element types, even though the element extraction code does. It is surprising
that this bug has been here for so long. Fixes <rdar://problem/10318778>.
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would have never worked, since the element type of a vector type is never a
vector type. Also fix the conditional to be more direct in checking whether
EltTy is a vector type.
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No tests; these changes aren't really interesting in the sense that the logic is the same for volatile and atomic.
I believe this completes all of the changes necessary for the optimizer to handle loads and stores correctly. I'm going to try and come up with some additional testing, though.
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size but different element types, so that it filters out the cases
that CreateShuffleVectorCast doesn't handle. This fixes rdar://9786827.
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alloca that only holds a copy of a global and we're going to replace the users
of the alloca with that global, just nuke the lifetime intrinsics. Part of
PR10121.
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type's bitwidth matches the (allocated) size of the alloca. This severely
pessimizes vector scalar replacement when the only vector type being used is
something like <3 x float> on x86 or ARM whose allocated size matches a
<4 x float>.
I hope to fix some of the flawed assumptions about allocated size throughout
scalar replacement and reenable this in most cases.
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spartan right now, but I plan to encode more information in this enum to improve
the correctness and reliability of SRoA. At least this first pass makes it
possible to make VectorTy an actual VectorType.
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assuming that all offsets are legal vector accesses, and thus trying to access
the float member of { <2 x float>, float } as the 3rd element of the first
member.
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former was using the size of the entire alloca, whereas the latter was correctly using
the allocated size of the immediate type being converted (which may differ from the size
of the alloca). This fixes PR10082.
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return the pointer being dereferenced, it returns the pointee, but a call
might return the pointer itself.
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generated by llvm-gcc, since llvm-gcc uses 2 i64s for passing a 4 x float
vector on ARM rather than an i64 array like Clang.
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the same allocation size but different primitive sizes(e.g., <3xi32> and
<4xi32>). When ScalarRepl promotes them, it can't use a bit cast but
should use a shuffle vector instead.
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vector types. This helps a lot with inlined functions when using the ARM soft
float ABI. Fixes <rdar://problem/9184212>.
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chose is having a non-memcpy/memset use and being larger than any native integer
type. Originally I chose having an access of a size smaller than the total size
of the alloca, but this caused some minor issues on the spirit benchmark where
SRoA runs again after some inlining.
This fixes <rdar://problem/8613163>.
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