The coding style used here is not LLVM's style because this is modeled
after a Boost interface and thus done in the style of a candidate C++
standard library interface. I'll probably end up proposing it as
a standard C++ library if it proves to be reasonably portable and
useful.
This is just the most basic parts of the interface -- getting the
process ID out of it. However, it helps sketch out some of the boiler
plate such as the base class, derived class, shared code, and static
factory function. It also introduces a unittest so that I can
incrementally ensure this stuff works.
However, I've not even compiled this code for Windows yet. I'll try to
fix any Windows fallout from the bots, and if I can't fix it I'll revert
and get someone on Windows to help out. There isn't a lot more that is
mandatory, so soon I'll switch to just stubbing out the Windows side and
get Michael Spencer to help with implementation as he can test it
directly.
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LLVM libraries. Also, clean up the doxygen and formatting of the
existing interfaces.
With this change I'm calling the existing interface "legacy" because I'd
like to replace it with something much better. My end goal is to expose
a common set of interfaces for inspecting various properties of
a process, and implementations to expose those both for the current
process and for child processes. This will also expose more rich
interfaces for spawning and controling a subprocess, notably to use
system calls like wait3 and wait4 where available and gather detailed
resource usage stats about the subprocess.
My plan (discussed with Michael Spencer on IRC) is to base this loosely
around the proposed Boost.Process interface, but to implement
a relatively small subset of that functionality based around the needs
of LLVM, Clang, the Clang driver, etc.
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directly.
This is in preparation for removing the use of the 'Attribute' class as a
collection of attributes. That will shift to the AttributeSet class instead.
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constant folding calls. Add the initial tests for this which show that
now instsimplify can simplify blindingly obvious code patterns expressed
with both intrinsics and library calls.
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are nice and decomposed so that we can simplify synthesized calls as
easily as actually call instructions. The internal utility still has the
same behavior, it just now operates on a more generic interface so that
I can extend the set of call simplifications that instsimplify knows
about.
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re-use that for SlotIndexes. This way other users who want half-open
semantics can share the implementation.
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information doesn't return an addend for Rel relocations. Go ahead
and use this information to fix relocation handling inside dwarfdump
for 32-bit ELF REL.
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As with the prefetch intrinsic to which it maps, simply have dcbt
marked as reading from and writing to its arguments instead of having
unmodeled side effects. While this might cause unwanted code motion
(because aliasing checks don't really capture cache-line sharing),
it is more important that prefetches in unrolled loops don't block
the scheduler from rearranging the unrolled loop body.
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These are now generally used for all diagnostics from the backend, not just
for inline assembly, so this drops the "InlineAsm" from the names. No
functional change. (I've left aliases for the old names but only for long
enough to let me switch over clang to use the new ones.)
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When the backend is used from clang, it should produce proper diagnostics
instead of just printing messages to errs(). Other clients may also want to
register their own error handlers with the LLVMContext, and the same handler
should work for warnings in the same way as the existing emitError methods.
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the cost of arithmetic functions. We now assume that the cost of arithmetic
operations that are marked as Legal or Promote is low, but ops that are
marked as custom are higher.
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On MachO, sections also have segment names. When a tool looking at a .o file
prints a segment name, this is what they mean. In reality, a .o has only one
anonymous, segment.
This patch adds a MachO only function to fetch that segment name. I named it
getSectionFinalSegmentName since the main use for the name seems to be inform
the linker with segment this section should go to.
The patch also changes MachOObjectFile::getSectionName to return just the
section name instead of computing SegmentName,SectionName.
The main difference from the previous patch is that it doesn't use
InMemoryStruct. It is extremely dangerous: if the endians match it returns
a pointer to the file buffer, if not, it returns a pointer to an internal buffer
that is overwritten in the next API call.
We should change all of this code to use
support::detail::packed_endian_specific_integral like ELF, but since these
functions only handle strings, they work with big and little endian machines
as is.
I have tested this by installing ubuntu 12.10 ppc on qemu, that is why it took
so long :-)
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Instructions that are inserted in a basic block can still be decorated
with addOperand(MO).
Make the two-argument addOperand() function contain the actual
implementation. This function will now always have a valid MF reference
that it can use for memory allocation.
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This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
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Rename the AttributeImpl* from Attrs to pImpl to be consistent with other code.
Add comments where none were before. Or doxygen-ify other comments.
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This is supposed to be a mechanical change with no functional effects.
InstrEmitter can generate all types of MachineOperands which revealed
that MachineInstrBuilder was missing a few methods, added by this patch.
Besides providing a context pointer to MI::addOperand(),
MachineInstrBuilder seems like a better fit for this code.
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Similarly inlining of the function is inhibited, if that would duplicate the call (in particular inlining is still allowed when there is only one callsite and the function has internal linkage).
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