ridiculously ginormous patterns and need more than one byte
of displacement for encodings. This fixes CellSPU/fdiv.ll.
SPU is still doing something else ridiculous though.
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result nodes correctly. Note that this includes a horrible hack
in DAGISelHeader which cannot be fixed reasonably without
eliminating (parallel) from input patterns. That, in turn,
can't be done until we support writing multiple result patterns
for the X86and_flag and related multiple-result nodes.
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<4 x i32> with <4 x float> values if they end up the same
register class. This gets us up to 231 passes on the ppc
tests (only 7 fails).
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of the matched pattern to use the newly created node results. Onto
the "making it actually work" phase!
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the point where it is to the 95% feature complete mark, it just
needs result updating to be done (then testing, optimization
etc).
More specificallly, this adds support for chain and flag handling
on the result nodes, support for sdnodexforms, support for variadic
nodes, memrefs, pinned physreg inputs, and probably lots of other
stuff.
In the old DAGISelEmitter, this deletes the dead code related to
OperatorMap, cleans up a variety of dead stuff handling "implicit
remapping" from things like globaladdr -> targetglobaladdr (which
is no longer used because globaladdr always needs to be legalized),
and some minor formatting fixes.
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I'd like to eventually rip it out, but for now producing the
same selections as the old matcher is more important.
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CheckComplexPattern function. Though it is logically const,
I don't have the fortitude to clean up all the targets now,
and it not being const doesn't block anything.
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use and only call IsProfitableToFold/IsLegalToFold on the load
being folded, like the old dagiselemitter does. This
substantially simplifies the code and improves opportunities for
sharing.
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produce a table based matcher instead of gobs of C++ Code.
Though it's not done yet, the shrinkage seems promising,
the table for the X86 ISel is 75K and still has a lot of
optimization to come (compare to the ~1.5M of .o generated
the old way, much of which will go away).
The code is currently disabled by default (the #if 0 in
DAGISelEmitter.cpp). When enabled it generates a dead
SelectCode2 function in the DAGISel Header which will
eventually replace SelectCode.
There is still a lot of stuff left to do, which are
documented with a trail of FIXMEs.
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clear what information these functions are actually using.
This is also a micro-optimization, as passing a SDNode * around is
simpler than passing a { SDNode *, int } by value or reference.
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to support replacing a node with another that has a superset of
the result types. Use this instead of calling
ReplaceAllUsesOfValueWith for each value.
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dead nodes, but in this case its missing one. Fixing the DAGCombiner
is desirable, but it's somewhat involved.
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priority function. Instead, just iterate over the AllNodes list, which is
already in topological order. This eliminates a fair amount of bookkeeping,
and speeds up the isel phase by about 15% on many testcases.
The impact on most targets is that AddToISelQueue calls can be simply removed.
In the x86 target, there are two additional notable changes.
The rule-bending AND+SHIFT optimization in MatchAddress that creates new
pre-isel nodes during isel is now a little more verbose, but more robust.
Instead of either creating an invalid DAG or creating an invalid topological
sort, as it has historically done, it can now just insert the new nodes into
the node list at a position where they will be consistent with the topological
ordering.
Also, the address-matching code has logic that checked to see if a node was
"already selected". However, when a node is selected, it has all its uses
taken away via ReplaceAllUsesWith or equivalent, so it won't recieve any
further visits from MatchAddress. This code is now removed.
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flag. Then in a debugger developers can set breakpoints at these calls
to see waht is about to be selected and what the resulting subgraph
looks like. This really helps when debugging instruction selection.
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Completely eliminate the TopOrder std::vector. Instead, sort
the AllNodes list in place. This also eliminates the need to
call AllNodes.size(), a linear-time operation, before
performing the sort.
Also, eliminate the Sources temporary std::vector, since it
essentially duplicates the sorted result as it is being
built.
This also changes the direction of the topological sort
from bottom-up to top-down. The AllNodes list starts out in
roughly top-down order, so this reduces the amount of
reordering needed. Top-down is also more convenient for
Legalize, and ISel needed only minor adjustments.
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replacement of multiple values. This is slightly more efficient
than doing multiple ReplaceAllUsesOfValueWith calls, and theoretically
could be optimized even further. However, an important property of this
new function is that it handles the case where the source value set and
destination value set overlap. This makes it feasible for isel to use
SelectNodeTo in many very common cases, which is advantageous because
SelectNodeTo avoids a temporary node and it doesn't require CSEMap
updates for users of values that don't change position.
Revamp MorphNodeTo, which is what does all the work of SelectNodeTo, to
handle operand lists more efficiently, and to correctly handle a number
of corner cases to which its new wider use exposes it.
This commit also includes a change to the encoding of post-isel opcodes
in SDNodes; now instead of being sandwiched between the target-independent
pre-isel opcodes and the target-dependent pre-isel opcodes, post-isel
opcodes are now represented as negative values. This makes it possible
to test if an opcode is pre-isel or post-isel without having to know
the size of the current target's post-isel instruction set.
These changes speed up llc overall by 3% and reduce memory usage by 10%
on the InstructionCombining.cpp testcase with -fast and -regalloc=local.
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maps can be deleted. This happens when RAUW
replaces a node N with another equivalent node
E, deleting the first node. Solve this by
adding (N, E) to ReplacedNodes, which is already
used to remap nodes to replacements. This means
that deleted nodes are being allowed in maps,
which can be delicate: the memory may be reused
for a new node which might get confused with the
old deleted node pointer hanging around in the
maps, so detect this and flush out maps if it
occurs (ExpungeNode). The expunging operation
is expensive, however it never occurs during
a llvm-gcc bootstrap or anywhere in the nightly
testsuite. It occurs three times in "make check":
Alpha/illegal-element-type.ll,
PowerPC/illegal-element-type.ll and
X86/mmx-shift.ll. If expunging proves to be too
expensive then there are other more complicated
ways of solving the problem.
In the normal case this patch adds the overhead
of a few more map lookups, which is hopefully
negligable.
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