5. Handle internally the most common normal/good/soft error conditions - so the rest of LLVM doesn't have to.
  6. -
-
- - -

No throw Specifications

-
-

None of the lib/System interface functions may be declared with C++ - throw() specifications on them. This requirement makes sure that the - compiler does not insert additional exception handling code into the interface - functions. This is a performance consideration: lib/System functions are at - the bottom of many call chains and as such can be frequently called. We - need them to be as efficient as possible. However, no routines in the - system library should actually throw exceptions.

-
- - -

Code Organization

-
-

Implementations of the System Library interface are separated by their - general class of operating system. Currently only Unix and Win32 classes are - defined but more could be added for other operating system classifications. - To distinguish which implementation to compile, the code in lib/System uses - the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the - llvm/Config/config.h file. Each source file in lib/System, after implementing - the generic (operating system independent) functionality needs to include the - correct implementation using a set of #if defined(LLVM_ON_XYZ) - directives. For example, if we had lib/System/File.cpp, we'd expect to see in - that file:

-

-  #if defined(LLVM_ON_UNIX)
-  #include "Unix/File.cpp"
-  #endif
-  #if defined(LLVM_ON_WIN32)
-  #include "Win32/File.cpp"
-  #endif
-  
-

The implementation in lib/System/Unix/File.cpp should handle all Unix - variants. The implementation in lib/System/Win32/File.cpp should handle all - Win32 variants. What this does is quickly differentiate the basic class of - operating system that will provide the implementation. The specific details - for a given platform must still be determined through the use of - #ifdef.

-
- - -

Consistent Semantics

-
-

The implementation of a lib/System interface can vary drastically between - platforms. That's okay as long as the end result of the interface function - is the same. For example, a function to create a directory is pretty straight - forward on all operating system. System V IPC on the other hand isn't even - supported on all platforms. Instead of "supporting" System V IPC, lib/System - should provide an interface to the basic concept of inter-process - communications. The implementations might use System V IPC if that was - available or named pipes, or whatever gets the job done effectively for a - given operating system. In all cases, the interface and the implementation - must be semantically consistent.

