default implementation for x86, going through the stack in a similr
fashion to how the codegen implements BUILD_VECTOR. Eventually this
will get matched to VINSERTF128 if AVX is available.
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implementation of EXTRACT_SUBVECTOR for x86, going through the stack
in a similr fashion to how the codegen implements BUILD_VECTOR.
Eventually this will get matched to VEXTRACTF128 if AVX is available.
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a few loops accordingly. Should be no functional change.
This is a step for more accurate cost/benefit analysis of devirt/inlining
bonuses.
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This will be used to check patterns referencing a forthcoming
INSERT_SUBVECTOR SDNode and will also be used to check
EXTRACT_SUBVECTOR nodes.
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optimized code are:
(non-negative number)+(power-of-two) != 0 -> true
and
(x | 1) != 0 -> true
Instcombine knows about the second one of course, but only does it if X|1
has only one use. These fire thousands of times in the testsuite.
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with BasicAA's DecomposeGEPExpression, which recently began
using a TargetData. This fixes PR8968, though the testcase
is awkward to reduce.
Also, update several off GetUnderlyingObject's users
which happen to have a TargetData handy to pass it in.
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computation, the Ancestor field is always set to the Parent, so we can remove
the explicit link entirely and merge the Parent and Ancestor fields. Instead of
checking for whether an ancestor exists for a node or not, we simply check
whether the node has already been processed. This is simpler if Compress is
inlined into Eval, so I did that as well.
This is about a 3% speedup running -domtree on test-suite + SPEC2000 & SPEC2006,
but it also opens up some opportunities for further improvement.
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flags. They are still not enable in this revision.
Added TargetInstrInfo::isZeroCost() to fix a fundamental problem with
the scheduler's model of operand latency in the selection DAG.
Generalized unit tests to work with sched-cycles.
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TargetInstrInfo:
Change produceSameValue() to take MachineRegisterInfo as an optional argument.
When in SSA form, targets can use it to make more aggressive equality analysis.
Machine LICM:
1. Eliminate isLoadFromConstantMemory, use MI.isInvariantLoad instead.
2. Fix a bug which prevent CSE of instructions which are not re-materializable.
3. Use improved form of produceSameValue.
ARM:
1. Teach ARM produceSameValue to look pass some PIC labels.
2. Look for operands from different loads of different constant pool entries
which have same values.
3. Re-implement PIC GA materialization using movw + movt. Combine the pair with
a "add pc" or "ldr [pc]" to form pseudo instructions. This makes it possible
to re-materialize the instruction, allow machine LICM to hoist the set of
instructions out of the loop and make it possible to CSE them. It's a bit
hacky, but it significantly improve code quality.
4. Some minor bug fixes as well.
With the fixes, using movw + movt to materialize GAs significantly outperform the
load from constantpool method. 186.crafty and 255.vortex improved > 20%, 254.gap
and 176.gcc ~10%.
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checks enabled:
1) Use '<' to compare integers in a comparison function rather than '<='.
2) Use the uniqued set DefBlocks rather than Info.DefiningBlocks to initialize
the priority queue.
The speedup of scalarrepl on test-suite + SPEC2000 + SPEC2006 is a bit less, at
just under 16% rather than 17%.
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eliminating a potentially quadratic data structure, this also gives a 17%
speedup when running -scalarrepl on test-suite + SPEC2000 + SPEC2006. My initial
experiment gave a greater speedup around 25%, but I moved the dominator tree
level computation from dominator tree construction to PromoteMemToReg.
Since this approach to computing IDFs has a much lower overhead than the old
code using precomputed DFs, it is worth looking at using this new code for the
second scalarrepl pass as well.
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