still having a significant effect. It shouldn't be now that the pre-RA
virtual base reg stuff is in. Assuming that's valididated by the nightly
testers, we can simplify a lot of the PEI frame index code.
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fix: add a flag to MapValue and friends which indicates whether
any module-level mappings are being made. In the common case of
inlining, no module-level mappings are needed, so MapValue doesn't
need to examine non-function-local metadata, which can be very
expensive in the case of a large module with really deep metadata
(e.g. a large C++ program compiled with -g).
This flag is a little awkward; perhaps eventually it can be moved
into the ClonedCodeInfo class.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@112190 91177308-0d34-0410-b5e6-96231b3b80d8
comparison with 0. These two pieces of code should give identical results:
rsbs r1, r1, 0
cmp r0, r1
mov r0, #0
it ls
mov r0, #1
and:
cmn r0, r1
mov r0, #0
it ls
mov r0, #1
However, the CMN gives the *opposite* result when r1 is 0. This is because the
carry flag is set in the CMP case but not in the CMN case. In short, the CMP
instruction doesn't perform a truncate of the (logical) NOT of 0 plus the value
of r0 and the carry bit (because the "carry bit" parameter to AddWithCarry is
defined as 1 in this case, the carry flag will always be set when r0 >= 0). The
CMN instruction doesn't perform a NOT of 0 so there is never a "carry" when this
AddWithCarry is performed (because the "carry bit" parameter to AddWithCarry is
defined as 0).
The AddWithCarry in the CMP case seems to be relying upon the identity:
~x + 1 = -x
However when x is 0 and unsigned, this doesn't hold:
x = 0
~x = 0xFFFF FFFF
~x + 1 = 0x1 0000 0000
(-x = 0) != (0x1 0000 0000 = ~x + 1)
Therefore, we should disable *all* versions of CMN, especially when comparing
against zero, until we can limit when the CMN instruction is used (when we know
that the RHS is not 0) or when we have a hardware fix for this.
(See the ARM docs for the "AddWithCarry" pseudo-code.)
This is related to <rdar://problem/7569620>.
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with the VST4 instructions. Until after register allocation, we want to
represent sets of adjacent registers by a single super-register. These
VST4 pseudo instructions have a single QQ or QQQQ source register operand.
They get expanded to the real VST4 instructions with 4 separate D register
operands. Once this conversion is complete, we'll be able to remove the
NEONPreAllocPass and avoid some fragile and hacky code elsewhere.
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expanding: e.g. <2 x float> -> <4 x float> instead of -> 2 floats. This
affects two places in the code: handling cross block values and handling
function return and arguments. Since vectors are already widened by
legalizetypes, this gives us much better code and unblocks x86-64 abi
and SPU abi work.
For example, this (which is a silly example of a cross-block value):
define <4 x float> @test2(<4 x float> %A) nounwind {
%B = shufflevector <4 x float> %A, <4 x float> undef, <2 x i32> <i32 0, i32 1>
%C = fadd <2 x float> %B, %B
br label %BB
BB:
%D = fadd <2 x float> %C, %C
%E = shufflevector <2 x float> %D, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
ret <4 x float> %E
}
Now compiles into:
_test2: ## @test2
## BB#0:
addps %xmm0, %xmm0
addps %xmm0, %xmm0
ret
previously it compiled into:
_test2: ## @test2
## BB#0:
addps %xmm0, %xmm0
pshufd $1, %xmm0, %xmm1
## kill: XMM0<def> XMM0<kill> XMM0<def>
insertps $0, %xmm0, %xmm0
insertps $16, %xmm1, %xmm0
addps %xmm0, %xmm0
ret
This implements rdar://8230384
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from MDValueList between each function, now that the bitcode
writer is reusing the index space for function-local metadata.
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