The ExecutionEngine constructor already added the module, so there's no
need to call addModule() directly. Doing so causes a double-free of the
Module at program termination.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128171 91177308-0d34-0410-b5e6-96231b3b80d8
Support argument passing simple, common, prototypes directly. More
complicated scenarios will require building up a stub function, which the
MC-JIT isn't set up to handle yet.
Add Intercept.cpp, which is just a copy from ExecutionEngine/JIT for now,
to handle looking looking up external symbol names. This probably more
properly belongs as part of RuntimeDyld. It'll migrate there as things
flesh out more fully.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128090 91177308-0d34-0410-b5e6-96231b3b80d8
Lots of cleanup to make the interfaces prettier, use the JITMemoryManager,
handle multiple functions and modules, etc.. This gets far enough that
the MCJIT compiles and runs code, though.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128052 91177308-0d34-0410-b5e6-96231b3b80d8
Proof-of-concept code that code-gens a module to an in-memory MachO object.
This will be hooked up to a run-time dynamic linker library (see: llvm-rtdyld
for similarly conceptual work for that part) which will take the compiled
object and link it together with the rest of the system, providing back to the
JIT a table of available symbols which will be used to respond to the
getPointerTo*() queries.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127916 91177308-0d34-0410-b5e6-96231b3b80d8