-
- - -

Bug 351

-
-

See bug 351 - for further details on the progress of this work

-
- -
- - - -
-
- Valid CSS - Valid HTML 4.01 - - Reid Spencer
- LLVM Compiler Infrastructure
- Last modified: $Date$ -
- - diff --git a/docs/SystemLibrary.rst b/docs/SystemLibrary.rst new file mode 100644 index 00000000000..3e83bd40b64 --- /dev/null +++ b/docs/SystemLibrary.rst @@ -0,0 +1,255 @@ +============== +System Library +============== + +.. sectionauthor:: Reid Spencer + +Abstract +======== + + +This document provides some details on LLVM's System Library, located in the +source at ``lib/System`` and ``include/llvm/System``. The library's purpose is +to shield LLVM from the differences between operating systems for the few +services LLVM needs from the operating system. Much of LLVM is written using +portability features of standard C++. However, in a few areas, system dependent +facilities are needed and the System Library is the wrapper around those system +calls. + +By centralizing LLVM's use of operating system interfaces, we make it possible +for the LLVM tool chain and runtime libraries to be more easily ported to new +platforms since (theoretically) only ``lib/System`` needs to be ported. This +library also unclutters the rest of LLVM from #ifdef use and special cases for +specific operating systems. Such uses are replaced with simple calls to the +interfaces provided in ``include/llvm/System``. + +Note that the System Library is not intended to be a complete operating system +wrapper (such as the Adaptive Communications Environment (ACE) or Apache +Portable Runtime (APR)), but only provides the functionality necessary to +support LLVM. + +The System Library was written by Reid Spencer who formulated the design based +on similar work originating from the eXtensible Programming System (XPS). +Several people helped with the effort; especially, Jeff Cohen and Henrik Bach +on the Win32 port. + +Keeping LLVM Portable +===================== + +In order to keep LLVM portable, LLVM developers should adhere to a set of +portability rules associated with the System Library. Adherence to these rules +should help the System Library achieve its goal of shielding LLVM from the +variations in operating system interfaces and doing so efficiently. The +following sections define the rules needed to fulfill this objective. + +Don't Include System Headers +---------------------------- + +Except in ``lib/System``, no LLVM source code should directly ``#include`` a +system header. Care has been taken to remove all such ``#includes`` from LLVM +while ``lib/System`` was being developed. Specifically this means that header +files like "``unistd.h``", "``windows.h``", "``stdio.h``", and "``string.h``" +are forbidden to be included by LLVM source code outside the implementation of +``lib/System``. + +To obtain system-dependent functionality, existing interfaces to the system +found in ``include/llvm/System`` should be used. If an appropriate interface is +not available, it should be added to ``include/llvm/System`` and implemented in +``lib/System`` for all supported platforms. + +Don't Expose System Headers +--------------------------- + +The System Library must shield LLVM from **all** system headers. To obtain +system level functionality, LLVM source must ``#include "llvm/System/Thing.h"`` +and nothing else. This means that ``Thing.h`` cannot expose any system header +files. This protects LLVM from accidentally using system specific functionality +and only allows it via the ``lib/System`` interface. + +Use Standard C Headers +---------------------- + +The **standard** C headers (the ones beginning with "c") are allowed to be +exposed through the ``lib/System`` interface. These headers and the things they +declare are considered to be platform agnostic. LLVM source files may include +them directly or obtain their inclusion through ``lib/System`` interfaces. + +Use Standard C++ Headers +------------------------ + +The **standard** C++ headers from the standard C++ library and standard +template library may be exposed through the ``lib/System`` interface. These +headers and the things they declare are considered to be platform agnostic. +LLVM source files may include them or obtain their inclusion through +``lib/System`` interfaces. + +High Level Interface +-------------------- + +The entry points specified in the interface of ``lib/System`` must be aimed at +completing some reasonably high level task needed by LLVM. We do not want to +simply wrap each operating system call. It would be preferable to wrap several +operating system calls that are always used in conjunction with one another by +LLVM. + +For example, consider what is needed to execute a program, wait for it to +complete, and return its result code. On Unix, this involves the following +operating system calls: ``getenv``, ``fork``, ``execve``, and ``wait``. The +correct thing for ``lib/System`` to provide is a function, say +``ExecuteProgramAndWait``, that implements the functionality completely. what +we don't want is wrappers for the operating system calls involved. + +There must **not** be a one-to-one relationship between operating system +calls and the System library's interface. Any such interface function will be +suspicious. + +No Unused Functionality +----------------------- + +There must be no functionality specified in the interface of ``lib/System`` +that isn't actually used by LLVM. We're not writing a general purpose operating +system wrapper here, just enough to satisfy LLVM's needs. And, LLVM doesn't +need much. This design goal aims to keep the ``lib/System`` interface small and +understandable which should foster its actual use and adoption. + +No Duplicate Implementations +---------------------------- + +The implementation of a function for a given platform must be written exactly +once. This implies that it must be possible to apply a function's +implementation to multiple operating systems if those operating systems can +share the same implementation. This rule applies to the set of operating +systems supported for a given class of operating system (e.g. Unix, Win32). + +No Virtual Methods +------------------ + +The System Library interfaces can be called quite frequently by LLVM. In order +to make those calls as efficient as possible, we discourage the use of virtual +methods. There is no need to use inheritance for implementation differences, it +just adds complexity. The ``#include`` mechanism works just fine. + +No Exposed Functions +-------------------- + +Any functions defined by system libraries (i.e. not defined by ``lib/System``) +must not be exposed through the ``lib/System`` interface, even if the header +file for that function is not exposed. This prevents inadvertent use of system +specific functionality. + +For example, the ``stat`` system call is notorious for having variations in the +data it provides. ``lib/System`` must not declare ``stat`` nor allow it to be +declared. Instead it should provide its own interface to discovering +information about files and directories. Those interfaces may be implemented in +terms of ``stat`` but that is strictly an implementation detail. The interface +provided by the System Library must be implemented on all platforms (even those +without ``stat``). + +No Exposed Data +--------------- + +Any data defined by system libraries (i.e. not defined by ``lib/System``) must +not be exposed through the ``lib/System`` interface, even if the header file +for that function is not exposed. As with functions, this prevents inadvertent +use of data that might not exist on all platforms. + +Minimize Soft Errors +-------------------- + +Operating system interfaces will generally provide error results for every +little thing that could go wrong. In almost all cases, you can divide these +error results into two groups: normal/good/soft and abnormal/bad/hard. That is, +some of the errors are simply information like "file not found", "insufficient +privileges", etc. while other errors are much harder like "out of space", "bad +disk sector", or "system call interrupted". We'll call the first group "*soft*" +errors and the second group "*hard*" errors. + +``lib/System`` must always attempt to minimize soft errors. This is a design +requirement because the minimization of soft errors can affect the granularity +and the nature of the interface. In general, if you find that you're wanting to +throw soft errors, you must review the granularity of the interface because it +is likely you're trying to implement something that is too low level. The rule +of thumb is to provide interface functions that **can't** fail, except when +faced with hard errors. + +For a trivial example, suppose we wanted to add an "``OpenFileForWriting``" +function. For many operating systems, if the file doesn't exist, attempting to +open the file will produce an error. However, ``lib/System`` should not simply +throw that error if it occurs because its a soft error. The problem is that the +interface function, ``OpenFileForWriting`` is too low level. It should be +``OpenOrCreateFileForWriting``. In the case of the soft "doesn't exist" error, +this function would just create it and then open it for writing. + +This design principle needs to be maintained in ``lib/System`` because it +avoids the propagation of soft error handling throughout the rest of LLVM. +Hard errors will generally just cause a termination for an LLVM tool so don't +be bashful about throwing them. + +Rules of thumb: + +#. Don't throw soft errors, only hard errors. + +#. If you're tempted to throw a soft error, re-think the interface. + +#. Handle internally the most common normal/good/soft error conditions + so the rest of LLVM doesn't have to. + +No throw Specifications +----------------------- + +None of the ``lib/System`` interface functions may be declared with C++ +``throw()`` specifications on them. This requirement makes sure that the +compiler does not insert additional exception handling code into the interface +functions. This is a performance consideration: ``lib/System`` functions are at +the bottom of many call chains and as such can be frequently called. We need +them to be as efficient as possible. However, no routines in the system +library should actually throw exceptions. + +Code Organization +----------------- + +Implementations of the System Library interface are separated by their general +class of operating system. Currently only Unix and Win32 classes are defined +but more could be added for other operating system classifications. To +distinguish which implementation to compile, the code in ``lib/System`` uses +the ``LLVM_ON_UNIX`` and ``LLVM_ON_WIN32`` ``#defines`` provided via configure +through the ``llvm/Config/config.h`` file. Each source file in ``lib/System``, +after implementing the generic (operating system independent) functionality +needs to include the correct implementation using a set of +``#if defined(LLVM_ON_XYZ)`` directives. For example, if we had +``lib/System/File.cpp``, we'd expect to see in that file: + +.. code-block:: c++ + + #if defined(LLVM_ON_UNIX) + #include "Unix/File.cpp" + #endif + #if defined(LLVM_ON_WIN32) + #include "Win32/File.cpp" + #endif + +The implementation in ``lib/System/Unix/File.cpp`` should handle all Unix +variants. The implementation in ``lib/System/Win32/File.cpp`` should handle all +Win32 variants. What this does is quickly differentiate the basic class of +operating system that will provide the implementation. The specific details for +a given platform must still be determined through the use of ``#ifdef``. + +Consistent Semantics +-------------------- + +The implementation of a ``lib/System`` interface can vary drastically between +platforms. That's okay as long as the end result of the interface function is +the same. For example, a function to create a directory is pretty straight +forward on all operating system. System V IPC on the other hand isn't even +supported on all platforms. Instead of "supporting" System V IPC, +``lib/System`` should provide an interface to the basic concept of +inter-process communications. The implementations might use System V IPC if +that was available or named pipes, or whatever gets the job done effectively +for a given operating system. In all cases, the interface and the +implementation must be semantically consistent. + +Bug 351 +------- +See `bug 351 `_ for further details on the progress of +this work. + diff --git a/docs/subsystems.rst b/docs/subsystems.rst index 1c4fd232deb..7bd9617e278 100644 --- a/docs/subsystems.rst +++ b/docs/subsystems.rst @@ -19,6 +19,7 @@ Subsystem Documentation GoldPlugin MarkedUpDisassembly HowToUseInstrMappings + SystemLibrary .. FIXME: once LangRef is Sphinxified, HowToUseInstrMappings should be put under LangRef's toctree instead of this page's toctree. @@ -71,9 +72,9 @@ Subsystem Documentation This describes the file format and encoding used for LLVM "bc" files. -* `System Library `_ +* :doc:`System Library ` - This document describes the LLVM System Library (lib/System) and + This document describes the LLVM System Library (``lib/System``) and how to keep LLVM source code portable * :ref:`lto`