result instruction operand numbering matched the result pattern.
Fixing this allows us to move the xchg/test aliases to the .td file.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118334 91177308-0d34-0410-b5e6-96231b3b80d8
operand list instead of the operand list redundantly declared on the alias
or instruction.
With this change, we finally remove the ins/outs list on the alias. Before:
def : InstAlias<(outs GR16:$dst), (ins GR8 :$src),
"movsx $src, $dst",
(MOVSX16rr8W GR16:$dst, GR8:$src)>;
After:
def : InstAlias<"movsx $src, $dst",
(MOVSX16rr8W GR16:$dst, GR8:$src)>;
This also makes the alias mechanism more general and powerful, which will
be exploited in subsequent patches.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118329 91177308-0d34-0410-b5e6-96231b3b80d8
to perform the copy, which may be of lots of memory [*]. It would be good if the
fall-back code generated something reasonable, i.e. did the copy in a loop, rather
than vast numbers of loads and stores. Add a note about this. Currently target
specific code seems to always kick in so this is more of a theoretical issue rather
than a practical one now that X86 has been fixed.
[*] It's amazing how often people pass mega-byte long arrays by copy...
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118275 91177308-0d34-0410-b5e6-96231b3b80d8
sequence of loads and stores was being generated to perform the
copy on the x86 targets if the parameter was less than 4 byte
aligned, causing llc to use up vast amounts of memory and time.
Use a "rep movs" form instead. PR7170.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118260 91177308-0d34-0410-b5e6-96231b3b80d8
To create debugging information for a pointer, using DIBUilder front-end just needs
DBuilder.CreatePointerType(Ty, Size);
instead of
DebugFactory.CreateDerivedType(llvm::dwarf::DW_TAG_pointer_type,
TheCU, "", getOrCreateMainFile(),
0, Size, 0, 0, 0, OCTy);
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118248 91177308-0d34-0410-b5e6-96231b3b80d8
and as such can be represented by an MVT - the more complicated
EVT is not needed. Use MVT for ValVT everywhere.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118245 91177308-0d34-0410-b5e6-96231b3b80d8
This way, InlineSpiller does the same amount of splitting as the standard
spiller. Splitting should really be guided by the register allocator, and
doesn't belong in the spiller at all.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118216 91177308-0d34-0410-b5e6-96231b3b80d8
We could be more aggressive about making this work for a larger range of constants,
but this seems like a good start.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118201 91177308-0d34-0410-b5e6-96231b3b80d8
all of the different element sizes are pseudo instructions that map down to vext.8 underneath, with
the immediate shifted left to reflect the increased element size.
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with a SimpleValueType, while an EVT supports equality and
inequality comparisons with SimpleValueType.
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value type, so there is no point in passing it around using
an EVT. Use the simpler MVT everywhere. Rather than trying
to propagate this information maximally in all the code that
using the calling convention stuff, I chose to do a mainly
low impact change instead.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118167 91177308-0d34-0410-b5e6-96231b3b80d8