For example,
if (a == b) {
if (a > b) // this is false
Fixes some of the issues on <rdar://problem/10554090>
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into Analysis as a standalone function, since there's no need for
it to be in VMCore. Also, update it to use isKnownNonZero and
other goodies available in Analysis, making it more precise,
enabling more aggressive optimization.
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Patch by Brendon Cahoon!
This extends the existing LoopUnroll and LoopUnrollPass. Brendon
measured no regressions in the llvm test suite with -unroll-runtime
enabled. This implementation works by using the existing loop
unrolling code to unroll the loop by a power-of-two (default 8). It
generates an if-then-else sequence of code prior to the loop to
execute the extra iterations before entering the unrolled loop.
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- Walking over pred_begin/pred_end is an expensive operation.
- PHINodes contain a value for each predecessor anyway.
- While it may look like we used to save a few iterations with the set,
be aware that getIncomingValueForBlock does a linear search on
the values of the phi node.
- Another -5% on ARMDisassembler.cpp (Release build). This was the last
entry in the profile that was obviously wasting time.
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- Calling getUser in a loop is much more expensive than iterating over a few instructions.
- Use it instead of the open-coded loop in AddrModeMatcher.
- 5% speedup on ARMDisassembler.cpp Release builds.
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The callee is usually smaller than the caller, too. This reduces the compile
time of ARMDisassembler.cpp by 32% (Release build). It still takes ages to
compile though.
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weak variable are compiled by different compilers, such as GCC and LLVM, while
LLVM may increase the alignment to the preferred alignment there is no reason to
think that GCC will use anything more than the ABI alignment. Since it is the
GCC version that might end up in the final program (as the linkage is weak), it
is wrong to increase the alignment of loads from the global up to the preferred
alignment as the alignment might only be the ABI alignment.
Increasing alignment up to the ABI alignment might be OK, but I'm not totally
convinced that it is. It seems better to just leave the alignment of weak
globals alone.
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The right way to check for a binary operation is
cast<BinaryOperator>. The original check: cast<Instruction> &&
numOperands() == 2 would match phi "instructions", leading to an
infinite loop in extreme corner case: a useless phi with operands
[self, constant] that prior optimization passes failed to remove,
being used in the loop by another useless phi, in turn being used by an
lshr or udiv.
Fixes PR11350: runaway iteration assertion.
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instructions.
This doesn't introduce any optimizations we weren't doing before (except
potentially due to pass ordering issues), now passes will eliminate them sooner
as part of their own cleanups.
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promoting allocas to preferred alignments that exceed the natural
alignment. This avoids some potentially expensive dynamic stack realignments.
The natural stack alignment is set in target data strings via the "S<size>"
option. Size is in bits and must be a multiple of 8. The natural stack alignment
defaults to "unspecified" (represented by a zero value), and the "unspecified"
value does not prevent any alignment promotions. Target maintainers that care
about avoiding promotions should explicitly add the "S<size>" option to their
target data strings.
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This handles the case in which LSR rewrites an IV user that is a phi and
splits critical edges originating from a switch.
Fixes <rdar://problem/6453893> LSR is not splitting edges "nicely"
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extract the landing pad block. Otherwise, there will be a situation where the
invoke's unwind edge lands on a non-landing pad.
We also forbid the user from extracting the landing pad block by itself. Again,
this is not a valid transformation.
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In theory this could be extended to other instructions, eg. division by zero, but it's likely that it will "miscompile" some code because people depend on div by zero not trapping. NULL pointer dereference usually leads to a crash so we should be on the safe side.
This shrinks the size of a Release clang by 16k on x86_64.
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We have to be careful when splitting the landing pad block, because the
landingpad instruction is required to remain as the first non-PHI of an invoke's
unwind edge. To retain this, we split the block into two blocks, moving the
predecessors within the loop to one block and the remaining predecessors to the
other. The landingpad instruction is cloned into the new blocks.
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