Complete loop unrolling can make some loads constant, thus enabling a
lot of other optimizations. To catch such cases, we look for loads that
might become constants and estimate number of instructions that would be
simplified or become dead after substitution.
Example:
Suppose we have:
int a[] = {0, 1, 0};
v = 0;
for (i = 0; i < 3; i ++)
v += b[i]*a[i];
If we completely unroll the loop, we would get:
v = b[0]*a[0] + b[1]*a[1] + b[2]*a[2]
Which then will be simplified to:
v = b[0]* 0 + b[1]* 1 + b[2]* 0
And finally:
v = b[1]
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We were previously doing a post-order traversal and operating on the
list in reverse, however this would occasionaly cause backedges for
loops to be visited before some of the other blocks in the loop.
We know use a reverse post-order traversal, which avoids this issue.
The reverse post-order traversal is not completely ideal, so we need
to manually fixup the list to ensure that inner loop backedges are
visited before outer loop backedges.
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This pass is responsible for figuring out where to place call safepoints and safepoint polls. It doesn't actually make the relocations explicit; that's the job of the RewriteStatepointsForGC pass (http://reviews.llvm.org/D6975).
Note that this code is not yet finalized. Its moving in tree for incremental development, but further cleanup is needed and will happen over the next few days. It is not yet part of the standard pass order.
Planned changes in the near future:
- I plan on restructuring the statepoint rewrite to use the functions add to the IRBuilder a while back.
- In the current pass, the function "gc.safepoint_poll" is treated specially but is not an intrinsic. I plan to make identifying the poll function a property of the GCStrategy at some point in the near future.
- As follow on patches, I will be separating a collection of test cases we have out of tree and submitting them upstream.
- It's not explicit in the code, but these two patches are introducing a new state for a statepoint which looks a lot like a patchpoint. There's no a transient form which doesn't yet have the relocations explicitly represented, but does prevent reordering of memory operations. Once this is in, I need to update actually make this explicit by reserving the 'unused' argument of the statepoint as a flag, updating the docs, and making the code explicitly check for such a thing. This wasn't really planned, but once I split the two passes - which was done for other reasons - the intermediate state fell out. Just reminds us once again that we need to merge statepoints and patchpoints at some point in the not that distant future.
Future directions planned:
- Identifying more cases where a backedge safepoint isn't required to ensure timely execution of a safepoint poll.
- Tweaking the insertion process to generate easier to optimize IR. (For example, investigating making SplitBackedge) the default.
- Adding opt-in flags for a GCStrategy to use this pass. Once done, add this pass to the actual pass ordering.
Differential Revision: http://reviews.llvm.org/D6981
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Summary:
Straight-line strength reduction (SLSR) is implemented in GCC but not yet in
LLVM. It has proven to effectively simplify statements derived from an unrolled
loop, and can potentially benefit many other cases too. For example,
LLVM unrolls
#pragma unroll
foo (int i = 0; i < 3; ++i) {
sum += foo((b + i) * s);
}
into
sum += foo(b * s);
sum += foo((b + 1) * s);
sum += foo((b + 2) * s);
However, no optimizations yet reduce the internal redundancy of the three
expressions:
b * s
(b + 1) * s
(b + 2) * s
With SLSR, LLVM can optimize these three expressions into:
t1 = b * s
t2 = t1 + s
t3 = t2 + s
This commit is only an initial step towards implementing a series of such
optimizations. I will implement more (see TODO in the file commentary) in the
near future. This optimization is enabled for the NVPTX backend for now.
However, I am more than happy to push it to the standard optimization pipeline
after more thorough performance tests.
Test Plan: test/StraightLineStrengthReduce/slsr.ll
Reviewers: eliben, HaoLiu, meheff, hfinkel, jholewinski, atrick
Reviewed By: jholewinski, atrick
Subscribers: karthikthecool, jholewinski, llvm-commits
Differential Revision: http://reviews.llvm.org/D7310
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getTTI method used to get an actual TTI object.
No functionality changed. This just threads the argument and ensures
code like the inliner can correctly look up the callee's TTI rather than
using a fixed one.
The next change will use this to implement per-function subtarget usage
by TTI. The changes after that should eliminate the need for FTTI as that
will have become the default.
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This should be sufficient to replace the initial (minor) function pass
pipeline in Clang with the new pass manager. I'll probably add an (off
by default) flag to do that just to ensure we can get extra testing.
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I've added RUN lines both to the basic test for EarlyCSE and the
target-specific test, as this serves as a nice test that the TTI layer
in the new pass manager is in fact working well.
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Summary:
CUDA driver can unroll loops when jit-compiling PTX. To prevent CUDA
driver from unrolling a loop marked with llvm.loop.unroll.disable is not
unrolled by CUDA driver, we need to emit .pragma "nounroll" at the
header of that loop.
This patch also extracts getting unroll metadata from loop ID metadata
into a shared helper function.
