The OptLevel is now redundant with the TargetMachine*.
And selectTarget() isn't really JIT-specific and could probably
get refactored into one of the lower level libraries.
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and code model. This eliminates the need to pass OptLevel flag all over the
place and makes it possible for any codegen pass to use this information.
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methods but also class methods for Objective-C.
Clang emits Objective-C method names with '\1' at the
beginning, and the JIT has pre-existing logic to try
prepending a '\1' when searching a module for an
instance method (that is, a method whose name begins
with '-'). I simply extended it to do the same thing
when it encountered a class method (a method whose
name begins with '+').
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specified in the same file that the library itself is created. This is
more idiomatic for CMake builds, and also allows us to correctly specify
dependencies that are missed due to bugs in the GenLibDeps perl script,
or change from compiler to compiler. On Linux, this returns CMake to
a place where it can relably rebuild several targets of LLVM.
I have tried not to change the dependencies from the ones in the current
auto-generated file. The only places I've really diverged are in places
where I was seeing link failures, and added a dependency. The goal of
this patch is not to start changing the dependencies, merely to move
them into the correct location, and an explicit form that we can control
and change when necessary.
This also removes a serialization point in the build because we don't
have to scan all the libraries before we begin building various tools.
We no longer have a step of the build that regenerates a file inside the
source tree. A few other associated cleanups fall out of this.
This isn't really finished yet though. After talking to dgregor he urged
switching to a single CMake macro to construct libraries with both
sources and dependencies in the arguments. Migrating from the two macros
to that style will be a follow-up patch.
Also, llvm-config is still generated with GenLibDeps.pl, which means it
still has slightly buggy dependencies. The internal CMake
'llvm-config-like' macro uses the correct explicitly specified
dependencies however. A future patch will switch llvm-config generation
(when using CMake) to be based on these deps as well.
This may well break Windows. I'm getting a machine set up now to dig
into any failures there. If anyone can chime in with problems they see
or ideas of how to solve them for Windows, much appreciated.
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In particular, into EngineBuilder. This should only impact
the private API between the EE and EB classes, not external
clients, since JITCtor and MCJITCtor are both protected members.
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This prepares for making JITCtor/MCJITCtor take a
TargetMachine* directly from clients like EngineBuilder.
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In particular, into EngineBuilder. This should only impact
the private API between the EE and EB classes, not external
clients, since JITCtor and MCJITCtor are both protected members.
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This prepares for making JITCtor/MCJITCtor take a
TargetMachine* directly from clients like EngineBuilder.
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Teach 32-bit section loading to use the Memory Manager interface, just like
the 64-bit loading does. Tidy up a few other things here and there.
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Start teaching the runtime Dyld interface to use the memory manager API
for allocating space. Rather than mapping directly into the MachO object,
we extract the payload for each object and copy it into a dedicated buffer
allocated via the memory manager. For now, just do Segment64, so this works
on x86_64, but not yet on ARM.
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The JITMemory manager references LLVM IR constructs directly, while the
runtime Dyld works at a lower level and can handle objects which may not
originate from LLVM IR. Introduce a new layer for the memory manager to
handle the interface between them. For the MCJIT, this layer will be almost
entirely simply a call-through w/ translation between the IR objects and
symbol names.
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The ExecutionEngine constructor already added the module, so there's no
need to call addModule() directly. Doing so causes a double-free of the
Module at program termination.
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Support argument passing simple, common, prototypes directly. More
complicated scenarios will require building up a stub function, which the
MC-JIT isn't set up to handle yet.
Add Intercept.cpp, which is just a copy from ExecutionEngine/JIT for now,
to handle looking looking up external symbol names. This probably more
properly belongs as part of RuntimeDyld. It'll migrate there as things
flesh out more fully.
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Lots of cleanup to make the interfaces prettier, use the JITMemoryManager,
handle multiple functions and modules, etc.. This gets far enough that
the MCJIT compiles and runs code, though.
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Proof-of-concept code that code-gens a module to an in-memory MachO object.
This will be hooked up to a run-time dynamic linker library (see: llvm-rtdyld
for similarly conceptual work for that part) which will take the compiled
object and link it together with the rest of the system, providing back to the
JIT a table of available symbols which will be used to respond to the
getPointerTo*() queries.
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