there may be other def(s) apart from the use&def two-address operand. We need
to check if the register reuse for a use&def operand may conflicts with another
def. Provide a mean to recover from the conflict if it is detected when the
defs are processed later.
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actually *removes* one of the operands, instead of just assigning both operands
the same register. This make reasoning about instructions unnecessarily complex,
because you need to know if you are before or after register allocation to match
up operand #'s with the target description file.
Changing this also gets rid of a bunch of hacky code in various places.
This patch also includes changes to fold loads into cmp/test instructions in
the X86 backend, along with a significant simplification to the X86 spill
folding code.
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instructions which define each value#) to simplify and improve the coallescer.
In particular, this patch:
1. Implements iterative coallescing.
2. Reverts an unsafe hack from handlePhysRegDef, superceeding it with a
better solution.
3. Implements PR865, "coallescing" away the second copy in code like:
A = B
...
B = A
This also includes changes to symbolically print registers in intervals
when possible.
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instructions in the virtregfolded map that were deleted. Because they
were deleted, newly allocated instructions could end up at the same address,
magically finding themselves in the map. The solution is to remove entries
from the map when we delete the instructions.
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But this is incorrect if the spilled value live range extends beyond the
current BB.
It is currently controlled by a temporary option -spiller-check-liveout.
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and is already available, instead of falling back to emitting a load, fall
back to emitting a reg-reg copy. This generates significantly better code
for some SSE testcases, as SSE has lots of two-address instructions and
none of them are read/modify/write. As one example, this change does:
pshufd %XMM5, XMMWORD PTR [%ESP + 84], 255
xorps %XMM2, %XMM5
cmpltps %XMM1, %XMM0
- movaps XMMWORD PTR [%ESP + 52], %XMM0
- movapd %XMM6, XMMWORD PTR [%ESP + 52]
+ movaps %XMM6, %XMM0
cmpltps %XMM6, XMMWORD PTR [%ESP + 68]
movapd XMMWORD PTR [%ESP + 52], %XMM6
movaps %XMM6, %XMM0
cmpltps %XMM6, XMMWORD PTR [%ESP + 36]
cmpltps %XMM3, %XMM0
- movaps XMMWORD PTR [%ESP + 20], %XMM0
- movapd %XMM7, XMMWORD PTR [%ESP + 20]
+ movaps %XMM7, %XMM0
cmpltps %XMM7, XMMWORD PTR [%ESP + 4]
movapd XMMWORD PTR [%ESP + 20], %XMM7
cmpltps %XMM4, %XMM0
... which is far better than a store followed by a load!
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exposed with a fastcc problem (breaking pcompress2 on x86 with -enable-x86-fastcc).
When reloading a reused reg, make sure to invalidate the reloaded reg, and
check to see if there are any other pending uses of the same register.
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This gets rid of two gotos, which is always nice, and also adds some comments.
No functionality change, this is just a refactor.
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store EAX -> [ss#0]
[ss#0] += 1
...
use(EAX)
In this case, it is not valid to rewrite this as:
store EAX -> [ss#0]
EAX += 1
store EAX -> [ss#0] ;;; this would also delete the store above
...
use(EAX)
... because EAX is not a dead at that point. Keep track of which registers
we are allowed to clobber, and which ones we aren't, and don't clobber the
ones we're not supposed to. :)
This should resolve the issues on X86 last night.
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and PhysRegsAvailable maps out into a new AvailableSpills struct. No
functionality change.
This paves the way for a bugfix, coming up next.
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1. a target doesn't know how to fold load/stores into copies, or
2. the spiller rewrites the input to a copy to the same register as the dest
instead of to the reloaded reg.
This will be moved/improved in the near future, but allows elimination of
some ancient x86 hacks. This eliminates 92 copies from SMG2000 on X86 and
163 copies from 252.eon.
