BLOCKNAME and SETRECORDNAME. This allows a bitcode
file to be self describing with pretty names for
records and blocks in addition to numbers. This
enhances llvm-bcanalyzer to use this to print prettily.
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state out of the BitstreamReader class into a BitstreamCursor class.
Doing this allows the client to have multiple cursors into the same
file, each with potentially different live block stacks and
abbreviation records.
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elements in a form that is efficient for the reader to just get a
pointer in memory and start reading. APIs to do efficient reading
and writing are still todo.
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Constant, MDString and MDNode which can only be used by globals with a name
that starts with "llvm." or as arguments to a function with the same naming
restriction.
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is appropriate. This helps visually differentiate host-oriented
calculations from target-oriented calculations.
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s/ParamAttr/Attribute/g
s/PAList/AttrList/g
s/FnAttributeWithIndex/AttributeWithIndex/g
s/FnAttr/Attribute/g
This sets the stage
- to implement function notes as function attributes and
- to distinguish between function attributes and return value attributes.
This requires corresponding changes in llvm-gcc and clang.
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bitcode reader/writer as follows:
- add and use new bitcode FUNC_CODE_INST_VSELECT to handle the llvm
select opcode using either i1 or [N x i1] as the selector.
- retain old BITCODE FUNC_CODE_INST_SELECT in the bitcode reader to
handle select on i1 for backwards compatibility with existing bitcode
files.
- re-enable the vector-select.ll test program.
Also, rename the recently added bitcode opcode FUNC_CODE_INST_VCMP to
FUNC_CODE_INST_CMP2 and make the bitcode writer use it to handle
fcmp/icmp on scalars or vectors. In the bitcode writer, use
FUNC_CODE_INST_CMP for vfcmp/vicmp only. In the bitcode reader, have
FUNC_CODE_INST_CMP handle icmp/fcmp returning bool, for backwards
compatibility with existing bitcode files.
Patch by Preston Gurd!
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and, if so, to return a vector of boolean as a result;
Extend the select LLVM IR instruction to allow you to specify a result
type which is a vector of boolean, in which case the result will be an
element-wise selection instead of choosing one vector or the other; and
Update LangRef.html to describe these changes.
This patch was contributed by Preston Gurd!
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In particular, Collector was confusing to implementors. Several
thought that this compile-time class was the place to implement
their runtime GC heap. Of course, it doesn't even exist at runtime.
Specifically, the renames are:
Collector -> GCStrategy
CollectorMetadata -> GCFunctionInfo
CollectorModuleMetadata -> GCModuleInfo
CollectorRegistry -> GCRegistry
Function::getCollector -> getGC (setGC, hasGC, clearGC)
Several accessors and nested types have also been renamed to be
consistent. These changes should be obvious.
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a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.
Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.
Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.
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Remove the GetResultInst instruction. It is still accepted in LLVM assembly
and bitcode, where it is now auto-upgraded to ExtractValueInst. Also, remove
support for return instructions with multiple values. These are auto-upgraded
to use InsertValueInst instructions.
The IRBuilder still accepts multiple-value returns, and auto-upgrades them
to InsertValueInst instructions.
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folded. Remove code that handled the case where they aren't
folded, and remove bitcode reader/writer support for them.
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bc files for modules with a target triple that indicates they are for
darwin. The reader unconditionally handles this, and the writer could
turn this on for more targets if we care.
This change has two benefits for darwin:
1) it allows us to encode the cpu type of the file in an easy to read
place that doesn't require decoding the bc file.
2) it works around a bug (IMO) in darwin's AR where it is incapable of
handling files that are not a multiple of 8 bytes long. BC files
are only guaranteed to be multiples of 4 bytes long.
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and bitcode support for the extractvalue and insertvalue
instructions and constant expressions.
Note that this does not yet include CodeGen support.
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regions of memory that have a target specific relationship, as described in the
Embedded C Technical Report.
This also implements the 2007-12-11-AddressSpaces test,
which demonstrates how address space attributes can be used in LLVM IR.
In addition, this patch changes the bitcode signature for stores (in a backwards
compatible manner), such that the pointer type, rather than the pointee type, is
encoded. This permits type information in the pointer (e.g. address space) to be
preserved for stores.
LangRef updates are forthcoming.
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methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
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http://llvm.org/viewvc/llvm-project?rev=44199&view=rev
This patch completely broke serialization due to an invariant I assumed but
did not hold. The assumed invariant was that all pointer IDs emitted by a call
to BatchEmitOwnedPtrs would be consecutive. This is only the case if there has
been no forward references to an owned pointer (and hence already registered
with the Serializer object).