Test Plan: test/CodeGen/NVPTX/nounroll.ll
Reviewers: eliben, meheff, jholewinski
Reviewed By: jholewinski
Subscribers: jholewinski, llvm-commits
Differential Revision: http://reviews.llvm.org/D7041
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aggregate or scalar, the debug info needs to refer to the absolute offset
(relative to the entire variable) instead of storing the offset inside
the smaller aggregate.
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type erased interface and a single analysis pass rather than an
extremely complex analysis group.
The end result is that the TTI analysis can contain a type erased
implementation that supports the polymorphic TTI interface. We can build
one from a target-specific implementation or from a dummy one in the IR.
I've also factored all of the code into "mix-in"-able base classes,
including CRTP base classes to facilitate calling back up to the most
specialized form when delegating horizontally across the surface. These
aren't as clean as I would like and I'm planning to work on cleaning
some of this up, but I wanted to start by putting into the right form.
There are a number of reasons for this change, and this particular
design. The first and foremost reason is that an analysis group is
complete overkill, and the chaining delegation strategy was so opaque,
confusing, and high overhead that TTI was suffering greatly for it.
Several of the TTI functions had failed to be implemented in all places
because of the chaining-based delegation making there be no checking of
this. A few other functions were implemented with incorrect delegation.
The message to me was very clear working on this -- the delegation and
analysis group structure was too confusing to be useful here.
The other reason of course is that this is *much* more natural fit for
the new pass manager. This will lay the ground work for a type-erased
per-function info object that can look up the correct subtarget and even
cache it.
Yet another benefit is that this will significantly simplify the
interaction of the pass managers and the TargetMachine. See the future
work below.
The downside of this change is that it is very, very verbose. I'm going
to work to improve that, but it is somewhat an implementation necessity
in C++ to do type erasure. =/ I discussed this design really extensively
with Eric and Hal prior to going down this path, and afterward showed
them the result. No one was really thrilled with it, but there doesn't
seem to be a substantially better alternative. Using a base class and
virtual method dispatch would make the code much shorter, but as
discussed in the update to the programmer's manual and elsewhere,
a polymorphic interface feels like the more principled approach even if
this is perhaps the least compelling example of it. ;]
Ultimately, there is still a lot more to be done here, but this was the
huge chunk that I couldn't really split things out of because this was
the interface change to TTI. I've tried to minimize all the other parts
of this. The follow up work should include at least:
1) Improving the TargetMachine interface by having it directly return
a TTI object. Because we have a non-pass object with value semantics
and an internal type erasure mechanism, we can narrow the interface
of the TargetMachine to *just* do what we need: build and return
a TTI object that we can then insert into the pass pipeline.
2) Make the TTI object be fully specialized for a particular function.
This will include splitting off a minimal form of it which is
sufficient for the inliner and the old pass manager.
3) Add a new pass manager analysis which produces TTI objects from the
target machine for each function. This may actually be done as part
of #2 in order to use the new analysis to implement #2.
4) Work on narrowing the API between TTI and the targets so that it is
easier to understand and less verbose to type erase.
5) Work on narrowing the API between TTI and its clients so that it is
easier to understand and less verbose to forward.
6) Try to improve the CRTP-based delegation. I feel like this code is
just a bit messy and exacerbating the complexity of implementing
the TTI in each target.
Many thanks to Eric and Hal for their help here. I ended up blocked on
this somewhat more abruptly than I expected, and so I appreciate getting
it sorted out very quickly.
Differential Revision: http://reviews.llvm.org/D7293
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The validation algorithm used an incremental approach, building each
iteration's data structures temporarily, validating them, then
adding them to a global set.
This does not scale well to having multiple sets of Root nodes, as the
set of instructions used in each iteration is the union over all
the root nodes. Therefore, refactor the logic to create a single, simple
container to which later logic then refers. This makes it simpler
control-flow wise to make the creation of the container more complex with
the addition of multiple root sets.
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reroll() was slightly monolithic and a pain to modify. Refactor
a bunch of its state from local variables to member variables
of a helper class, and do some trivial simplification while we're
there.
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Patch by: Igor Laevsky <igor@azulsystems.com>
"Currently SplitBlockPredecessors generates incorrect code in case if basic block we are going to split has a landingpad. Also seems like it is fairly common case among it's users to conditionally call either SplitBlockPredecessors or SplitLandingPadPredecessors. Because of this I think it is reasonable to add this condition directly into SplitBlockPredecessors."
Differential Revision: http://reviews.llvm.org/D7157
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abomination.
For starters, this API is incredibly slow. In order to lookup the name
of a pass it must take a memory fence to acquire a pointer to the
managed static pass registry, and then potentially acquire locks while
it consults this registry for information about what passes exist by
that name. This stops the world of LLVMs in your process no matter
how little they cared about the result.
To make this more joyful, you'll note that we are preserving many passes
which *do not exist* any more, or are not even analyses which one might
wish to have be preserved. This means we do all the work only to say
"nope" with no error to the user.
