- On ARM/ARM64 we get a vrev because the shuffle matching code is really smart. We still unroll anything that's not v4i32 though.
- On X86 we get a pshufb with SSSE3. Required more cleverness in isShuffleMaskLegal.
- On PPC we get a vperm for v8i16 and v4i32. v2i64 is unrolled.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209123 91177308-0d34-0410-b5e6-96231b3b80d8
This changes the tests that were targeting ARM EABI to explicitly specify the
environment rather than relying on the default. This breaks with the new
Windows on ARM support when running the tests on Windows where the default
environment is no longer EABI.
Take the opportunity to avoid a pointless redirect (helps when trying to debug
with providing a command line invocation which can be copy and pasted) and
removing a few greps in favour of FileCheck.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@205541 91177308-0d34-0410-b5e6-96231b3b80d8
This was done with the following sed invocation to catch label lines demarking function boundaries:
sed -i '' "s/^;\( *\)\([A-Z0-9_]*\):\( *\)test\([A-Za-z0-9_-]*\):\( *\)$/;\1\2-LABEL:\3test\4:\5/g" test/CodeGen/*/*.ll
which was written conservatively to avoid false positives rather than false negatives. I scanned through all the changes and everything looks correct.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186258 91177308-0d34-0410-b5e6-96231b3b80d8
in-register, such that we can use a single vector store rather then a
series of scalar stores.
For func_4_8 the generated code
vldr d16, LCPI0_0
vmov d17, r0, r1
vadd.i16 d16, d17, d16
vmov.u16 r0, d16[3]
strb r0, [r2, #3]
vmov.u16 r0, d16[2]
strb r0, [r2, #2]
vmov.u16 r0, d16[1]
strb r0, [r2, #1]
vmov.u16 r0, d16[0]
strb r0, [r2]
bx lr
becomes
vldr d16, LCPI0_0
vmov d17, r0, r1
vadd.i16 d16, d17, d16
vuzp.8 d16, d17
vst1.32 {d16[0]}, [r2, :32]
bx lr
I'm not fond of how this combine pessimizes 2012-03-13-DAGCombineBug.ll,
but I couldn't think of a way to judiciously apply this combine.
This
ldrh r0, [r0, #4]
strh r0, [r1]
becomes
vldr d16, [r0]
vmov.u16 r0, d16[2]
vmov.32 d16[0], r0
vuzp.16 d16, d17
vst1.32 {d16[0]}, [r1, :32]
PR11158
rdar://10703339
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154340 91177308-0d34-0410-b5e6-96231b3b80d8
elements than the result vector type. So, when an instruction like:
%8 = shufflevector <2 x float> %4, <2 x float> %7, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
is translated to a DAG, each operand is changed to a concat_vectors node that appends 2 undef elements. That is:
shuffle [a,b], [c,d] is changed to:
shuffle [a,b,u,u], [c,d,u,u]
That's probably the right thing for x86 but for NEON, we'd much rather have:
shuffle [a,b,c,d], undef
Teach the DAG combiner how to do that transformation for ARM. Radar 8597007.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117482 91177308-0d34-0410-b5e6-96231b3b80d8