13 Commits

Author SHA1 Message Date
Chandler Carruth
48593d7934 [x86] Just unilaterally prefer SSSE3-style PSHUFB lowerings over clever
use of PACKUS. It's cleaner that way.

I looked at implementing clever combine-based folding of PACKUS chains
into PSHUFB but it is quite hard and doesn't seem likely to be worth it.
The most annoying part would be detecting that the correct masking had
been done to use PACKUS-style instructions as a blend operation rather
than there being any saturating as is indicated by its name. We generate
really nice code for what few test cases I've come up with that aren't
completely contrived for this by just directly prefering PSHUFB and so
let's go with that strategy for now. =]

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214707 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-04 10:17:35 +00:00
Chandler Carruth
93f5d9f093 [x86] Implement more aggressive use of PACKUS chains for lowering common
patterns of v16i8 shuffles.

This implements one of the more important FIXMEs for the SSE2 support in
the new shuffle lowering. We now generate the optimal shuffle sequence
for truncate-derived shuffles which show up essentially everywhere.

Unfortunately, this exposes a weakness in other parts of the shuffle
logic -- we can no longer form PSHUFB here. I'll add the necessary
support for that and other things in a subsequent commit.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214702 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-04 09:40:02 +00:00
Chandler Carruth
73100d8f33 [x86] Handle single input shuffles in the SSSE3 case more intelligently.
I spent some time looking into a better or more principled way to handle
this. For example, by detecting arbitrary "unneeded" ORs... But really,
there wasn't any point. We just shouldn't build blatantly wrong code so
late in the pipeline rather than adding more stages and logic later on
to fix it. Avoiding this is just too simple.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214680 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-04 01:14:24 +00:00
Chandler Carruth
1029c7003f [x86] Largely complete the use of PSHUFB in the new vector shuffle
lowering with a small addition to it and adding PSHUFB combining.

There is one obvious place in the new vector shuffle lowering where we
should form PSHUFBs directly: when without them we will unpack a vector
of i8s across two different registers and do a potentially 4-way blend
as i16s only to re-pack them into i8s afterward. This is the crazy
expensive fallback path for i8 shuffles and we can just directly use
pshufb here as it will always be cheaper (the unpack and pack are
two instructions so even a single shuffle between them hits our
three instruction limit for forming PSHUFB).

However, this doesn't generate very good code in many cases, and it
leaves a bunch of common patterns not using PSHUFB. So this patch also
adds support for extracting a shuffle mask from PSHUFB in the X86
lowering code, and uses it to handle PSHUFBs in the recursive shuffle
combining. This allows us to combine through them, combine multiple ones
together, and generally produce sufficiently high quality code.

Extracting the PSHUFB mask is annoyingly complex because it could be
either pre-legalization or post-legalization. At least this doesn't have
to deal with re-materialized constants. =] I've added decode routines to
handle the different patterns that show up at this level and we dispatch
through them as appropriate.

The two primary test cases are updated. For the v16 test case there is
still a lot of room for improvement. Since I was going through it
systematically I left behind a bunch of FIXME lines that I'm hoping to
turn into ALL lines by the end of this.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214628 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-02 10:39:15 +00:00
Chandler Carruth
a4e7f05a28 [x86] Add another combine that is particularly useful for the new vector
shuffle lowering: match shuffle patterns equivalent to an unpcklwd or
unpckhwd instruction.

This allows us to use generic lowering code for v8i16 shuffles and match
the unpack pattern late.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212705 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-10 11:09:29 +00:00
Chandler Carruth
977aab501d [x86] Expand the target DAG combining for PSHUFD nodes to be able to
combine into half-shuffles through unpack instructions that expand the
half to a whole vector without messing with the dword lanes.

This fixes some redundant instructions in splat-like lowerings for
v16i8, which are now getting to be *really* nice.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212695 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-10 09:57:36 +00:00
Chandler Carruth
dc90a3ab8f [x86] Tweak the v16i8 single input special case lowering for shuffles
that splat i8s into i16s.

Previously, we would try much too hard to arrange a sequence of i8s in
one half of the input such that we could unpack them into i16s and
shuffle those into place. This isn't always going to be a cheaper i8
shuffle than our other strategies. The case where it is always going to
be cheaper is when we can arrange all the necessary inputs into one half
using just i16 shuffles. It happens that viewing the problem this way
also makes it much easier to produce an efficient set of shuffles to
move the inputs into one half and then unpack them.

