The earlier change list introduced the following inst combines:
B * (uitofp i1 C) —> select C, B, 0
A * (1 - uitofp i1 C) —> select C, 0, A
select C, 0, B + select C, A, 0 —> select C, A, B
Together these 3 changes would simplify :
A * (1 - uitofp i1 C) + B * uitofp i1 C
down to :
select C, B, A
In practice we found that the first two substitutions can have a
negative effect on performance, because they reduce opportunities to
use FMA contractions; between the two options FMAs are often the
better choice. This change list amends the previous one to enable
just these inst combines:
select C, B, 0 + select C, 0, A —> select C, B, A
A * (1 - uitofp i1 C) + B * uitofp i1 C —> select C, B, A
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@182499 91177308-0d34-0410-b5e6-96231b3b80d8
There are two transforms in visitUrem that conflict with each other.
*) One, if a divisor is a power of two, subtracts one from the divisor
and turns it into a bitwise-and.
*) The other unwraps both operands if they are surrounded by zext
instructions.
Flipping the order allows the subtraction to go beneath the sign
extension.
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The shift amount may be larger than the type leading to undefined behavior.
Limit the transform to constant shift amounts. While there update the bits to
clear in the result which may enable additional optimizations.
PR15959.
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That's obviously wrong. Conservatively restrict it to the sign bit, which
matches the original intention of this analysis. Fixes PR15940.
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A * (1 - (uitofp i1 C)) -> select C, 0, A
B * (uitofp i1 C) -> select C, B, 0
select C, 0, A + select C, B, 0 -> select C, B, A
These come up in code that has been hand-optimized from a select to a linear blend,
on platforms where that may have mattered. We want to undo such changes
with the following transform:
A*(1 - uitofp i1 C) + B*(uitofp i1 C) -> select C, A, B
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the things, and renames it to CBindingWrapping.h. I also moved
CBindingWrapping.h into Support/.
This new file just contains the macros for defining different wrap/unwrap
methods.
The calls to those macros, as well as any custom wrap/unwrap definitions
(like for array of Values for example), are put into corresponding C++
headers.
Doing this required some #include surgery, since some .cpp files relied
on the fact that including Wrap.h implicitly caused the inclusion of a
bunch of other things.
This also now means that the C++ headers will include their corresponding
C API headers; for example Value.h must include llvm-c/Core.h. I think
this is harmless, since the C API headers contain just external function
declarations and some C types, so I don't believe there should be any
nasty dependency issues here.
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This reverts commit r180802
There's ongoing discussion about whether this is the right place to make
this transformation. Reverting for now while we figure it out.
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Always fold a shuffle-of-shuffle into a single shuffle when there's only one
input vector in the first place. Continue to be more conservative when there's
multiple inputs.
rdar://13402653
PR15866
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Differences in bitwidth between X and Y could exist even if C1 and C2 have
the same Log2 representation.
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This fixes the optimization introduced in r179748 and reverted in r179750.
While the optimization was sound, it did not properly respect differences in
bit-width.
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One performs: (X == 13 | X == 14) -> X-13 <u 2
The other: (A == C1 || A == C2) -> (A & ~(C1 ^ C2)) == C1
The problem is that there are certain values of C1 and C2 that
trigger both transforms but the first one blocks out the second,
this generates suboptimal code.
Reordering the transforms should be better in every case and
allows us to do interesting stuff like turn:
%shr = lshr i32 %X, 4
%and = and i32 %shr, 15
%add = add i32 %and, -14
%tobool = icmp ne i32 %add, 0
into:
%and = and i32 %X, 240
%tobool = icmp ne i32 %and, 224
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When trying to collapse sequences of insertelement/extractelement
instructions into single shuffle instructions, there is one specific
case where the Instruction Combiner wrongly updates the resulting
Mask of shuffle indexes.
The problem is in function CollectShuffleElments.
If we have a sequence of insert/extract element instructions
like the one below:
%tmp1 = extractelement <4 x float> %LHS, i32 0
%tmp2 = insertelement <4 x float> %RHS, float %tmp1, i32 1
%tmp3 = extractelement <4 x float> %RHS, i32 2
%tmp4 = insertelement <4 x float> %tmp2, float %tmp3, i32 3
Where:
. %RHS will have a mask of [4,5,6,7]
. %LHS will have a mask of [0,1,2,3]
The Mask of shuffle indexes is wrongly computed to [4,1,6,7]
instead of [4,0,6,7].
