Today a simple function that only catches exceptions and doesn't run
destructor cleanups ends up containing a dead call to _Unwind_Resume
(PR20300). We can't remove these dead resume instructions during normal
optimization because inlining might introduce additional landingpads
that do have cleanups to run. Instead we can do this during EH
preparation, which is guaranteed to run after inlining.
Fixes PR20300.
Reviewers: majnemer
Differential Revision: http://reviews.llvm.org/D7744
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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X86 load folding is fragile; eg, the tests here
don't work without AVX even though they should. This
is because we have a mix of tablegen patterns that have
been added over time, and we have a load folding table
used by the peephole optimizer that has to be kept in
sync with the ever-changing ISA and tablegen defs.
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systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
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addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
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terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
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needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
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them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
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v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
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lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
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First, don't combine bit masking into vector shuffles (even ones the
target can handle) once operation legalization has taken place. Custom
legalization of vector shuffles may exist for these patterns (making the
predicate return true) but that custom legalization may in some cases
produce the exact bit math this matches. We only really want to handle
this prior to operation legalization.
However, the x86 backend, in a fit of awesome, relied on this. What it
would do is mark VSELECTs as expand, which would turn them into
arithmetic, which this would then match back into vector shuffles, which
we would then lower properly. Amazing.
Instead, the second change is to teach the x86 backend to directly form
vector shuffles from VSELECT nodes with constant conditions, and to mark
all of the vector types we support lowering blends as shuffles as custom
VSELECT lowering. We still mark the forms which actually support
variable blends as *legal* so that the custom lowering is bypassed, and
the legal lowering can even be used by the vector shuffle legalization
(yes, i know, this is confusing. but that's how the patterns are
written).
This makes the VSELECT lowering much more sensible, and in fact should
fix a bunch of bugs with it. However, as you'll see in the test cases,
right now what it does is point out the *hilarious* deficiency of the
new vector shuffle lowering when it comes to blends. Fortunately, my
very next patch fixes that. I can't submit it yet, because that patch,
somewhat obviously, forms the exact and/or pattern that the DAG combine
is matching here! Without this patch, teaching the vector shuffle
lowering to produce the right code infloops in the DAG combiner. With
this patch alone, we produce terrible code but at least lower through
the right paths. With both patches, all the regressions here should be
fixed, and a bunch of the improvements (like using 2 shufps with no
memory loads instead of 2 andps with memory loads and an orps) will
stay. Win!
There is one other change worth noting here. We had hilariously wrong
vectorization cost estimates for vselect because we fell through to the
code path that assumed all "expand" vector operations are scalarized.
However, the "expand" lowering of VSELECT is vector bit math, most
definitely not scalarized. So now we go back to the correct if horribly
naive cost of "1" for "not scalarized". If anyone wants to add actual
modeling of shuffle costs, that would be cool, but this seems an
improvement on its own. Note the removal of 16 and 32 "costs" for doing
a blend. Even in SSE2 we can blend in fewer than 16 instructions. ;] Of
course, we don't right now because of OMG bad code, but I'm going to fix
that. Next patch. I promise.
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This tests the simple resume instruction elimination logic that we have
before making some changes to it.
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1) We should not try to simplify if the sext has multiple uses
2) There is no need to simplify is the source value is already sign-extended.
Patch by Gil Rapaport <gil.rapaport@intel.com>
Differential Revision: http://reviews.llvm.org/D6949
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code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
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track state.
I didn't like this in the code review because the pattern tends to be
error prone, but I didn't see a clear way to rewrite it. Turns out that
there were bugs here, I found them when fuzz testing our shuffle
lowering for correctness on x86.
The core of the problem is that we need to consistently test all our
preconditions for the same directionality of shift and the same input
vector. Instead, formulate this as two predicates (one doesn't depend on
the input in any way), pass things like the directionality and input
vector as inputs, and loop over the alternatives.
This fixes a pattern of very rare miscompiles coming out of this code.
Turned up roughly 4 out of every 1 million v8 shuffles in my fuzz
testing. The new code is over half a million test runs with no failures
yet. I've also fuzzed every other function in the lowering code with
over 3.5 million test cases and not discovered any other miscompiles.
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This patch teaches fast-isel how to select a (V)CVTSI2SSrr for an integer to
float conversion, and how to select a (V)CVTSI2SDrr for an integer to double
conversion.
Added test 'fast-isel-int-float-conversion.ll'.
Differential Revision: http://reviews.llvm.org/D7698
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The problem in the original patch was not switching back to .text after printing
an eh table.
Original message:
On ELF, put PIC jump tables in a non executable section.
Fixes PR22558.
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If an EH table is printed in between the function and the jump table we would
fail to switch back to the text section to print the jump table.
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Change the memory operands in sse12_fp_packed_scalar_logical_alias from scalars to vectors.
That's what the hardware packed logical FP instructions define: 128-bit memory operands.
There are no scalar versions of these instructions...because this is x86.
Generating the wrong code (folding a scalar load into a 128-bit load) is still possible
using the peephole optimization pass and the load folding tables. We won't completely
solve this bug until we either fix the lowering in fabs/fneg/fcopysign and any other
places where scalar FP logic is created or fix the load folding in foldMemoryOperandImpl()
to make sure it isn't changing the size of the load.
Differential Revision: http://reviews.llvm.org/D7474
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This is a follow-on patch to:
http://reviews.llvm.org/D7093
That patch canonicalized constant splats as build_vectors,
and this patch removes the constant check so we can canonicalize
all splats as build_vectors.
This fixes the 2nd test case in PR22283:
http://llvm.org/bugs/show_bug.cgi?id=22283
The unfortunate code duplication between SelectionDAG and DAGCombiner
is discussed in the earlier patch review. At least this patch is just
removing code...
This improves an existing x86 AVX test and changes codegen in an ARM test.
Differential Revision: http://reviews.llvm.org/D7389
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Flag -fast-isel-abort is required in order to verify that X86FastISel
never fails to select FPExt (float-to-double) and FPTrunc (double-to-float).
No Functional change intended.
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- added mask types v8i1 and v16i1 to possible function parameters
- enabled passing 512-bit vectors in standard CC
- added a test for KNL intel_ocl_bi conventions
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Vector zext tends to get legalized into a vector anyext, represented as a vector shuffle with an undef vector + a bitcast, that gets ANDed with a mask that zeroes the undef elements.
Combine this into an explicit shuffle with a zero vector instead. This allows shuffle lowering to match it as a zext, instead of matching it as an anyext and emitting an explicit AND.
This combine only covers a subset of the cases, but it's a start.
Differential Revision: http://reviews.llvm.org/D7666
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This allows it to match still more places where previously we would have
to fall back on floating point shuffles or other more complex lowering
strategies.
I'm hoping to replace some of the hand-rolled unpack matching with this
routine is it gets more and more clever.
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This test was failing on non-x86 hosts because it specified a cpu of x86_64,
but not an architecture. x86_64 is obviously not a valid cpu on all
architectures.
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to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.
I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.
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This blend instruction is ... really lame. The register usage is insane.
As a consequence this is probably only *barely* better than 2 pshufbs
followed by a por, and that mostly because it only has to read from
a single memory location.
However, this doesn't fix as much as I kind of expected, so more to go.
Pretty sure that the ordering and delegation of v16i8 is just really,
really bad.
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advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
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