With this, our splat code gets one step closer to being not terrible
with the new experimental lowering strategy. It also exposes two
combines missing which I will add next.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212692 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-10 09:16:40 +00:00
Chandler Carruth
95b14b00da [x86] Initial improvements to the new shuffle lowering for v16i8
shuffles specifically for cases where a small subset of the elements in
the input vector are actually used.

This is specifically targetted at improving the shuffles generated for
trunc operations, but also helps out splat-like operations.

There is still some really low-hanging fruit here that I want to address
but this is a huge step in the right direction.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212680 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-10 04:34:06 +00:00
Chandler Carruth
36ad61f4ea [x86] Teach the new vector shuffle lowering code to handle what is
essentially a DAG combine that never gets a chance to run.

We might typically expect DAG combining to remove shuffles-of-splats and
other similar patterns, but we don't get a chance to run the DAG
combiner when we recursively form sub-shuffles during the lowering of
a shuffle. So instead hand-roll a really important combine directly into
the lowering code to detect shuffles-of-splats, especially shuffles of
an all-zero splat which needn't even have the same element width, etc.

This lets the new vector shuffle lowering handle shuffles which
implement things like zero-extension really nicely. This will become
even more important when I wire the legalization of zero-extension to
vector shuffles with the new widening legalization strategy.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212444 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-07 09:06:58 +00:00
Chandler Carruth
3e5215bf73 [x86] Fix a bug in the v8i16 shuffling exposed by the new splat-like
lowering for v16i8.

ASan and some bots caught this bug with existing test cases. Fixing it
even fixed a miscompile with one of the test cases. I'm still a bit
suspicious of this test case as I've not taken a proper amount of time
to think about it, but the fix here is strict goodness.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211976 91177308-0d34-0410-b5e6-96231b3b80d8
2014-06-28 05:46:28 +00:00
Chandler Carruth
fe05f61e5d [x86] Add handling for splat-like widenings of v16i8 shuffles.
These show up really frequently, not the least with actual splats. =] We
lowered these quite badly before. The new code path tries to widen i8
shuffles to i16 shuffles in a splat-like way. There are still some
inefficiencies in our i16 splat logic though, so we aren't really done
here.

Also, for certain patterns (bit of a gather-and-splat) we still
generate pretty silly code, and I've left a fixme for addressing it.
However, I'm not actually worried about this code pattern as much. The
old shuffle lowering generates a 29 instruction monstrosity for it that
should execute much more slowly.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211974 91177308-0d34-0410-b5e6-96231b3b80d8
2014-06-28 05:16:40 +00:00
Chandler Carruth
75504d45ec [x86] Fix a miscompile in the new shuffle lowering uncovered by
a bootstrap.

I managed to mis-remember how PACKUS worked on x86, and was using undef
for the high bytes instead of zero. The fix is fairly obvious.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211922 91177308-0d34-0410-b5e6-96231b3b80d8
2014-06-27 18:25:23 +00:00
Chandler Carruth
050d187bc8 [x86] Begin a significant overhaul of how vector lowering is done in the
x86 backend.

This sketches out a new code path for vector lowering, hidden behind an
off-by-default flag while it is under development. The fundamental idea
behind the new code path is to aggressively break down the problem space
in ways that ease selecting the odd set of instructions available on
x86, and carefully avoid scalarizing code even when forced to use older
ISAs. Notably, this starts off restricting itself to SSE2 and implements
the complete vector shuffle and blend space for 128-bit vectors in SSE2
without scalarizing. The plan is to layer on top of this ISA extensions
where we can bail out of the complex SSE2 lowering and opt for
a cheaper, specialized instruction (or set of instructions). It also
needs to be generalized to AVX and AVX512 vector widths.

Currently, this does a decent but not perfect job for SSE2. There are
some specific shortcomings that I plan to address:
- We need a peephole combine to fold together shuffles where possible.
  There are cases where a previous shuffle could be modified slightly to
  arrange for elements to be in the correct position and a later shuffle
  eliminated. Doing this eagerly added quite a bit of complexity, and
  so my plan is to combine away these redundancies afterward.
- There are a lot more clever ways to use unpck and pack that need to be
  added. This is essential for real world shuffles as it turns out...

Once SSE2 is polished a bit I should be able to get interesting numbers
on performance improvements on benchmarks conducive to vectorization.
All of this will be off by default until it is functionally equivalent
of course.

Differential Revision: http://reviews.llvm.org/D4225

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211888 91177308-0d34-0410-b5e6-96231b3b80d8
2014-06-27 11:23:44 +00:00