This patch changes GlobalAlias to point to an arbitrary ConstantExpr and it is
up to MC (or the system assembler) to decide if that expression is valid or not.
This reduces our ability to diagnose invalid uses and how early we can spot
them, but it also lets us do things like
@test5 = alias inttoptr(i32 sub (i32 ptrtoint (i32* @test2 to i32),
i32 ptrtoint (i32* @bar to i32)) to i32*)
An important implication of this patch is that the notion of aliased global
doesn't exist any more. The alias has to encode the information needed to
access it in its metadata (linkage, visibility, type, etc).
Another consequence to notice is that getSection has to return a "const char *".
It could return a NullTerminatedStringRef if there was such a thing, but when
that was proposed the decision was to just uses "const char*" for that.
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This patch changes the design of GlobalAlias so that it doesn't take a
ConstantExpr anymore. It now points directly to a GlobalObject, but its type is
independent of the aliasee type.
To avoid changing all alias related tests in this patches, I kept the common
syntax
@foo = alias i32* @bar
to mean the same as now. The cases that used to use cast now use the more
general syntax
@foo = alias i16, i32* @bar.
Note that GlobalAlias now behaves a bit more like GlobalVariable. We
know that its type is always a pointer, so we omit the '*'.
For the bitcode, a nice surprise is that we were writing both identical types
already, so the format change is minimal. Auto upgrade is handled by looking
through the casts and no new fields are needed for now. New bitcode will
simply have different types for Alias and Aliasee.
One last interesting point in the patch is that replaceAllUsesWith becomes
smart enough to avoid putting a ConstantExpr in the aliasee. This seems better
than checking and updating every caller.
A followup patch will delete getAliasedGlobal now that it is redundant. Another
patch will add support for an explicit offset.
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This is part of the fix for pr10367. A GlobalAlias always has a pointer type,
so just have the constructor build the type.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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This allows the user/front-end to specify a model that is better
than what LLVM would choose by default. For example, a variable
might be declared as
@x = thread_local(initialexec) global i32 42
if it will not be used in a shared library that is dlopen'ed.
If the specified model isn't supported by the target, or if LLVM can
make a better choice, a different model may be used.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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1. Take a flags argument instead of a bool. This makes
it more clear to the reader what it is used for.
2. Add a flag that says that "remapping a value not in the
map is ok".
3. Reimplement MapValue to share a bunch of code and be a lot
more efficient. For lookup failures, don't drop null values
into the map.
4. Using the new flag a bunch of code can vaporize in LinkModules
and LoopUnswitch, kill it.
No functionality change.
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fix: add a flag to MapValue and friends which indicates whether
any module-level mappings are being made. In the common case of
inlining, no module-level mappings are needed, so MapValue doesn't
need to examine non-function-local metadata, which can be very
expensive in the case of a large module with really deep metadata
(e.g. a large C++ program compiled with -g).
This flag is a little awkward; perhaps eventually it can be moved
into the ClonedCodeInfo class.
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which does the same thing. This eliminates redundant code and
handles MDNodes better. MDNode linking still doesn't fully
work yet though.
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of the bitcode reader and ASM parser APIs, as well as supporting it in all of the tools.
Patches for Clang and LLVM-GCC to follow.
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the section or the visibility from one global
value to another: copyAttributesFrom. This is
particularly useful for duplicating functions:
previously this was done by explicitly copying
each attribute in turn at each place where a
new function was created out of an old one, with
the result that obscure attributes were regularly
forgotten (like the collector or the section).
Hopefully now everything is uniform and nothing
is forgotten.
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Specifically, introduction of XXX::Create methods
for Users that have a potentially variable number of
Uses.
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methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
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the function type, instead they belong to functions
and function calls. This is an updated and slightly
corrected version of Reid Spencer's original patch.
The only known problem is that auto-upgrading of
bitcode files doesn't seem to work properly (see
test/Bitcode/AutoUpgradeIntrinsics.ll). Hopefully
a bitcode guru (who might that be? :) ) will fix it.
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This patch replaces the SymbolTable class with ValueSymbolTable which does
not support types planes. This means that all symbol names in LLVM must now
be unique. The patch addresses the necessary changes to deal with this and
removes code no longer needed as a result. This completes the bulk of the
changes for this PR. Some cleanup patches will follow.
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The Module::setEndianness and Module::setPointerSize methods have been
removed. Instead you can get/set the DataLayout. Adjust thise accordingly.
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Take an incremental step towards type plane elimination. This change
separates types from values in the symbol tables by finally making use
of the TypeSymbolTable class. This yields more natural interfaces for
dealing with types and unclutters the SymbolTable class.
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