When analyzing %tmp2 in order to compute the Mask for the
resulting shuffle instruction, the algorithm forgets to update
the mask index at position 1 with the index associated to the
element extracted from %LHS by instruction %tmp1.
Patch by Andrea DiBiagio!
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The OptimizeIntToFloatBitCast converts shift-truncate sequences
into extractelement operations. The computation of the element
index to be used in the resulting operation is currently only
correct for little-endian targets.
This commit fixes the element index computation to be correct
for big-endian targets as well. If the target byte order is
unknown, the optimization cannot be performed at all.
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The problem is that the code mistakenly took for granted that following constructor
is able to create an APFloat from a *SIGNED* integer:
APFloat::APFloat(const fltSemantics &ourSemantics, integerPart value)
rdar://13486998
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This simplification happens at 2 places :
- using the nsw attribute when the shl / mul is used by a sign test
- when the shl / mul is compared for (in)equality to zero
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The original code used i32, and i64 if legal. This introduced unneeded
casts when they aren't legal, or when the index variable i has another
type. In order of preference: try to use i's type; use the smallest
fitting legal type (using an added DataLayout method); default to i32.
A testcase checks that this works when the index gep operand is i16.
Patch by : Ahmed Bougacha <ahmed.bougacha@gmail.com>
Reviewed by : Duncan
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Rules include:
1)1 x*y +/- x*z => x*(y +/- z)
(the order of operands dosen't matter)
2) y/x +/- z/x => (y +/- z)/x
The transformation is disabled if the new add/sub expr "y +/- z" is a
denormal/naz/inifinity.
rdar://12911472
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When considering folding a bitcast of an alloca into the alloca itself,
make sure we don't shrink the amount of memory being allocated, or
things rapidly go sideways.
rdar://13324424
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The instcombine recognized pattern looks like:
a = b * c
d = a +/- Cst
or
a = b * c
d = Cst +/- a
When creating the new operands for fadd or fsub instruction following the related fmul, the first operand was created with the second original operand (M0 was created with C1) and the second with the first (M1 with Opnd0).
The fix consists in creating the new operands with the appropriate original operand, i.e., M0 with Opnd0 and M1 with C1.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176300 91177308-0d34-0410-b5e6-96231b3b80d8
(or (bool?A:B),(bool?C:D)) --> (bool?(or A,C):(or B,D))
By the time the OR is visited, both the SELECTs have been visited and not
optimized and the OR itself hasn't been transformed so we do this transform in
the hopes that the new ORs will be optimized.
The transform is explicitly disabled for vector-selects until "codegen matures
to handle them better".
Patch by Muhammad Tauqir!
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It enables to work with a smaller constant, which is target friendly for those which can compare to immediates.
It also avoids inserting a shift in favor of a trunc, which can be free on some targets.
This used to work until LLVM-3.1, but regressed with the 3.2 release.
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There are still places which treat the Attribute object as a collection of
attributes. I'm systematically removing them.
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In the future, AttributeWithIndex won't be used anymore. Besides, it exposes the
internals of the AttributeSet to outside users, which isn't goodness.
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The 'getSlot' function and its ilk allow introspection into the AttributeSet
class. However, that class should be opaque. Allow access through accessor
methods instead.
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This does the right thing unless the multiplication overflows, but the old code
didn't handle that case either.
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Collections of attributes are handled via the AttributeSet class now. This
finally frees us up to make significant changes to how attributes are structured.
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This is more code to isolate the use of the Attribute class to that of just
holding one attribute instead of a collection of attributes.
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Further encapsulation of the Attribute object. Don't allow direct access to the
Attribute object as an aggregate.
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Because the Attribute class is going to stop representing a collection of
attributes, limit the use of it as an aggregate in favor of using AttributeSet.
This replaces some of the uses for querying the function attributes.
