This fixes a hang when using an empty geometry shader.
v2: - don't add s_nop when followed by s_waitcnt
- comestic changes
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227986 91177308-0d34-0410-b5e6-96231b3b80d8