Simplify the input/output finder. All elements of a basic block are
instructions. Any used arguments are also inputs. An instruction can only
be used by another instruction.
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extracted, and a function that contained a single top-level loop never had
the loop extracted, regardless of how much non-loop code there was.
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* Don't insert a branch to the switch instruction after the call, just
make it a single block.
* Insert the new alloca instructions in the entry block of the original
function instead of having them execute dynamically
* Don't make the default edge of the switch instruction go back to the switch.
The loop extractor shouldn't create new loops!
* Give meaningful names to the alloca slots and the reload instructions
* Some minor code simplifications
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This also implements a two minor improvements:
* Don't insert live-out stores IN the region, insert them on the code path
that exits the region
* If the region is exited to the same block from multiple paths, share the
switch statement entry, live-out store code, and the basic block.
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a member of the class. While we're at it, turn the collection into a set
instead of a vector to improve efficiency and make queries simpler.
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Require 'simplified' loops, not just raw natural loops. This fixes
CodeExtractor/2004-03-13-LoopExtractorCrash.ll
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loop information won't see it, and we could have unreachable blocks pointing to
the non-header node of blocks in a natural loop. This isn't tidy, so have the
loopsimplify pass clean it up.
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Fix InstCombine/2004-03-13-InstCombineInfLoop.ll which caused an infinite
loop compiling (I think) povray.
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* Be a lot more accurate about what the effects will be when inlining a call
to a function when an argument is an alloca.
* Dramatically reduce the penalty for inlining a call in a large function.
This heuristic made it almost impossible to inline a function into a large
function, no matter how small the callee is.
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On the testcase from GCC PR12440, which has a LOT of loops (1392 of which require
preheaders to be inserted), this speeds up the loopsimplify pass from 1.931s to
0.1875s. The loop in question goes from 1.65s -> 0.0097s, which isn't bad. All of
these times are a debug build.
This adds a dependency on DominatorTree analysis that was not there before, but
we always had dominatortree available anyway, because LICM requires both loop
simplify and DT, so this doesn't add any extra analysis in practice.
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This comes up when you have a local array on the stack and you never pass
the address of elements around.
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