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Implement new changeFunction method, nuke a never implemented one.
Add comments and doxygenify others. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16387 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -124,22 +124,25 @@ public:
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//===---------------------------------------------------------------------
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//===---------------------------------------------------------------------
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// Functions to keep a call graph up to date with a function that has been
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// Functions to keep a call graph up to date with a function that has been
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// modified
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// modified.
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//
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//
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void addFunctionToModule(Function *F);
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/// removeFunctionFromModule - Unlink the function from this module, returning
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// removeFunctionFromModule - Unlink the function from this module, returning
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/// it. Because this removes the function from the module, the call graph
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// it. Because this removes the function from the module, the call graph node
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/// node is destroyed. This is only valid if the function does not call any
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// is destroyed. This is only valid if the function does not call any other
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/// other functions (ie, there are no edges in it's CGN). The easiest way to
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// functions (ie, there are no edges in it's CGN). The easiest way to do this
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/// do this is to dropAllReferences before calling this.
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// is to dropAllReferences before calling this.
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///
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//
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Function *removeFunctionFromModule(CallGraphNode *CGN);
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Function *removeFunctionFromModule(CallGraphNode *CGN);
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Function *removeFunctionFromModule(Function *F) {
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Function *removeFunctionFromModule(Function *F) {
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return removeFunctionFromModule((*this)[F]);
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return removeFunctionFromModule((*this)[F]);
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}
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}
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/// changeFunction - This method changes the function associated with this
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/// CallGraphNode, for use by transformations that need to change the
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/// prototype of a Function (thus they must create a new Function and move the
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/// old code over).
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void changeFunction(Function *OldF, Function *NewF);
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//===---------------------------------------------------------------------
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//===---------------------------------------------------------------------
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// Pass infrastructure interface glue code...
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// Pass infrastructure interface glue code...
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@@ -231,16 +234,21 @@ public:
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// modified
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// modified
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//
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//
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/// removeAllCalledFunctions - As the name implies, this removes all edges
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/// from this CallGraphNode to any functions it calls.
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void removeAllCalledFunctions() {
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void removeAllCalledFunctions() {
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CalledFunctions.clear();
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CalledFunctions.clear();
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}
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}
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// addCalledFunction add a function to the list of functions called by this
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/// addCalledFunction add a function to the list of functions called by this
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// one
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/// one.
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void addCalledFunction(CallGraphNode *M) {
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void addCalledFunction(CallGraphNode *M) {
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CalledFunctions.push_back(M);
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CalledFunctions.push_back(M);
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}
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}
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/// removeCallEdgeTo - This method removes a *single* edge to the specified
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/// callee function. Note that this method takes linear time, so it should be
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/// used sparingly.
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void removeCallEdgeTo(CallGraphNode *Callee);
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void removeCallEdgeTo(CallGraphNode *Callee);
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private: // Stuff to construct the node, used by CallGraph
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private: // Stuff to construct the node, used by CallGraph
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