The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want.
What was done:
1. Changed semantics of index inside the getCaseValue method:
getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous.
2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned.
3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment.
4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst.
4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor.
4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor.
Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang.
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present in the bottom of the CFG triangle, as the transformation isn't
ever valuable if the branch can't be eliminated.
Also, unify some heuristics between SimplifyCFG's multiple
if-converters, for consistency.
This fixes rdar://10627242.
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code can incorrectly move the load across a store. This never
happens in practice today, but only because the current
heuristics accidentally preclude it.
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For example,
if (a == b) {
if (a > b) // this is false
Fixes some of the issues on <rdar://problem/10554090>
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into Analysis as a standalone function, since there's no need for
it to be in VMCore. Also, update it to use isKnownNonZero and
other goodies available in Analysis, making it more precise,
enabling more aggressive optimization.
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Patch by Brendon Cahoon!
This extends the existing LoopUnroll and LoopUnrollPass. Brendon
measured no regressions in the llvm test suite with -unroll-runtime
enabled. This implementation works by using the existing loop
unrolling code to unroll the loop by a power-of-two (default 8). It
generates an if-then-else sequence of code prior to the loop to
execute the extra iterations before entering the unrolled loop.
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- Walking over pred_begin/pred_end is an expensive operation.
- PHINodes contain a value for each predecessor anyway.
- While it may look like we used to save a few iterations with the set,
be aware that getIncomingValueForBlock does a linear search on
the values of the phi node.
- Another -5% on ARMDisassembler.cpp (Release build). This was the last
entry in the profile that was obviously wasting time.
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- Calling getUser in a loop is much more expensive than iterating over a few instructions.
- Use it instead of the open-coded loop in AddrModeMatcher.
- 5% speedup on ARMDisassembler.cpp Release builds.
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The callee is usually smaller than the caller, too. This reduces the compile
time of ARMDisassembler.cpp by 32% (Release build). It still takes ages to
compile though.
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weak variable are compiled by different compilers, such as GCC and LLVM, while
LLVM may increase the alignment to the preferred alignment there is no reason to
think that GCC will use anything more than the ABI alignment. Since it is the
GCC version that might end up in the final program (as the linkage is weak), it
is wrong to increase the alignment of loads from the global up to the preferred
alignment as the alignment might only be the ABI alignment.
Increasing alignment up to the ABI alignment might be OK, but I'm not totally
convinced that it is. It seems better to just leave the alignment of weak
globals alone.
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The right way to check for a binary operation is
cast<BinaryOperator>. The original check: cast<Instruction> &&
numOperands() == 2 would match phi "instructions", leading to an
infinite loop in extreme corner case: a useless phi with operands
[self, constant] that prior optimization passes failed to remove,
being used in the loop by another useless phi, in turn being used by an
lshr or udiv.
Fixes PR11350: runaway iteration assertion.
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