I actually made a think-o when writing this FIXME since I wrote LangRef
but it should actually have said WritingAnLLVMBackend.
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Fix a truly odd namespace qualifier that was flat out wrong in the
process. The fully qualified namespace would have been
llvm::sys::TimeValue, llvm::TimeValue makes no sense.
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The coding style used here is not LLVM's style because this is modeled
after a Boost interface and thus done in the style of a candidate C++
standard library interface. I'll probably end up proposing it as
a standard C++ library if it proves to be reasonably portable and
useful.
This is just the most basic parts of the interface -- getting the
process ID out of it. However, it helps sketch out some of the boiler
plate such as the base class, derived class, shared code, and static
factory function. It also introduces a unittest so that I can
incrementally ensure this stuff works.
However, I've not even compiled this code for Windows yet. I'll try to
fix any Windows fallout from the bots, and if I can't fix it I'll revert
and get someone on Windows to help out. There isn't a lot more that is
mandatory, so soon I'll switch to just stubbing out the Windows side and
get Michael Spencer to help with implementation as he can test it
directly.
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LLVM libraries. Also, clean up the doxygen and formatting of the
existing interfaces.
With this change I'm calling the existing interface "legacy" because I'd
like to replace it with something much better. My end goal is to expose
a common set of interfaces for inspecting various properties of
a process, and implementations to expose those both for the current
process and for child processes. This will also expose more rich
interfaces for spawning and controling a subprocess, notably to use
system calls like wait3 and wait4 where available and gather detailed
resource usage stats about the subprocess.
My plan (discussed with Michael Spencer on IRC) is to base this loosely
around the proposed Boost.Process interface, but to implement
a relatively small subset of that functionality based around the needs
of LLVM, Clang, the Clang driver, etc.
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The later API is nicer than the former, and is correct regarding wrap-around offsets (if anyone cares).
There are a few more places left with duplicated code, which I'll remove soon.
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directly.
This is in preparation for removing the use of the 'Attribute' class as a
collection of attributes. That will shift to the AttributeSet class instead.
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LCSSA PHIs may have undef values. The vectorizer updates values that are used by outside users such as PHIs.
The bug happened because undefs are not loop values. This patch handles these PHIs.
PR14725
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* One that accepts a single Attribute::AttrKind.
* One that accepts an Attribute::AttrKind plus a list of values. This is for
attributes defined like this:
#1 = attributes { align = 4 }
* One that accepts a string, for target-specific attributes like this:
#2 = attributes { "cpu=cortex-a8" }
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This test did not test anything at all (except for opt crashing, but that was
not the reason why it was added).
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stored here is of a certain kind. This is in preparation for when an Attribute
object represents a single attribute, instead of a bitmask of attributes.
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propagating one of the values it simplified to a constant across
a myriad of instructions. Notably, ptrtoint instructions when we had
a constant pointer (say, 0) didn't propagate that, blocking a massive
number of down-stream optimizations.
This was uncovered when investigating why we fail to inline and delete
the boilerplate in:
void f() {
std::vector<int> v;
v.push_back(1);
}
It turns out most of the efforts I've made thus far to improve the
analysis weren't making it far purely because of this. After this is
fixed, the store-to-load forwarding patch enables LLVM to optimize the
above to an empty function. We still can't nuke a second push_back, but
for different reasons.
There is a very real chance this will cause somewhat noticable changes
in inlining behavior, so please let me know if you see regressions (or
improvements!) because of this patch.
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how to propagate constants through insert and extract value
instructions.
With the recent improvements to instsimplify, this allows inline cost
analysis to constant fold through intrinsic functions, including notably
the with.overflow intrinsic math routines which often show up inside of
STL abstractions. This is yet another piece in the puzzle of breaking
down the code for:
void f() {
std::vector<int> v;
v.push_back(1);
}
But it still isn't enough. There are a pile of bugs in inline cost still
blocking this.
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constant folding calls. Add the initial tests for this which show that
now instsimplify can simplify blindingly obvious code patterns expressed
with both intrinsics and library calls.
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are nice and decomposed so that we can simplify synthesized calls as
easily as actually call instructions. The internal utility still has the
same behavior, it just now operates on a more generic interface so that
I can extend the set of call simplifications that instsimplify knows
about.
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