out of memory, and also make the default memory manager allocate more memory
when it runs out.
Also, switch function stubs and global data over to using the BumpPtrAllocator.
This makes it so the JIT no longer mmaps (or the equivalent on Windows) 16 MB
of memory, and instead allocates in 512K slabs. I suspect this size could go
lower, especially on embedded platforms, now that more slabs can be allocated.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76828 91177308-0d34-0410-b5e6-96231b3b80d8
I did my best at implementing this for Win32, but I don't have a way to test it.
Can someone with access to a Win32 machine test/fix this?
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should become a no-op when not running in multithreaded mode. Make sys::Mutex a typedef of SmartMutex<false>, to preserve source compatibility.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73709 91177308-0d34-0410-b5e6-96231b3b80d8
lock. This is obviously bad, but at least it's threadsafe! If you know how
to improve this in a pre-Vista friendly well, patches welcome!
Patch by Max Burke.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73607 91177308-0d34-0410-b5e6-96231b3b80d8
Makes llvmc show error messages printed by child processes when run from the
Cygwin/MSYS shell. Since ExecuteAndWait does not return until the child program
has finished execution, this change should be harmless.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69082 91177308-0d34-0410-b5e6-96231b3b80d8
llvm::sys::getOS{Name,Version}.
Right now the implementation just derives from LLVM_HOSTTRIPLE (which
is wrong, but it doesn't look like we have a define for the target
triple). Ideally this routine would actually be able to compute the
triple for targets we care about.
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- Make type declarations match the struct/class keyword of the definition.
- Move AddSignalHandler into the namespace where it belongs.
- Correctly call functions from template base.
- Some other small changes.
With this patch, LLVM and Clang should build properly and with far less noise under VS2008.
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arbitrary functions to be run when a crash happens. Delete
RemoveDirectoryOnSignal as it is dead and has never had clients.
Change PrintStackTraceOnErrorSignal to be implemented in terms of
AddSignalHandler.
I updated the Win32 versions of these APIs, but can't test them.
If there are any problems, I'd be happy to fix them as well.
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Cleanup some warning.
Remark: when struct/class are declared differently than they are defined, this make problem for VC++ since it seems to mangle class differently that struct. These error are very hard to understand and find. So please, try to keep your definition/declaration in sync.
Only tested with VS2008. hope it does not break anything. feel free to revert.
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is re-written by the callback to branch directly to the compiled code
in future invocations.
Added back in range-based memory permission functions for the updating of
the stub on Darwin.
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