chip in r139383, and the PSP components of the triple are really
annoying to parse. Let's leave this chapter behind. There is no reason
to expect LLVM to see a PSP-related triple these days, and so no
reasonable motivation to support them.
It might be reasonable to prune a few of the older MIPS triple forms in
general, but as those at least cause no burden on parsing (they aren't
both a chip and an OS!), I'm happy to leave them in for now.
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For objects that can be identified by small unsigned keys, SparseSet
provides constant time clear() and fast deterministic iteration. Insert,
erase, and find operations are typically faster than hash tables.
SparseSet is useful for keeping information about physical registers,
virtual registers, or numbered basic blocks.
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construction. Simplify its interface, implementation, and users
accordingly as there is no longer an 'uninitialized' state to check for.
Also, fixes a bug lurking in the interface as there was one method that
didn't correctly check for initialization.
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some architectures. These are useful for interacting with multiarch or
bi-arch GCC (or GCC-based) toolchains.
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now that this handles the release / retain calls.
Adds a regression test for that bug (which is a compile-time
regression) and for the last two changes to the IntrusiveRefCntPtr,
especially tests for the memory leak due to copy construction of the
ref-counted object and ensuring that the traits are used for release /
retain calls.
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BitVector uses the native word size for its internal representation.
That doesn't work well for literal bit masks in source code.
This patch adds BitVector operations to efficiently apply literal bit
masks specified as arrays of uint32_t. Since each array entry always
holds exactly 32 bits, these portable bit masks can be source code
literals, probably produced by TableGen.
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make VariadicFunction actually be trivial. Do so, and also make it look
more like your standard trivial functor by making it a struct with no
access specifiers. The unit test is updated to initialize its functors
properly.
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variadic-like functions in C++98. See the comments in the header file
for a more detailed description of how these work. We plan to use these
extensively in the AST matching library. This code and idea were
originally authored by Zhanyong Wan. I've condensed it using macros
to reduce repeatition and adjusted it to fit better with LLVM's ADT.
Thanks to both David Blaikie and Doug Gregor for the review!
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was returning incorrect values in rare cases, and incorrectly marking
exact conversions as inexact in some more common cases. Fixes PR11406, and a
missed optimization in test/CodeGen/X86/fp-stack-O0.ll.
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Based on Horspool's simplified version of Boyer-Moore. We use a constant-sized table of
uint8_ts to keep cache thrashing low, needles bigger than 255 bytes are uncommon anyways.
The worst case is still O(n*m) but we do a lot better on the average case now.
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The APFloat "Zero" test was actually calling the
APFloat(const fltSemantics &, integerPart) constructor, and EXPECT_EQ was
treating 0 and -0 as equal.
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whatever the size of unsigned is), though this can't actually
occur for any integer value of NUM_NODES.
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more graphs, like all graphs with 5 nodes or less. With a 32 bit
unsigned type, the maximum is graphs with 6 nodes or less, but that
would take a while to test - 5 nodes or less already requires a few
seconds.
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This computes every graph with 4 or fewer nodes, and checks that the SCC
class indeed returns exactly the simply connected components reachable
from the initial node.
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errors like the one corrected by r135261. Migrate all LLVM callers of the old
constructor to the new one.
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vec.insert(vec.begin(), vec[3]);
The issue was that vec[3] returns a reference into the vector, which is invalidated when insert() memmove's the elements down to make space. The method needs to specifically detect and handle this case to correctly match std::vector's semantics.
Thanks to Howard Hinnant for clarifying the correct behavior, and explaining how std::vector solves this problem.
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Some platforms may treat denormals as zero, on other platforms multiplication
with a subnormal is slower than dividing by a normal.
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The idea is, that if an ieee 754 float is divided by a power of two, we can
turn the division into a cheaper multiplication. This function sees if we can
get an exact multiplicative inverse for a divisor and returns it if possible.
This is the hard part of PR9587.
I tested many inputs against llvm-gcc's frotend implementation of this
optimization and didn't find any difference. However, floating point is the
land of weird edge cases, so any review would be appreciated.
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of a constant had a minor typo introduced when copying it from the book, which
caused it to favor negative approximations over positive approximations in many
cases. Positive approximations require fewer operations beyond the multiplication.
In the case of division by 3, we still generate code that is a single instruction
larger than GCC's code.
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may be useful to understand "none", this is not the place for it. Tweak
the fix to Normalize while there: the fix added in 123990 works correctly,
but I like this way better. Finally, now that Triple understands some
non-trivial environment values, teach the unittests about them.
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