The PruneEH pass tries to annotate functions as 'noreturn' if it doesn't
see a ReturnInst. However, a naked function containing inline assembly
can contain control flow leaving the function.
This fixes PR23971.
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The patch is generated using this command:
tools/clang/tools/extra/clang-tidy/tool/run-clang-tidy.py -fix \
-checks=-*,llvm-namespace-comment -header-filter='llvm/.*|clang/.*' \
llvm/lib/
Thanks to Eugene Kosov for the original patch!
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The personality routine currently lives in the LandingPadInst.
This isn't desirable because:
- All LandingPadInsts in the same function must have the same
personality routine. This means that each LandingPadInst beyond the
first has an operand which produces no additional information.
- There is ongoing work to introduce EH IR constructs other than
LandingPadInst. Moving the personality routine off of any one
particular Instruction and onto the parent function seems a lot better
than have N different places a personality function can sneak onto an
exceptional function.
Differential Revision: http://reviews.llvm.org/D10429
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If the landingpad of the invoke is using a personality function that
catches asynch exceptions, then it can catch a trap.
Also add some landingpads to invalid LLVM IR test cases that lack them.
Over-the-shoulder reviewed by David Majnemer.
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The functions {pred,succ,use,user}_{begin,end} exist, but many users
have to check *_begin() with *_end() by hand to determine if the
BasicBlock or User is empty. Fix this with a standard *_empty(),
demonstrating a few usecases.
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definition below all of the header #include lines, lib/Transforms/...
edition.
This one is tricky for two reasons. We again have a couple of passes
that define something else before the includes as well. I've sunk their
name macros with the DEBUG_TYPE.
Also, InstCombine contains headers that need DEBUG_TYPE, so now those
headers #define and #undef DEBUG_TYPE around their code, leaving them
well formed modular headers. Fixing these headers was a large motivation
for all of these changes, as "leaky" macros of this form are hard on the
modules implementation.
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CallGraph.
This makes the CallGraph a totally generic analysis object that is the
container for the graph data structure and the primary interface for
querying and manipulating it. The pass logic is separated into its own
class. For compatibility reasons, the pass provides wrapper methods for
most of the methods on CallGraph -- they all just forward.
This will allow the new pass manager infrastructure to provide its own
analysis pass that constructs the same CallGraph object and makes it
available. The idea is that in the new pass manager, the analysis pass's
'run' method returns a concrete analysis 'result'. Here, that result is
a 'CallGraph'. The 'run' method will typically do only minimal work,
deferring much of the work into the implementation of the result object
in order to be lazy about computing things, but when (like DomTree)
there is *some* up-front computation, the analysis does it prior to
handing the result back to the querying pass.
I know some of this is fairly ugly. I'm happy to change it around if
folks can suggest a cleaner interim state, but there is going to be some
amount of unavoidable ugliness during the transition period. The good
thing is that this is very limited and will naturally go away when the
old pass infrastructure goes away. It won't hang around to bother us
later.
Next up is the initial new-PM-style call graph analysis. =]
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Use the AttributeSet when we're talking about more than one attribute. Add a
function that adds a single attribute. No functionality change intended.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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Convert the internal representation of the Attributes class into a pointer to an
opaque object that's uniqued by and stored in the LLVMContext object. The
Attributes class then becomes a thin wrapper around this opaque
object. Eventually, the internal representation will be expanded to include
attributes that represent code generation options, etc.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
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I have audited all getOperandNo calls now, fixing
hidden assumptions. CallSite related uglyness will
be eliminated successively.
Note this patch has a long and griveous history,
for all the back-and-forths have a look at
CallSite.h's log.
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This time I did a self-hosted bootstrap on Linux x86-64,
with no problems. Let's see how darwin 64-bit self-hosting
goes. At the first sign of failure I'll back this out.
Maybe the valgrind bots give me a hint of what may be wrong
(it at all).
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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