Windows normally limits the length of an absolute path name to 260
characters; directories can have lower limits. These limits increase
to about 32K if you use absolute paths with the special '\\?\'
prefix. Teach Support\Windows\Path.inc to use that prefix as needed.
TODO: Other parts of Support could also learn to use this prefix.
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The main difference is the removal of
std::error_code exists(const Twine &path, bool &result);
It was an horribly redundant interface since a file not existing is also a valid
error_code. Now we have an access function that returns just an error_code. This
is the only function that has to be implemented for Unix and Windows. The
functions can_write, exists and can_execute an now just wrappers.
One still has to be very careful using these function to avoid introducing
race conditions (Time of check to time of use).
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This patch adds to LLVMSupport the capability of writing files with
international characters encoded in the current system encoding. This
is relevant for Windows, where we can either use UTF16 or the current
code page (the legacy Windows international characters). On UNIX, the
file is always saved in UTF8.
This will be used in a patch for clang to thoroughly support response
files creation when calling other tools, addressing PR15171. On
Windows, to correctly support internationalization, we need the
ability to write response files both in UTF16 or the current code
page, depending on the tool we will call. GCC for mingw, for instance,
requires files to be encoded in the current code page. MSVC tools
requires files to be encoded in UTF16.
Patch by Rafael Auler!
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We had two functions for finding the temp or cache directory. Each had a
different set of smarts about OS specific APIs.
With this patch system_temp_directory becomes the only way to do it.
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While std::error_code itself seems to work OK in all platforms, there
are few annoying differences with regards to the std::errc enumeration.
This patch adds a simple llvm enumeration, which will hopefully avoid build
breakages in other platforms and surprises as we get more uses of
std::error_code.
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The idea of this patch is to turn llvm/Support/system_error.h into a
transitional header that just brings in the erorr_code api to the llvm
namespace. I will remove it shortly afterwards.
The cases where the general idea needed some tweaking:
* std::errc is a namespace in msvc, so we cannot use "using std::errc". I could
add an #ifdef, but there were not that many uses, so I just added std:: to
them in this patch.
* Template specialization had to be moved to the std namespace in this
patch set already.
* The msvc implementation of default_error_condition doesn't seem to
provide the same transformations as we need. Not too surprising since
the standard doesn't actually say what "equivalent" means. I fixed the
problem by keeping our old mapping and using it at error_code
construction time.
Despite these shortcomings I think this is still a good thing. Some reasons:
* The different implementations of system_error might improve over time.
* It removes 925 lines of code from llvm already.
* It removes 6313 bytes from the text segment of the clang binary when
it is built with gcc and 2816 bytes when building with clang and
libstdc++.
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MSVC doesn't seem to provide any is_error_code_enum enumeration for the
windows errors.
Fortunately very few places in llvm have to handle raw windows errors, so
we can just construct the corresponding error_code directly.
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There is no std::error_code::success, so this removes much of the noise
in transitioning to std::error_code.
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Add a utility function to convert the Windows path separator to Unix style path
separators. This is used by a subsequent change in clang to enable the use of
Windows SDK headers on Linux.
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Before this patch the unix code for creating hardlinks was unused. The code
for creating symbolic links was implemented in lib/Support/LockFileManager.cpp
and the code for creating hard links in lib/Support/*/Path.inc.
The only use we have for these is in LockFileManager.cpp and it can use both
soft and hard links. Just have a create_link function that creates one or the
other depending on the platform.
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This reverts commits r203136, r203137, and r203138.
This code doesn't build on Windows. Even on Vista+, Windows requires
elevated privileges to create a symlink. Therefore we can't use
symlinks in the compiler. We'll have to find another approach.
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After this I will set the default back to F_None. The advantage is that
before this patch forgetting to set F_Binary would corrupt a file on windows.
Forgetting to set F_Text produces one that cannot be read in notepad, which
is a better failure mode :-)
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The only extra bit of functionality that had to be exposed for this be be
implemented in Path.cpp is opening a file in rw mode.
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Before this patch they would take an boolean argument to say if the path
already existed. This was redundant with the returned error_code which is able
to represent that. This allowed for callers to incorrectly check only the
existed flag instead of first checking the error code.
Instead, pass in a boolean flag to say if the previous (non-)existence should be
an error or not.
Callers of the of the old simple versions are not affected. They still ignore
the previous (non-)existence as they did before.
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I found that swapping the order of some header files helped fix a
build issue that we're seeing on mingw32. Without the swap, windows.h
was being included before _WIN32_WINNT was being defined and the
CreateHardLinkW function was #ifdef'd out.
It looks like the header is mainly used to get the SHGetFolderPathW
function, so I don't think that there'll be much fallout from the
switch.
Suggested by Alex Crichton. Thanks!
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subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
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This patch tries to avoid unrelated changes other than fixing a few
hyphen-related ambiguities and contractions in nearby lines.
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This addresses several issues in a similar vein:
- Use the Unicode APIs when possible, running nm on clang shows that we
only use Unicode APIs except for FormatMessage, CreateSemaphore, and
GetModuleHandle. AFAICT, the latter two are coming from MinGW and
not LLVM itself.
- Make getMainExecutable more resilient. It previously considered
return values of zero from ::GetModuleFileNameA to be acceptable.
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Summary:
The MSVCRT deliberately sends main() code-page specific characters.
This isn't too useful to LLVM as we end up converting the arguments to
UTF-16 and subsequently attempt to use the result as, for example, a
file name. Instead, we need to have the ability to access the Unicode
command line and transform it to UTF-8.
This has the distinct advantage over using the MSVC-specific wmain()
function as our entry point because:
- It doesn't work on cygwin.
- It only work on MinGW with caveats and only then on certain versions.
- We get to keep our entry point as main(). :)
N.B. This patch includes fixes to other parts of lib/Support/Windows
s.t. we would be able to take advantage of getting the Unicode paths.
E.G. clang spawning clang -cc1 would want to give it Unicode arguments.
Reviewers: aaron.ballman, Bigcheese, rnk, ruiu
Reviewed By: rnk
CC: llvm-commits, ygao
Differential Revision: http://llvm-reviews.chandlerc.com/D1834
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On Windows, character encoding of multibyte environment variable varies
depending on settings. The only reliable way to handle it I think is to use
GetEnvironmentVariableW().
GetEnvironmentVariableW() works on wchar_t string, which is on Windows UTF16
string. That's not ideal because we use UTF-8 as the internal encoding in LLVM.
This patch defines a wrapper function which takes and returns UTF-8 string for
GetEnvironmentVariableW().
The wrapper function does not do any conversion and just forwards the argument
to getenv() on Unix.
Differential Revision: http://llvm-reviews.chandlerc.com/D1612
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This allows llvm-tblgen to link successfully when compiling with clang.
Both MSBuild and CMake will automatically add advapi32 as part of a set
of other dlls comprising the win32 API to the link line, but CMake
doesn't do that when compiling with clang. Until someone adds that info
to cmake upstream, this seems like a reasonable work around.
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The unix one was returning no_such_file_or_directory, but the windows one
was return success.
Update the one one caller that was depending on the old behavior.
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