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Deserialize::ReadDiffPtrID to read and emit bools instead of unsigned
integers. This should result in a nice space optimization once we have
"auto-abbreviation" generation in place.
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SerializedPtrID, followed by the *differences* in IDs. The big idea is that
most IDs will be just be 1 off from the previous (either that or NULL, which
we encode as a difference if 0), so this will greatly reduce the encoding
space for extra IDs to just 1 bit per pointer.
So far this optimization reduces serialization of Carbon.h by only 1%, but
we aren't using any abbreviations now in the Bitcode file to properly take
advantage of this optimization.
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deserialize objects if BatchReadOwnedPtrs was called more than once in the
same call chain then the second call would overwrite the SerializedPtrIDs
being used by the first call. Solved this problem by making the vector that
holds the pointer IDs local to a function call. Now BatchReadOwnedPtrs is
reentrant.
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clients of the Deserializer to read the pointer ID before they are ready
to deserialize the object (which can mean registering a pointer reference
with the backpatcher).
Changed some methods that took an argument "SerializedPtrID" to "const SerializedPtrID&" (pass-by-reference). This is to accommodate a future
revision of SerializedPtrID where it may be much fatter than an unsigned
integer.
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deserialization as a temporary location for storing serialized pointer identifiers. The
definition of SerializedPtrID will likely change significantly in the future, and the
current implementation caused compilation errors on some 64-bit machines.
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serialized block in the bitstream, including a block in an entirely different
nesting than the current block. This is useful for deserializing objects from
a bitstream in an order different from the order that they were serialized.
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Moved some of the logic in BitstreamReader::ExitBlock into a utility function
BitstreamReader::PopBlockScope. The latter is a private method. It will also
be called by Deserializer to manipulate the current "block scope."
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block that is being visited in the bitstream. The client can also now
skip blocks before reading them, and query the current abbreviation number
as seen from the perspective of the Deserializer. This allows the client
to be more interactive in the deserialization process (if they so choose).
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instead of just using "unsigned". This gives us more flexibility in changing
the definition of the handle later, and is more self-documenting.
Added tracking of block stack in the Deserializer. Now clients can query
if they are still within a block using the methods GetCurrentBlockLocation()
and FinishedBlock().
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array of pointers to not allocate a second array to contain the pointer ids.
Fixed bug in the same member function where deserialized pointers were
not being registered with the backpatcher.
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to group the pointer IDs together in the bitstream before their referenced
contents (which will lend itself to more efficient encoding).
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by value. This version prohibits backpatching of pointers, so it
useful when a pointee is always known to be deserialized beforehand.
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the target pointer to be passed by reference. This can result in less
typing, as the object to be deserialized can be inferred from the
argument.
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Deserializer.
There were issues with Visual C++ barfing when instantiating
SerializeTrait<T> when "T" was an abstract class AND
SerializeTrait<T>::ReadVal was *never* called:
template <typename T>
struct SerializeTrait {
<SNIP>
static inline T ReadVal(Deserializer& D) { T::ReadVal(D); }
<SNIP>
};
Visual C++ would complain about "T" being an abstract class, even
though ReadVal was never instantiated (although one of the other
member functions were).
Removing this from the trait is not a big deal. It was used hardly
ever, and users who want "read-by-value" deserialization can simply
call the appropriate methods directly instead of relying on
trait-based-dispatch. The trait dispatch for
serialization/deserialization is simply sugar in many cases (like this
one).
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flag in the **key** of the backpatch map, as opposed to the mapped
value which contains either the final pointer, or a pointer to a chain
of pointers that need to be backpatched. The bit flag was moved to
the key because we were erroneously assuming that the backpatched
pointers would be at an alignment of >= 2 bytes, which obviously
doesn't work for character strings. Now we just steal the bit from the key.
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just like pointers, except that they cannot be backpatched. This
means that references are essentially non-owning pointers where the
referred object must be deserialized prior to the reference being
deserialized. Because of the nature of references, this ordering of
objects is always possible.
Fixed a bug in backpatching code (returning the backpatched pointer
would accidentally include a bit flag).
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eager backpatching instead of waithing until all objects have been
deserialized. This allows us to reduce the memory footprint needed
for backpatching.
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calling member functions of the target type to perform type-specific
serialization.
Added version of ReadPtr that allows passing references to uintptr_t
(useful for smart pointers).
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