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of this, and use it to our advantage (bwahahah). This allows us to eliminate another
60 instructions from smg2000 on PPC (probably significantly more on X86). A common
old-new diff looks like this:
stw r2, 3304(r1)
- lwz r2, 3192(r1)
stw r2, 3300(r1)
- lwz r2, 3192(r1)
stw r2, 3296(r1)
- lwz r2, 3192(r1)
stw r2, 3200(r1)
- lwz r2, 3192(r1)
stw r2, 3196(r1)
- lwz r2, 3192(r1)
+ or r2, r2, r2
stw r2, 3188(r1)
and
- lwz r31, 604(r1)
- lwz r13, 604(r1)
- lwz r14, 604(r1)
- lwz r15, 604(r1)
- lwz r16, 604(r1)
- lwz r30, 604(r1)
+ or r31, r30, r30
+ or r13, r30, r30
+ or r14, r30, r30
+ or r15, r30, r30
+ or r16, r30, r30
+ or r30, r30, r30
Removal of the R = R copies is coming next...
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this code:
store [stack slot #0], R10
= add R14, [stack slot #0]
The spiller didn't know that the store made the value of [stackslot#0] available
in R10 *IF* the store came from a copy instruction with the store folded into it.
This patch teaches VirtRegMap to look at these stores and recognize the values
they make available. In one case Evan provided, this code:
divsd %XMM0, %XMM1
movsd %XMM1, QWORD PTR [%ESP + 40]
1) movsd QWORD PTR [%ESP + 48], %XMM1
2) movsd %XMM1, QWORD PTR [%ESP + 48]
addsd %XMM1, %XMM0
3) movsd QWORD PTR [%ESP + 48], %XMM1
movsd QWORD PTR [%ESP + 4], %XMM0
turns into:
divsd %XMM0, %XMM1
movsd %XMM1, QWORD PTR [%ESP + 40]
addsd %XMM1, %XMM0
3) movsd QWORD PTR [%ESP + 48], %XMM1
movsd QWORD PTR [%ESP + 4], %XMM0
In this case, instruction #2 was removed because of the value made
available by #1, and inst #1 was later deleted because it is now
never used before the stack slot is redefined by #3.
This occurs here and there in a lot of code with high spilling, on PPC
most of the removed loads/stores are LSU-reject-causing loads, which is
nice.
On X86, things are much better (because it spills more), where we nuke
about 1% of the instructions from SMG2000 and several hundred from eon.
More improvements to come...
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previous copy elisions and we discover we need to reload a register, make
sure to use the regclass of the original register for the reload, not the
class of the current register. This avoid using 16-bit loads to reload 32-bit
values.
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store r12 -> [ss#2]
R3 = load [ss#1]
use R3
R3 = load [ss#2]
R4 = load [ss#1]
and turn it into this code:
store R12 -> [ss#2]
R3 = load [ss#1]
use R3
R3 = R12
R4 = R3 <- oops!
The problem was that promoting R3 = load[ss#2] to a copy missed the fact that
the instruction invalidated R3 at that point.
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when possible, avoiding the load (and avoiding the copy if the value is already
in the right register).
This patch came about when I noticed code like the following being generated:
store R17 -> [SS1]
...blah...
R4 = load [SS1]
This was causing an LSU reject on the G5. This problem was due to the register
allocator folding spill code into a reg-reg copy (producing the load), which
prevented the spiller from being able to rewrite the load into a copy, despite
the fact that the value was already available in a register. In the case
above, we now rip out the R4 load and replace it with a R4 = R17 copy.
This speeds up several programs on X86 (which spills a lot :) ), e.g.
smg2k from 22.39->20.60s, povray from 12.93->12.66s, 168.wupwise from
68.54->53.83s (!), 197.parser from 7.33->6.62s (!), etc. This may have a larger
impact in some cases on the G5 (by avoiding LSU rejects), though it probably
won't trigger as often (less spilling in general).