String-based APIs are a *bad idea*. String-based APIs that cannot
produce any meaningful error are an even worse idea. =/
I have a patch that simply removes this API completely, but I'm hesitant
to commit it as I don't really want to perniciously break out-of-tree
users of the old pass manager. I'd rather they just have to migrate to
the new one at some point. If others disagree and would like me to kill
it with fire, just say the word. =]
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Splitting a loop to make range checks redundant is profitable only if
the range check "never" fails. Make this fact a part of recognizing a
range check -- a branch is a range check only if it is expected to
pass (via branch_weights metadata).
Differential Revision: http://reviews.llvm.org/D7192
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LoopRotate wanted to avoid live range interference by looking at the
uses of a Value in the loop latch and seeing if any lied outside of the
loop. We would wrongly perform this operation on Constants.
This fixes PR22337.
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object that manages a single run of this pass.
This was already essentially how it worked. Within the run function, it
would point members at *stack local* allocations that were only live for
a single run. Instead, it seems much cleaner to have a utility object
whose lifetime is clearly bounded by the run of the pass over the
function and can use member variables in a more direct way.
This also makes it easy to plumb the analyses used into it from the pass
and will make it re-usable with the new pass manager.
No functionality changed here, its just a refactoring.
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when refactoring for the new pass manager without introducing too many
formatting changes into meaning full diffs.
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This just lifts the logic into a static helper function, sinks the
legacy pass to be a trivial wrapper of that helper fuction, and adds
a trivial wrapper for the new PM as well. Not much to see here.
I switched a test case to run in both modes, but we have to strip the
dead prototypes separately as that pass isn't in the new pass manager
(yet).
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changed the IR. This is particularly easy as we can just look for the
existence of any expect intrinsic at all to know whether we've changed
the IR.
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for small switches, and avoid using a complex loop to set up the
weights.
We know what the baseline weights will be so we can just resize the
vector to contain all that value and clobber the one slot that is
likely. This seems much more direct than the previous code that tested
at every iteration, and started off by zeroing the vector.
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no members for them to use.
Also, make them accept references as there is no possibility of a null
pointer.
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It was already in the Scalar header and referenced extensively as being
in this library, the source file was just in the utils directory for
some reason. No actual functionality changed. I noticed as it didn't
make sense to add a pass header to the utils headers.
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Use the struct instead of a std::pair<Value *, Value *>. This makes a
Range an obviously immutable object, and we can now assert that a
range is well-typed (Begin->getType() == End->getType()) on its
construction.
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There are places where the inductive range check elimination pass
depends on two llvm::Values or llvm::SCEVs to be of the same
llvm::Type when they do not need to be. This patch relaxes those
restrictions (by bailing out of the optimization if the types
mismatch), and adds test cases to trigger those paths.
These issues were found by bootstrapping clang with IRCE running in
the -O3 pass ordering.
Differential Revision: http://reviews.llvm.org/D7082
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This reapplies r225379.
ChangeLog:
- The assertion that this commit previously ran into about the inability
to handle indirect variables has since been removed and the backend
can handle this now.
- Testcases were upgrade to the new MDLocation format.
- Instead of keeping a DebugDeclares map, we now use
llvm::FindAllocaDbgDeclare().
Original commit message follows.
Debug info: Teach SROA how to update debug info for fragmented variables.
This allows us to generate debug info for extremely advanced code such as
typedef struct { long int a; int b;} S;
int foo(S s) {
return s.b;
}
which at -O1 on x86_64 is codegen'd into
define i32 @foo(i64 %s.coerce0, i32 %s.coerce1) #0 {
ret i32 %s.coerce1, !dbg !24
}
with this patch we emit the following debug info for this
TAG_formal_parameter [3]
AT_location( 0x00000000
0x0000000000000000 - 0x0000000000000006: rdi, piece 0x00000008, rsi, piece 0x00000004
0x0000000000000006 - 0x0000000000000008: rdi, piece 0x00000008, rax, piece 0x00000004 )
AT_name( "s" )
AT_decl_file( "/Volumes/Data/llvm/_build.ninja.release/test.c" )
Thanks to chandlerc, dblaikie, and echristo for their feedback on all
previous iterations of this patch!
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and updated.
This may appear to remove handling for things like alias analysis when
splitting critical edges here, but in fact no callers of SplitEdge
relied on this. Similarly, all of them wanted to preserve LCSSA if there
was any update of the loop info. That makes the interface much simpler.
With this, all of BasicBlockUtils.h is free of Pass arguments and
prepared for the new pass manager. This is tho majority of utilities
that relied on pass arguments.
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while refactoring this API for the new pass manager.
No functionality changed here, the code didn't actually support this
option.
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APIs and replace it and numerous booleans with an option struct.
The critical edge splitting API has a really large surface of flags and
so it seems worth burning a small option struct / builder. This struct
can be constructed with the various preserved analyses and then flags
can be flipped in a builder style.
The various users are now responsible for directly passing along their
analysis information. This should be enough for the critical edge
splitting to work cleanly with the new pass manager as well.
This API is still pretty crufty and could be cleaned up a lot, but I've
focused on this change just threading an option struct rather than
a pass through the API.
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SplitLandingPadPredecessors and remove the Pass argument from its
interface.
Another step to the utilities being usable with both old and new pass
managers.
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