SCEV may generate expressions composed of multiple pointers, which can
lead to invalid GEP expansion. Until we can teach SCEV to follow strict
pointer rules, make sure no bad GEPs creep into IR.
Fixes rdar://problem/9038671.
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properties.
Added the self-wrap flag for SCEV::AddRecExpr.
A slew of temporary FIXMEs indicate the intention of the no-self-wrap flag
without changing behavior in this revision.
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void f(int* begin, int* end) { std::fill(begin, end, 0); }
which turns into a != exit expression where one pointer is
strided and (thanks to step #1) known to not overflow, and
the other is loop invariant.
The observation here is that, though the IV is strided by
4 in this case, that the IV *has* to become equal to the
end value. It cannot "miss" the end value by stepping over
it, because if it did, the strided IV expression would
eventually wrap around.
Handle this by turning A != B into "A-B != 0" where the A-B
part is known to be NUW.
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Some of these maps may merge in the future, but for now it's convenient to have
a utility function for them.
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memoize the results. This improves compile time in code which highly complex
expressions which get queried many times.
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of Value deletions and RAUWs, instead of relying on ScalarEvolution's
Scalars map being notified, as that's complicated at best, and
insufficient in general.
This means SCEVUnknown needs a non-trivial destructor, so introduce
a mechanism to allow ScalarEvolution to locate all the SCEVUnknowns.
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extend it to handle the case where multiple RAUWs affect a single
SCEVUnknown.
Add a ScalarEvolution unittest to test for this situation.
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scrounging through SCEVUnknown contents and SCEVNAryExpr operands;
instead just do a simple deterministic comparison of the precomputed
hash data.
Also, since this is more precise, it eliminates the need for the slow
N^2 duplicate detection code.
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refactored out of ScalarEvolution::isImpliedCond, which will be updated
to use this new utility routine soon.
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BumpPtrAllocator-allocated region to allow it to be stored in a more
compact form and to avoid the need for a non-trivial destructor call.
Use this new mechanism in ScalarEvolution instead of
FastFoldingSetNode to avoid leaking memory in the case where a
FoldingSetNodeID uses heap storage, and to reduce overall memory
usage.
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a loop exit value, so that if a loop gets deleted, ScalarEvolution
isn't stick holding on to dangling SCEVAddRecExprs for that loop. This
fixes PR6339.
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than int. This will make it more convenient for LSR, which does
a lot of things with int64_t offsets.
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cases, and implement target-independent folding rules for alignof and
offsetof. Also, reassociate reassociative operators when it leads to
more folding.
Generalize ScalarEvolution's isOffsetOf to recognize offsetof on
arrays. Rename getAllocSizeExpr to getSizeOfExpr, and getFieldOffsetExpr
to getOffsetOfExpr, for consistency with analagous ConstantExpr routines.
Make the target-dependent folder promote GEP array indices to
pointer-sized integers, to make implicit casting explicit and exposed
to subsequent folding.
And add a bunch of testcases for this new functionality, and a bunch
of related existing functionality.
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