Note that the FoldOpIntoPhi call is dead because it's impossible for the
first operand of a subtraction to be both a ConstantInt and a PHINode.
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getAnalysis<>. getAnalysis<> is apparently extremely expensive.
Doing this speeds up GVN on 403.gcc by 16%!
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multiplies.
Some more cleverness would be nice, though. It would be nice if we
could do this transformation on illegal types. Also, we would
prefer a narrower constant when possible so that we can use a narrower
multiply, which can be cheaper.
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"For signed integers, the determination of overflow of x*y is not so simple. If
x and y have the same sign, then overflow occurs iff xy > 2**31 - 1. If they
have opposite signs, then overflow occurs iff xy < -2**31."
In this case, x == -1.
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nearby FIXME.
I'm not sure what the right way to fix the Cell test was; if the
approach I used isn't okay, please let me know.
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overflowed on negation. This commit checks to make sure that neithe C nor X
overflows. This requires that the RHS of X (a subtract instruction) be a
constant integer.
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ReverseLocalDeps when we update it. This fixes a regression test
failure from my last commit.
Second, for each non-local cached information structure, keep a bit that
indicates whether it is dirty or not. This saves us a scan over the whole
thing in the common case when it isn't dirty.
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Hopefully this doesn't break anyone else's build... it shouldn't unless
the MinGW variable means something other than compiling with MinGW.
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instead of containing them by value. This increases the density
(!) of NonLocalDeps as well as making the reallocation case
faster. This speeds up gvn on 403.gcc by 2% and makes room for
future improvements.
I'm not super thrilled with having to explicitly manage the new/delete
of the map, but it is necesary for the next change.
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If we see that a load depends on the allocation of its memory with no
intervening stores, we now return a 'None' depedency instead of "Normal".
This tweaks GVN to do its optimization with the new result.
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method that returns its result as a DepResultTy instead of as a
MemDepResult. This reduces conversion back and forth.
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dependencies. The basic situation was this: consider if we had:
store1
...
store2
...
store3
Where memdep thinks that store3 depends on store2 and store2 depends
on store1. The problem happens when we delete store2: The code in
question was updating dep info for store3 to be store1. This is a
spiffy optimization, but is not safe at all, because aliasing isn't
transitive. This bug isn't exposed today with DSE because DSE will only
zap store2 if it is identifical to store 3, and in this case, it is
safe to update it to depend on store1. However, memcpyopt is not so
fortunate, which is presumably why the "dropInstruction" code used to
exist.
Since this doesn't actually provide a speedup in practice, just rip the
code out.
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an entry in the nonlocal deps map, don't reset entries
referencing that instruction to [dirty, null], instead, set
them to [dirty,next] where next is the instruction after the
deleted one. Use this information in the non-local deps
code to avoid rescanning entire blocks.
This speeds up GVN slightly by avoiding pointless work. On
403.gcc this makes GVN 1.5% faster.
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Put a some code back to handle buggy behavior that GVN expects: it wants
loads to depend on each other, and accesses to depend on their allocations.
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former does caching, the later doesn't. This dramatically simplifies
the logic in getDependency and getDependencyFrom.
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Document the Dirty value more precisely, use it for the uninitialized
DepResultTy value. Change reverse mappings to be from an instruction*
instead of DepResultTy, and stop tracking other forms. This makes it more
clear that we only care about the instruction cases.
Eliminate a DepResultTy,bool pair by using Dirty in the local case as well,
shrinking the map and simplifying the code.
This speeds up GVN by ~3% on 403.gcc.
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