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some optimization opportunities (in the enclosing supper-expressions).
rule 1. (-0.0 - X ) * Y => -0.0 - (X * Y)
if expression "-0.0 - X" has only one reference.
rule 2. (0.0 - X ) * Y => -0.0 - (X * Y)
if expression "0.0 - X" has only one reference, and
the instruction is marked "noSignedZero".
2. Eliminate negation (The compiler was already able to handle these
opt if the 0.0s are replaced with -0.0.)
rule 3: (0.0 - X) * (0.0 - Y) => X * Y
rule 4: (0.0 - X) * C => X * -C
if the expr is flagged "noSignedZero".
3.
Rule 5: (X*Y) * X => (X*X) * Y
if X!=Y and the expression is flagged with "UnsafeAlgebra".
The purpose of this transformation is two-fold:
a) to form a power expression (of X).
b) potentially shorten the critical path: After transformation, the
latency of the instruction Y is amortized by the expression of X*X,
and therefore Y is in a "less critical" position compared to what it
was before the transformation.
4. Remove the InstCombine code about simplifiying "X * select".
The reasons are following:
a) The "select" is somewhat architecture-dependent, therefore the
higher level optimizers are not able to precisely predict if
the simplification really yields any performance improvement
or not.
b) The "select" operator is bit complicate, and tends to obscure
optimization opportunities. It is btter to keep it as low as
possible in expr tree, and let CodeGen to tackle the optimization.
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---------------------------------------------------------------------------
C_A: reassociation is allowed
C_R: reciprocal of a constant C is appropriate, which means
- 1/C is exact, or
- reciprocal is allowed and 1/C is neither a special value nor a denormal.
-----------------------------------------------------------------------------
rule1: (X/C1) / C2 => X / (C2*C1) (if C_A)
=> X * (1/(C2*C1)) (if C_A && C_R)
rule 2: X*C1 / C2 => X * (C1/C2) if C_A
rule 3: (X/Y)/Z = > X/(Y*Z) (if C_A && at least one of Y and Z is symbolic value)
rule 4: Z/(X/Y) = > (Z*Y)/X (similar to rule3)
rule 5: C1/(X*C2) => (C1/C2) / X (if C_A)
rule 6: C1/(X/C2) => (C1*C2) / X (if C_A)
rule 7: C1/(C2/X) => (C1/C2) * X (if C_A)
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- this expression is explicitly marked no-signed-zero, or
- no-signed-zero of this expression can be derived from some context.
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o. X/C1 * C2 => X * (C2/C1) (if C2/C1 is neither special FP nor denormal)
o. X/C1 * C2 -> X/(C1/C2) (if C2/C1 is either specical FP or denormal, but C1/C2 is a normal Fp)
Let MDC denote multiplication or dividion with one & only one operand being a constant
o. (MDC ± C1) * C2 => (MDC * C2) ± (C1 * C2)
(so long as the constant-folding doesn't yield any denormal or special value)
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turning a code like this:
if (foo)
free(foo)
into that:
free(foo)
Move a call to free from basic block FB into FB's predecessor, P,
when the path from P to FB is taken only if the argument of free is
not equal to NULL.
Some restrictions apply on P and FB to be sure that this code motion
is profitable. Namely:
1. FB must have only one predecessor P.
2. FB must contain only the call to free plus an unconditional
branch to S.
3. P's successors are FB and S.
Because of 1., we will not increase the code size when moving the call
to free from FB to P.
Because of 2., FB will be empty after the move.
Because of 2. and 3., P's branch instruction becomes useless, so as FB
(simplifycfg will do the job).
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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The later API is nicer than the former, and is correct regarding wrap-around offsets (if anyone cares).
There are a few more places left with duplicated code, which I'll remove soon.
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such as by a compiler warning, a check in clang -fsanitizer=undefined, being
optimized to unreachable, or a combination of the above. PR14722.
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When the backend is used from clang, it should produce proper diagnostics
instead of just printing messages to errs(). Other clients may also want to
register their own error handlers with the LLVMContext, and the same handler
should work for warnings in the same way as the existing emitError methods.
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When the least bit of C is greater than V, (x&C) must be greater than V
if it is not zero, so the comparison can be simplified.
Although this was suggested in Target/X86/README.txt, it benefits any
architecture with a directly testable form of AND.
Patch by Kevin Schoedel
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