compilation, C++ compilation, and linker options.
e.g. This is the options I use for testing on my x86 iMac:
nice ./NightlyTest.pl -release -cflags "-Os -DNDEBUG -fomit-frame-pointer" -cxxflags "-Os -DNDEBUG -finline-functions -felide-constructors -fomit-frame-pointer"
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us to avoid creating lots of "Operand" types with different printers, instead
we can fold several together and use modifiers. For example, we can now use:
${target:call} to say that the operand should be printed like a 'call' operand.
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due to ordering issue. i.e. they were selected for chain use first.
Now at load select time, check if it is being selected for a chain use and if
it has only a single real use. If so, return a HANDLENODE (with the load as
its operand) in its place and record it.
When it is folded or the load is selected for a real use, the isel records it
as the replacement for the HANDLENODE. The replacement is done when all nodes
are selected.
This scheme exposed a couple of problems where cycles can happen. (See comments
in EmitMatchCode() for descriptions of the problems and their workaround /
solutions.) These problems have been resolved with a small compile time
penality.
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X86 backend attempts to match small-immediate versions of instructions before
the full size immediate versions.
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Chain is initially set to the chain operand of store node, when it reaches
load, if it matches the load then Chain is set to the chain operand of the
load.
However, if the matching code that follows this fails, isel moves on to the
next pattern but it does not restore Chain to the chain operand of the store.
So when it tries to match the next store / op / load pattern it would fail on
the Chain == load.getOperand(0) test.
The solution is for each chain operand to get a unique name. e.g. Chain10.
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"if" statements (indenting it appropriately, of course) instead of using goto's.
This inverts the logic for all of the if statements, which makes things simpler
to understand in addition to making the generated code easier to read.
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directly to the output file. This makes things simple because the code doesn't
have to worry about indentation or the case when there is no goto. It also
allows us to indent the code better without touching everything :)
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If store's chain operand is load, then use load's chain operand instead. If
it isn't (likely a TokenFactor), then do not allow the folding.
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get the order, don't compute it ourselves.
Don't emit stuff like (14<<0), emit 14 instead.
Don't attempt to get target properties for builtin instructions.
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has already been selected. The number of use check is not strong enough since
a node can be replaced with newly created target node. e.g. If the original
node has two uses, when it is selected for one of the uses it is replaced with
another. Each node now has a single use but isel still should not fold it.
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