contained in it each time we try to add it to the worklist, just check
this when pulling it off the worklist. That way we do it at most once
per instruction with the cost of the worklist set we would need to pay
anyways.
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vector.
In addition to dramatically reducing the work required for contrived
example loops, this also has to correct some serious latent bugs in the
cost computation. Previously, we might add an instruction onto the
worklist once for every load which it used and was simplified. Then we
would visit it many times and accumulate "savings" each time.
I mean, fortunately this couldn't matter for things like calls with 100s
of operands, but even for binary operators this code seems like it must
be double counting the savings.
I just noticed this by inspection and due to the runtime problems it can
introduce, I don't have any test cases for cases where the cost produced
by this routine is unacceptable.
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In the unroll analyzer, it is checking each user to see if that user
will become dead. However, it first checked if that user was missing
from the simplified values map, and then if was also missing from the
dead instructions set. We add everything from the simplified values map
to the dead instructions set, so the first step is completely subsumed
by the second. Moreover, the first step requires *inserting* something
into the simplified value map which isn't what we want at all.
This also replaces a dyn_cast with a cast as an instruction cannot be
used by a non-instruction.
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check.
Also hoist this into the enqueue process as it is faster even than
testing the worklist set, we should just directly filter these out much
like we filter out constants and such.
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We don't just want to handle duplicate operands within an instruction,
but also duplicates across operands of different instructions. I should
have gone straight to this, but I had convinced myself that it wasn't
going to be necessary briefly. I've come to my senses after chatting
more with Nick, and am now happier here.
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into the worklist. This avoids allocating lots of worklist memory for
them when there are large numbers of repeated operands.
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reasonably quickly.
I don't have a reduced test case, but for a version of FFMPEG, this
makes the loop unroller start finishing at all (after over 15 minutes of
running, it hadn't terminated for me, no idea if it was a true infloop
or just exponential work).
The key thing here is to check the DeadInstructions set when pulling
things off the worklist. Without this, we would re-walk the user list of
already dead instructions again and again and again. Consider phi nodes
with many, many operands and other patterns.
The other important aspect of this is that because we would keep
re-visiting instructions that were already known dead, we kept adding
their cost savings to this! This would cause our cost savings to be
*insanely* inflated from this.
While I was here, I also rotated the operand walk out of the worklist
loop to make the code easier to read. There is still work to be done to
minimize worklist traffic because we don't de-duplicate operands. This
means we may add the same instruction onto the worklist 1000s of times
if it shows up in 1000s of operansd to a PHI node for example.
Still, with this patch, the ffmpeg testcase I have finishes quickly and
I can't measure the runtime impact of the unroll analysis any more. I'll
probably try to do a few more cleanups to this code, but not sure how
much cleanup I can justify right now.
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No caller specifies anything different; these parameters are dead code
and probably always have been. The new hierarchy doesn't bother with
the fields at all (see r228607 and r228652).
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readable.
The biggest thing that was causing me problems is recognizing the
references vs. poniters here. I also found that for maps naming the loop
variable as KeyValue helps make it obvious why you don't actually use it
directly. Finally, using 'auto' instead of 'User *' doesn't seem like
a good tradeoff. Much like with the other cases, I like to know its
a pointer, and 'User' is just as long and tells the reader a lot more.
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propagating of metadata.
We were propagating !nonnull metadata even when the newly formed load is
no longer of a pointer type. This is clearly broken and results in LLVM
failing the verifier and aborting. This patch just restricts the
propagation of !nonnull metadata to when we actually have a pointer
type.
This bug report and the initial version of this patch was provided by
Charles Davis! Many thanks for finding this!
We still need to add logic to round-trip the metadata correctly if we
combine from pointer types to integer types and then back by using range
metadata for the integer type loads. But this is the minimal and safe
version of the patch, which is important so we can backport it into 3.6.
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hard to type and read for me, and is inconsistent with the other
abbreviation in the base class "Inst". For most of these (where they are
used widely) I prefer just spelling it out as Instruction. I've changed
two of the short-lived variables to use "Inst" to match the base class.
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This patch adds a number of improvements to llvm-pdbdump.
1) Dumping of the entire global scope, and not only those
symbols that live in individual compilands.
2) Prepend class name to member functions and data
3) Improved display of bitfields.
4) Support for dumping more kinds of data symbols.
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Port `DIExpression::Operand` over to `MDExpression::ExprOperand`. The
logic is needed directly in `MDExpression` to support printing in
assembly.
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This commit makes the following changes:
- Stop issuing a warning when the triples' string representations do not match
exactly if the Triple objects generated from the strings compare equal.
- On Apple platforms, choose the triple that has the larger minimum version
number.
rdar://problem/16743513
Differential Revision: http://reviews.llvm.org/D7591
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This is much more efficient. In particular, the query with the user
instruction has to insert a false for every missing instruction into the
set. This is just a cleanup a long the way to fixing the underlying
algorithm problems here.
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