Targets that implement folding of loads/stores into copies should implement
the isLoadFromStackSlot hook to get this.
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are, simplify logic, and cause things to not be nested as deeply. This also
uses MRI->areAliases instead of an explicit loop.
No functionality change, just code cleanup.
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The problem occurred when trying to reload this instruction:
MOV32mr %reg2326, 8, %reg2297, 4, %reg2295
The value of reg2326 was available in EBX, so it was reused from there, instead
of reloading it into EDX.
The value of reg2297 was available in EDX, so it was reused from there, instead
of reloading it into EDI.
The value of reg2295 was not available, so we tried reloading it into EBX, its
assigned register. However, we checked and saw that we already reloaded
something into EBX, so we chose what reg2326 was assigned to (EDX) and reloaded
into that register instead.
Unfortunately EDX had already been used by reg2297, so reloading into EDX
clobbered the value used by the reg2326 operand, breaking the program.
The fix for this is to check that the newly picked register is ok. In this
case we now find that EDX is already used and try using EDI, which succeeds.
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it was a use, def, or both. This allows us to be less pessimistic in our
analysis of them. In practice, this doesn't make a big difference, but it
doesn't hurt either.
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and delete them if they turn out to be dead. This is a useful little hack
that even speeds up some programs. For example, it speeds up Ptrdist/ks
from 17.53s to 15.59s, and 188.ammp from 149s to 146s.
This also speeds up llc :)
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generated code over the simple spiller. The new local spiller generates
substantially better code than the simple one in some cases, by reusing
values that are loaded out of stack slots and kept available in registers.
This primarily helps programs that are spilling a lot, and there is still
stuff that can be done to improve it. This patch makes the local spiller
the default, as it's only a tiny bit slower than the simple spiller (it
increases the runtime of llc by < 1%).
Here are some numbers with speedups.
Program #reuse old(s) new(s) Speedup
Povray: 3452, 16.87 -> 15.93 (5.5%)
177.mesa: 2176, 2.77 -> 2.76 (0%)
179.art: 35, 28.43 -> 28.01 (1.5%)
183.equake: 55, 61.44 -> 61.41 (0%)
188.ammp: 869, 174 -> 149 (15%)
164.gzip: 43, 40.73 -> 40.71 (0%)
175.vpr: 351, 18.54 -> 17.34 (6.5%)
176.gcc: 2471, 5.01 -> 4.92 (1.8%)
181.mcf 42, 79.30 -> 75.20 (5.2%)
186.crafty: 484, 29.73 -> 30.04 (-1%)
197.parser: 251, 10.47 -> 10.67 (-1%)
252.eon: 1501, 1.98 -> 1.75 (12%)
253.perlbm: 1183, 14.83 -> 14.42 (2.8%)
254.gap: 825, 7.46 -> 7.29 (2.3%)
255.vortex: 285, 10.51 -> 10.27 (2.3%)
256.bzip2: 63, 55.70 -> 55.20 (0.9%)
300.twolf: 830, 21.63 -> 22.00 (-1%)
PtrDist/ks 14, 32.75 -> 17.53 (46.5%)
Olden/tsp 46, 8.71 -> 8.24 (5.4%)
Free/distray 70, 1.09 -> 0.99 (9.2%)
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two spillers produce perfectly identical code (at least on povray and eon),
but the simple spiller is substantially faster than the local spiller. Once
the local spiller is improved, we can switch back.
Switching cuts 5.2% off of the llc time for povray (about 1.3s).
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use a simple vector. This speeds up -spiller=simple from taking 22s to taking
.1s on povray (debug build). This change does not modify the generated code.
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data structures). Fix the print method to send to the right ostream, not
always cerr. Delete typedefs that are only used once.
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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allocator.
The implementation is completely rewritten and now employs several
optimizations not exercised before. For example for 164.gzip we have
997 loads and 699 stores vs the 1221 loads and 880 stores we have
before.
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