inlined function or the end of a function. Before, this was never executing the
"inlined" version of the Record method.
This will become important once the inlined Dwarf writer patch lands.
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concrete instance of an inlined function, we can get the actual address of the
abstract instance inside of the compile unit.
This isn't currently used, but will be by a future check-in.
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scavenger gets confused about register liveness if it doesn't see them.
I'm not thrilled with this solution, but it only comes up when there are dead
copies in the code, which is something that hopefully doesn't happen much.
Here is what happens in pr4100: As shown in the following excerpt from the
debug output of llc, the source of a move gets reloaded from the stack,
inserting a new load instruction before the move. Since that source operand
is a kill, the physical register is free to be reused for the destination
of the move. The move ends up being a no-op, copying R3 to R3, so it is
deleted. But, it leaves behind the load to reload %reg1028 into R3, and
that load is not updated to show that it's destination operand (R3) is dead.
The scavenger gets confused by that load because it thinks that R3 is live.
Starting RegAlloc of: %reg1025<def,dead> = MOVr %reg1028<kill>, 14, %reg0, %reg0
Regs have values:
Reloading %reg1028 into R3
Last use of R3[%reg1028], removing it from live set
Assigning R3 to %reg1025
Register R3 [%reg1025] is never used, removing it from live set
Alternative solutions might be either marking the load as dead, or zapping
the load along with the no-op copy. I couldn't see an easy way to do
either of those, though.
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checking for bcopy... no
checking for getc_unlocked... Assertion failed: (0 && "Unknown SCEV kind!"), function operator(), file /Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmCore.roots/llvmCore~obj/src/lib/Analysis/ScalarEvolution.cpp, line 511.
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/libdecnumber/decUtility.c:360: internal compiler error: Abort trap
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://developer.apple.com/bugreporter> for instructions.
make[4]: *** [decUtility.o] Error 1
make[4]: *** Waiting for unfinished jobs....
Assertion failed: (0 && "Unknown SCEV kind!"), function operator(), file /Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmCore.roots/llvmCore~obj/src/lib/Analysis/ScalarEvolution.cpp, line 511.
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/libdecnumber/decNumber.c:5591: internal compiler error: Abort trap
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://developer.apple.com/bugreporter> for instructions.
make[4]: *** [decNumber.o] Error 1
make[3]: *** [all-stage2-libdecnumber] Error 2
make[3]: *** Waiting for unfinished jobs....
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allow it to have multiple CFG edges to that block. This is needed
to allow MachineBasicBlock::isOnlyReachableByFallthrough to work
correctly. This fixes PR4126.
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shows up in -print-machineinstrs. This doesn't appear to affect anything, but it was
weird for some DBG_LABELs to have DebugLocs but not all of them.
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VirtRegMap keeps track of allocations so it knows what's not used. As a horrible hack, the stack coloring can color spill slots with *free* registers. That is, it replace reload and spills with copies from and to the free register. It unfold instructions that load and store the spill slot and replace them with register using variants.
Not yet enabled. This is part 1. More coming.
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This is *not* turned on by default. Testing indicates this is just as likely to pessimize code. The main issue seems to be allocation preference doesn't work effectively. That will change once I've taught register allocator "swapping".
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memory operands otherwise the writebacks get lost when the inline asm
doesn't otherwise have side effects. This fixes rdar://6839427, though
clang really shouldn't generate these anymore.
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anything larger than 64-bits, avoiding a crash. This should
really be fixed to use APInts, though type legalization happens
to help us out and we get good code on the attached testcase at
least.
This fixes rdar://6836460
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Massive check in. This changes the "-fast" flag to "-O#" in llc. If you want to
use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'll change the JIT with a follow-up patch.
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If the physical register does not belong to the virtual register's regclass,
don't coalesce. The physical register could be an invalid operand for an
instruction using the vreg.
The regclass matching is done after determining the actual subregisters being copied.
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Also make the method non-asserting. It will return NULL when given an invalid subreg index.
The method is needed by an upcoming patch.
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use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'm not 100% sure if it's necessary to change it there...
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This should have no effect on generated code, but makes the intermediate state
of the coalescer more sane.
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PR2957
ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
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the trunc is directly replaced with the smaller load, so don't
try to create a new sext node. This fixes PR4050.
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This particular one is undefined behavior (although this
isn't related to the crash), so it will no longer do it
at compile time, which seems better.
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ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
A clean up of x86 shuffle code, and some canonicalizing in DAGCombiner is next.
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use ISD::EXTRACT_ELEMENT. SelectionDAG has a special fast-path for
the cast of an EXTRACT_ELEMENT with a BUILD_PAIR operand, for the
common case.
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This fixes a very subtle bug. vr defined by an implicit_def is allowed overlap with any register since it doesn't actually modify anything. However, if it's used as a two-address use, its live range can be extended and it can be spilled. The spiller must take care not to emit a reload for the vn number that's defined by the implicit_def. This is both a correctness and performance issue.
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This makes the extra copyRegToReg calls in ScheduleDAGSDNodesEmit.cpp
unnecessary. Derived from a patch by Jakob Stoklund Olesen.
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in the MachineFunction class, renaming it to addLiveIn for consistency with
the same method in MachineBasicBlock. Thanks for Anton for suggesting this.
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