are the same. I had already fixed a similar problem where the source and
destination were different bitcasts derived from the same alloca, but the
previous fix still did not handle the case where both operands are exactly
the same value. Radar 7552893.
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load is needed when we have a small store into a large alloca (at which
point we get a load/insert/store sequence), but when you do a full-sized
store, this load ends up being dead.
This dead load is bad in really large nasty testcases where the load ends
up causing mem2reg to insert large chains of dependent phi nodes which only
ADCE can delete. Instead of doing this, just don't insert the dead load.
This fixes rdar://6864035
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missing check that an array reference doesn't go past the end of the array,
and remove some redundant checks for in-bound array and vector references
that are no longer needed.
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two-element arrays. After restructuring the SROA code, it was not safe to
do this without adding more checking. It is not clear that this special-case
has really been useful, and removing this simplifies the code quite a bit.
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* change FindElementAndOffset to return a uint64_t instead of unsigned, and
to identify the type to be used for that result in a GEP instruction.
* move "isa<ConstantInt>" to be first in conditional.
* replace some dyn_casts with casts.
* add a comment about handling mem intrinsics.
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bootstrap. This also replaces the WeakVH references that Chris objected to
with normal Value references.
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problem", this broke llvm-gcc bootstrap for release builds on
x86_64-apple-darwin10.
This reverts commit db22309800b224a9f5f51baf76071d7a93ce59c9.
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found last time. Instead of trying to modify the IR while iterating over it,
I've change it to keep a list of WeakVH references to dead instructions, and
then delete those instructions later. I also added some special case code to
detect and handle the situation when both operands of a memcpy intrinsic are
referencing the same alloca.
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While scanning through the uses of an alloca, keep track of the current offset
relative to the start of the alloca, and check memory references to see if
the offset & size correspond to a component within the alloca. This has the
nice benefit of unifying much of the code from isSafeUseOfAllocation,
isSafeElementUse, and isSafeUseOfBitCastedAllocation. The code to rewrite
the uses of a promoted alloca, after it is determined to be safe, is
reorganized in the same way.
Also, when rewriting GEP instructions, mark them as "in-bounds" since all the
indices are known to be safe.
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I'm not aware that this does anything significant on its own, but it's
needed for another patch that I'm working on.
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array indexes. The "complex" case of SRoA still handles them, and correctly.
This fixes a weirdness where we'd correctly avoid transforming A[0][42] if
the 42 was too large, but we'd only do it if it was one gep, not two separate
ones.
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the new predicates I added) instead of going through a context and doing a
pointer comparison. Besides being cheaper, this allows a smart compiler
to turn the if sequence into a switch.
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a Twine, e.g., for names).
- I am a little ambivalent about this; we don't want the string conversion of
utostr, but using overload '+' mixed with string and integer arguments is
sketchy. On the other hand, this particular usage is something of an idiom.
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- The only meat here is in Value.{h,cpp} the rest is essential 'const
std::string &' -> 'const Twine &'.
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This adds location info for all llvm_unreachable calls (which is a macro now) in
!NDEBUG builds.
In NDEBUG builds location info and the message is off (it only prints
"UREACHABLE executed").
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Make llvm_unreachable take an optional string, thus moving the cerr<< out of
line.
LLVM_UNREACHABLE is now a simple wrapper that makes the message go away for
NDEBUG builds.
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